Refactoring Prefabs
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- {fileID: 3184073952171808938}
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- {fileID: 1840023902}
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@ -10,16 +10,20 @@ public class BulletMoving : MonoBehaviour
|
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[SerializeField]
|
[SerializeField]
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
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|
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|
private Vector3 direction = new Vector3(0f,0f,0f);
|
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|
|
||||||
|
|
||||||
private
|
private
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb = parent.GetComponent<Rigidbody>();
|
rb = parent.GetComponent<Rigidbody>();
|
||||||
|
direction = transform.position - parent.transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
rb.velocity = dataBullet.direction * dataBullet.speed;
|
rb.velocity = direction * dataBullet.speed;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,8 +10,6 @@ public class DataBullet : ScriptableObject
|
|||||||
|
|
||||||
public float speed = 5f;
|
public float speed = 5f;
|
||||||
|
|
||||||
public Vector3 direction = new Vector3();
|
|
||||||
|
|
||||||
public int ammo;
|
public int ammo;
|
||||||
|
|
||||||
public void setDamage(float damage){
|
public void setDamage(float damage){
|
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|
@ -10,9 +10,8 @@ MonoBehaviour:
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ammo: 4
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ammo: 4
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@ -1,5 +1,5 @@
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30
Plunderblock/Assets/Scripts/ScriptsKevin/WeaponScript.cs
Normal file
30
Plunderblock/Assets/Scripts/ScriptsKevin/WeaponScript.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WeaponScript : MonoBehaviour
|
||||||
|
{
|
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|
|
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|
public GameObject parent;
|
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|
public GameObject bullet;
|
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|
|
||||||
|
|
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|
public void shoot(){
|
||||||
|
if(Input.GetKeyDown(KeyCode.Mouse0)){
|
||||||
|
Instantiate(bullet,transform.position,parent.transform.rotation);
|
||||||
|
}
|
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|
|
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|
|
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|
}
|
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|
void Start()
|
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|
{
|
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|
|
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|
}
|
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|
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|
// Update is called once per frame
|
||||||
|
void Update()
|
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|
{
|
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|
|
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|
shoot();
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|
}
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|
}
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userData:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user