EnemyScript erstellt für das UI Element KillCounter
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@ -20,6 +20,10 @@ public class BulletScript : MonoBehaviour
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private Ray ray;
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private RaycastHit hit;
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public void damageEnemy(float damageAmount){
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}
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private void die(float lifetime){
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if(time > lifetime){
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@ -31,7 +35,7 @@ public class BulletScript : MonoBehaviour
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}
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}
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private void OnCollisionEnter(Collision collision){
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Debug.Log(collision.gameObject.name);
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Debug.Log(collision.gameObject.name + " UND HIER IST DER TAG: " + collision.gameObject.tag);
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ContactPoint contact = collision.GetContact(0);
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Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal));
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GameObject.Destroy(this.gameObject);
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12
Plunderblock/Assets/Scripts/ScriptsKevin/DataEnemy.cs
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Plunderblock/Assets/Scripts/ScriptsKevin/DataEnemy.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "EnemyScriptableObject", order = 2)]
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public class DataEnemy : ScriptableObject
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{
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public float health;
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public float damage;
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}
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Plunderblock/Assets/Scripts/ScriptsKevin/DataEnemy.cs.meta
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37
Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs
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Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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private bool alive = true;
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public DataEnemy dataEnemy;
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public void checkAlive(bool alive){
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if(!alive){
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GameObject.Destroy(this.gameObject);
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}
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}
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public void takeDamage(float bulletDamage){
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dataEnemy.health = dataEnemy.health - bulletDamage;
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if(dataEnemy.health <= 0){
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alive = false;
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}
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}
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private void OnCollisionEnter(Collision collision){
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DataBullet bulletData = collision.gameObject.GetComponent<DataBullet>();
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takeDamage(bulletData.damage);
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checkAlive(alive);
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs.meta
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m_EditorClassIdentifier:
|
||||
health: 20
|
||||
damage: 2
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 725a3f209282b5e43aae5cd12fce2234
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,6 +5,7 @@ TagManager:
|
||||
serializedVersion: 2
|
||||
tags:
|
||||
- PlayerView
|
||||
- Enemy
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
Loading…
Reference in New Issue
Block a user