ChangeScene Script erstellt und Start Seite funktional erstellt
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Plunderblock/Assets/Scripts/ScriptsKevin/ChangeScene.cs
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16
Plunderblock/Assets/Scripts/ScriptsKevin/ChangeScene.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ChangeScene : MonoBehaviour
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{
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public void changeScene(string sceneName){
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SceneManager.LoadScene(sceneName);
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}
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public void closeScene(){
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Console.WriteLine("Spiel wurde beendet");
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Application.Quit();
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}
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}
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Plunderblock/Assets/Scripts/ScriptsKevin/ChangeScene.cs.meta
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Plunderblock/Assets/Scripts/ScriptsKevin/ChangeScene.cs.meta
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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