Reload animation fertig
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124
Plunderblock/Assets/Kevin Animation/Gun.controller
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8
Plunderblock/Assets/Kevin Animation/Reloadanim.anim.meta
Normal file
8
Plunderblock/Assets/Kevin Animation/Reloadanim.anim.meta
Normal file
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@ -457,53 +511,66 @@ PrefabInstance:
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@ -1,5 +1,6 @@
|
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using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.Animations;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
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public class WeaponScript : MonoBehaviour
|
public class WeaponScript : MonoBehaviour
|
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@ -22,9 +23,12 @@ public class WeaponScript : MonoBehaviour
|
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private bool delayOver = true;
|
private bool delayOver = true;
|
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public float schussInterval;
|
public float schussInterval;
|
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private float delay = 0;
|
private float delay = 0;
|
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|
|
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|
public Animator animator;
|
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public void checkReload(){
|
public void checkReload(){
|
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if(ammo == 0 || Input.GetKeyDown(inputManagerScript.getReload())){
|
if(ammo == 0 || Input.GetKeyDown(inputManagerScript.getReload())){
|
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isReloading = true;
|
isReloading = true;
|
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|
animator.Play("Reloadanim");
|
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}
|
}
|
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if(isReloading){
|
if(isReloading){
|
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time += Time.deltaTime;
|
time += Time.deltaTime;
|
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@ -33,6 +37,7 @@ public class WeaponScript : MonoBehaviour
|
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uI_Manager.ammoReset();
|
uI_Manager.ammoReset();
|
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time = 0;
|
time = 0;
|
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isReloading = false;
|
isReloading = false;
|
||||||
|
//animator.SetBool("isReloading",false);
|
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}
|
}
|
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}
|
}
|
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}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user