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m_MeshWeighting1: 1 + m_MeshWeighting2: 1 + m_MeshWeighting3: 1 + m_MaskInteraction: 0 diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs b/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs index 70554eb..d0da72d 100644 --- a/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs +++ b/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs @@ -1,5 +1,7 @@ +using System; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; public class BulletScript : MonoBehaviour @@ -26,6 +28,10 @@ public class BulletScript : MonoBehaviour direction = hit.point - transform.position;//Richtung in die, die Kugel fliegt } } + private void OnCollisionEnter(Collision collision){ + Debug.Log(collision.gameObject.name); + GameObject.Destroy(this.gameObject); + } // Start is called before the first frame update void Start() { diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/ScriptableObjects/DataBullet.asset b/Plunderblock/Assets/Scripts/ScriptsKevin/ScriptableObjects/DataBullet.asset index b8c5c7a..7c88b2a 100644 --- a/Plunderblock/Assets/Scripts/ScriptsKevin/ScriptableObjects/DataBullet.asset +++ b/Plunderblock/Assets/Scripts/ScriptsKevin/ScriptableObjects/DataBullet.asset @@ -13,5 +13,5 @@ MonoBehaviour: m_Name: DataBullet m_EditorClassIdentifier: damage: 10 - speed: 10 + speed: 20 ammo: 4