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target: {fileID: 8477437862324887214, guid: abab2a81048fcb64ab6d31bc6bc8f529, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8948127678283011642, guid: abab2a81048fcb64ab6d31bc6bc8f529, type: 3} + propertyPath: m_Layer + value: 10 + objectReference: {fileID: 0} + m_RemovedComponents: + - {fileID: 5245801164585615012, guid: abab2a81048fcb64ab6d31bc6bc8f529, type: 3} + m_RemovedGameObjects: + - {fileID: 4093775944364614034, guid: abab2a81048fcb64ab6d31bc6bc8f529, type: 3} m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: abab2a81048fcb64ab6d31bc6bc8f529, type: 3} diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs b/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs index a806c12..18588cc 100644 --- a/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs +++ b/Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs @@ -42,7 +42,7 @@ public class BulletScript : MonoBehaviour /// clashPartical spawned clashPartical am EinschlagPunkt der Kugel. /// /// Die Collision mit der Bullet. - public void clashPartcal(Collision collision){ + public void clashParticle(Collision collision){ ContactPoint contact = collision.GetContact(0); Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal)); } @@ -53,9 +53,9 @@ public class BulletScript : MonoBehaviour private void OnCollisionEnter(Collision collision){ Debug.Log(collision.gameObject.name + " UND HIER IST DER TAG: " + collision.gameObject.tag); if(collision.transform.tag == "Enemy"){ - collision.transform.GetComponent().takeDamage(damage); + collision.transform.GetComponent().takeDamage(damage); } - clashPartcal(collision); + clashParticle(collision); GameObject.Destroy(this.gameObject); } @@ -67,6 +67,8 @@ public class BulletScript : MonoBehaviour speed = dataBullet.speed; rb = this.GetComponent(); + + Physics.IgnoreCollision(GetComponent(),GameObject.Find("Player").GetComponent()); diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs b/Plunderblock/Assets/Scripts/ScriptsKevin/EnemyHealth.cs similarity index 95% rename from Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs rename to Plunderblock/Assets/Scripts/ScriptsKevin/EnemyHealth.cs index a6e5ad4..780ef07 100644 --- a/Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs +++ b/Plunderblock/Assets/Scripts/ScriptsKevin/EnemyHealth.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; -public class Enemy : MonoBehaviour +public class EnemyHealth : MonoBehaviour { private int score = 1; private bool alive = true; diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs.meta b/Plunderblock/Assets/Scripts/ScriptsKevin/EnemyHealth.cs.meta similarity index 100% rename from Plunderblock/Assets/Scripts/ScriptsKevin/Enemy.cs.meta rename to Plunderblock/Assets/Scripts/ScriptsKevin/EnemyHealth.cs.meta diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/ParticalClash.cs b/Plunderblock/Assets/Scripts/ScriptsKevin/ParticleClash.cs similarity index 92% rename from Plunderblock/Assets/Scripts/ScriptsKevin/ParticalClash.cs rename to Plunderblock/Assets/Scripts/ScriptsKevin/ParticleClash.cs index a765a58..ac505a6 100644 --- a/Plunderblock/Assets/Scripts/ScriptsKevin/ParticalClash.cs +++ b/Plunderblock/Assets/Scripts/ScriptsKevin/ParticleClash.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class ParticalClash : MonoBehaviour +public class ParticleClash : MonoBehaviour { public float lifeTime = 2; diff --git a/Plunderblock/Assets/Scripts/ScriptsKevin/ParticalClash.cs.meta b/Plunderblock/Assets/Scripts/ScriptsKevin/ParticleClash.cs.meta similarity index 100% rename from Plunderblock/Assets/Scripts/ScriptsKevin/ParticalClash.cs.meta rename to Plunderblock/Assets/Scripts/ScriptsKevin/ParticleClash.cs.meta diff --git a/Plunderblock/ProjectSettings/TagManager.asset b/Plunderblock/ProjectSettings/TagManager.asset index fd8a597..c498f6e 100644 --- a/Plunderblock/ProjectSettings/TagManager.asset +++ b/Plunderblock/ProjectSettings/TagManager.asset @@ -17,8 +17,8 @@ TagManager: - Ground - - - - - - + - Bullets + - Player - - -