Refactor Names // Prefab Bullet erstellt
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--- !u!1660057539 &9223372036854775807
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@ -6,9 +6,9 @@ public class BulletMoving : MonoBehaviour
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||||
{
|
||||
public GameObject parent;
|
||||
|
||||
public BulletScript bulletScript;
|
||||
|
||||
public Rigidbody rb;
|
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public DataBullet dataBullet;
|
||||
[SerializeField]
|
||||
private Rigidbody rb;
|
||||
|
||||
private
|
||||
// Start is called before the first frame update
|
||||
@ -20,6 +20,6 @@ public class BulletMoving : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
rb.velocity = bulletScript.direction * bulletScript.speed;
|
||||
rb.velocity = dataBullet.direction * dataBullet.speed;
|
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}
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}
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@ -4,13 +4,17 @@ using UnityEditor;
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using UnityEngine;
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[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
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public class BulletScript : ScriptableObject
|
||||
public class DataBullet : ScriptableObject
|
||||
{
|
||||
public int damage = 10;
|
||||
public float damage = 10;
|
||||
|
||||
public float speed = 5f;
|
||||
|
||||
public Vector3 direction = new Vector3();
|
||||
|
||||
public int ammo;
|
||||
|
||||
public void setDamage(float damage){
|
||||
this.damage = damage;
|
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}
|
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}
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@ -10,7 +10,7 @@ MonoBehaviour:
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m_EditorHideFlags: 0
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m_Name: BulletScriptableObject
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m_Name: BulletData1
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m_EditorClassIdentifier:
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damage: 10
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speed: 2
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@ -1,5 +1,5 @@
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Loading…
Reference in New Issue
Block a user