Refactor Names // Prefab Bullet erstellt
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@@ -6,9 +6,9 @@ public class BulletMoving : MonoBehaviour
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{
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public GameObject parent;
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public BulletScript bulletScript;
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public Rigidbody rb;
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public DataBullet dataBullet;
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[SerializeField]
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private Rigidbody rb;
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private
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// Start is called before the first frame update
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@@ -20,6 +20,6 @@ public class BulletMoving : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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rb.velocity = bulletScript.direction * bulletScript.speed;
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rb.velocity = dataBullet.direction * dataBullet.speed;
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}
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}
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@@ -4,13 +4,17 @@ using UnityEditor;
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using UnityEngine;
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[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
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public class BulletScript : ScriptableObject
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public class DataBullet : ScriptableObject
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{
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public int damage = 10;
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public float damage = 10;
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public float speed = 5f;
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public Vector3 direction = new Vector3();
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public int ammo;
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public void setDamage(float damage){
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this.damage = damage;
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}
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}
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@@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9e1d27c11e7949e4fa59cefee3928ca4, type: 3}
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m_Name: BulletScriptableObject
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m_Name: BulletData1
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m_EditorClassIdentifier:
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damage: 10
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speed: 2
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 4a62dca8041fc5c48944492b0df9ef56
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guid: 215ad7d91b06f2741b40dc3806033238
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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