Refactor Names // Prefab Bullet erstellt

This commit is contained in:
pbg2h23akl 2024-06-14 10:35:34 +02:00
parent f831f7e310
commit 1b7f7c88bc
7 changed files with 191 additions and 248 deletions

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@ -6,9 +6,9 @@ public class BulletMoving : MonoBehaviour
{ {
public GameObject parent; public GameObject parent;
public BulletScript bulletScript; public DataBullet dataBullet;
[SerializeField]
public Rigidbody rb; private Rigidbody rb;
private private
// Start is called before the first frame update // Start is called before the first frame update
@ -20,6 +20,6 @@ public class BulletMoving : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
rb.velocity = bulletScript.direction * bulletScript.speed; rb.velocity = dataBullet.direction * dataBullet.speed;
} }
} }

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@ -4,13 +4,17 @@ using UnityEditor;
using UnityEngine; using UnityEngine;
[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)] [CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
public class BulletScript : ScriptableObject public class DataBullet : ScriptableObject
{ {
public int damage = 10; public float damage = 10;
public float speed = 5f; public float speed = 5f;
public Vector3 direction = new Vector3(); public Vector3 direction = new Vector3();
public int ammo; public int ammo;
public void setDamage(float damage){
this.damage = damage;
}
} }

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