Refactor Names // Prefab Bullet erstellt

This commit is contained in:
pbg2h23akl 2024-06-14 10:35:34 +02:00
parent f831f7e310
commit 1b7f7c88bc
7 changed files with 191 additions and 248 deletions

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@ -6,9 +6,9 @@ public class BulletMoving : MonoBehaviour
{
public GameObject parent;
public BulletScript bulletScript;
public Rigidbody rb;
public DataBullet dataBullet;
[SerializeField]
private Rigidbody rb;
private
// Start is called before the first frame update
@ -20,6 +20,6 @@ public class BulletMoving : MonoBehaviour
// Update is called once per frame
void Update()
{
rb.velocity = bulletScript.direction * bulletScript.speed;
rb.velocity = dataBullet.direction * dataBullet.speed;
}
}

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@ -4,13 +4,17 @@ using UnityEditor;
using UnityEngine;
[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
public class BulletScript : ScriptableObject
public class DataBullet : ScriptableObject
{
public int damage = 10;
public float damage = 10;
public float speed = 5f;
public Vector3 direction = new Vector3();
public int ammo;
public void setDamage(float damage){
this.damage = damage;
}
}

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