UI Manager erstellt
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@ -1776,3 +1820,4 @@ SceneRoots:
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@ -24,7 +24,10 @@ public class BulletScript : MonoBehaviour
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private Ray ray;
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private Ray ray;
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private RaycastHit hit;
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private RaycastHit hit;
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/// <summary>
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/// Sobald life Time vorbei ist Destroy die Bullet.
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/// </summary>
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/// <param name="lifetime">Lifetime der Bullet</param>
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private void die(float lifetime){
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private void die(float lifetime){
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if(time > lifetime){
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if(time > lifetime){
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GameObject.Destroy(this.gameObject);
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GameObject.Destroy(this.gameObject);
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@ -35,10 +38,18 @@ public class BulletScript : MonoBehaviour
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direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
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direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
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}
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}
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}
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}
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/// <summary>
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/// clashPartical spawned clashPartical am EinschlagPunkt der Kugel.
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/// </summary>
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/// <param name="collision">Die Collision mit der Bullet.</param>
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public void clashPartcal(Collision collision){
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public void clashPartcal(Collision collision){
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ContactPoint contact = collision.GetContact(0);
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ContactPoint contact = collision.GetContact(0);
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Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal));
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Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal));
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}
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}
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/// <summary>
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/// Wenn die Bullet etwas behrührt zerstört sie sich selbst.
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/// </summary>
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/// <param name="collision">Die Collision mit der Bullet</param>
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private void OnCollisionEnter(Collision collision){
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private void OnCollisionEnter(Collision collision){
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Debug.Log(collision.gameObject.name + " UND HIER IST DER TAG: " + collision.gameObject.tag);
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Debug.Log(collision.gameObject.name + " UND HIER IST DER TAG: " + collision.gameObject.tag);
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if(collision.transform.tag == "Enemy"){
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if(collision.transform.tag == "Enemy"){
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26
Plunderblock/Assets/UI_Manager.cs
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26
Plunderblock/Assets/UI_Manager.cs
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@ -0,0 +1,26 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_Manager : MonoBehaviour
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{
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public Text anzahlKills;
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public Transform canvas;
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void Start()
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{
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canvas = this.gameObject.GetComponentInChildren<Transform>();
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anzahlKills = canvas.GetComponentInChildren<Text>();
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anzahlKills.text = "3";
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Plunderblock/Assets/UI_Manager.cs.meta
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11
Plunderblock/Assets/UI_Manager.cs.meta
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@ -0,0 +1,11 @@
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