UI Manager erstellt

This commit is contained in:
pbg2h23akl 2024-06-28 11:24:09 +02:00
parent ecaeb4d11f
commit 4944d7463e
4 changed files with 102 additions and 9 deletions

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@ -24,7 +24,10 @@ public class BulletScript : MonoBehaviour
private Ray ray;
private RaycastHit hit;
/// <summary>
/// Sobald life Time vorbei ist Destroy die Bullet.
/// </summary>
/// <param name="lifetime">Lifetime der Bullet</param>
private void die(float lifetime){
if(time > lifetime){
GameObject.Destroy(this.gameObject);
@ -35,10 +38,18 @@ public class BulletScript : MonoBehaviour
direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt
}
}
/// <summary>
/// clashPartical spawned clashPartical am EinschlagPunkt der Kugel.
/// </summary>
/// <param name="collision">Die Collision mit der Bullet.</param>
public void clashPartcal(Collision collision){
ContactPoint contact = collision.GetContact(0);
Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal));
}
/// <summary>
/// Wenn die Bullet etwas behrührt zerstört sie sich selbst.
/// </summary>
/// <param name="collision">Die Collision mit der Bullet</param>
private void OnCollisionEnter(Collision collision){
Debug.Log(collision.gameObject.name + " UND HIER IST DER TAG: " + collision.gameObject.tag);
if(collision.transform.tag == "Enemy"){

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@ -0,0 +1,26 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_Manager : MonoBehaviour
{
public Text anzahlKills;
public Transform canvas;
void Start()
{
canvas = this.gameObject.GetComponentInChildren<Transform>();
anzahlKills = canvas.GetComponentInChildren<Text>();
anzahlKills.text = "3";
}
// Update is called once per frame
void Update()
{
}
}

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