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{fileID: 1114714840} - {fileID: 451602728} - - {fileID: 44577766} - {fileID: 1314392195} + - {fileID: 225556939} + - {fileID: 333673775} diff --git a/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs b/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs index 7aec3ca..8420a74 100644 --- a/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs +++ b/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs @@ -1,16 +1,21 @@ using System.Collections; using System.Collections.Generic; using System.Threading; +using Unity.VisualScripting; using UnityEngine; public class PlayerMoveScript : MonoBehaviour { - public float speed; - public float xSensitivity; - public float ySensitivity; + [Header("Movement")] + [SerializeField] private float speed; + [SerializeField] private float jumpForce; + [SerializeField] private float checkForJump; + [Header("Looking")] + [SerializeField] private float xSensitivity; + [SerializeField] private float ySensitivity; + [SerializeField] private Camera cam; private Rigidbody rb; - public Camera cam; private bool cursorIsLocked; @@ -23,6 +28,15 @@ public class PlayerMoveScript : MonoBehaviour // Update is called once per frame void Update() + { + move(); + look(); + lockCursor(); + jump(); + } + + + public void move() { // In welche Richtung rennt der Spieler? int moveDirX = 0;; @@ -37,11 +51,26 @@ public class PlayerMoveScript : MonoBehaviour moveDir.Normalize(); rb.velocity = transform.TransformDirection(new Vector3(moveDir.x * speed, rb.velocity.y, moveDir.z * speed)); + } + + public void jump() + { + if(Input.GetKeyDown(KeyCode.Space)) + { + if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.down), checkForJump)) + { + rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse); + } + } - look(); - - lockCursor(); + } + void OnDrawGizmosSelected() + { + // Draws a Line for checkForJump + Gizmos.color = Color.red; + Vector3 direction = transform.TransformDirection(Vector3.down) * checkForJump; + Gizmos.DrawRay(transform.position, direction); } public void look() diff --git a/Plunderblock/ProjectSettings/TagManager.asset b/Plunderblock/ProjectSettings/TagManager.asset index 1c92a78..588a62e 100644 --- a/Plunderblock/ProjectSettings/TagManager.asset +++ b/Plunderblock/ProjectSettings/TagManager.asset @@ -11,7 +11,7 @@ TagManager: - - Water - UI - - + - Ground - - -