Reload animation fertig
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124
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m_StabilizeFeet: 0
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m_WarningMessage:
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||||
m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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||||
m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!1 &6608350815154232110
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GameObject:
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m_ObjectHideFlags: 0
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@ -326,7 +380,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 19647278204217505}
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- {fileID: 4163468239720933169}
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- {fileID: 7114251324995838674}
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- {fileID: 7059315404903924766}
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m_Father: {fileID: 4231050703702953731}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -457,53 +511,66 @@ PrefabInstance:
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 5950832400214244271}
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m_TransformParent: {fileID: 7114251324995838674}
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m_Modifications:
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- target: {fileID: 1169450665700565, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: animator
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value:
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objectReference: {fileID: 7804932218512029869}
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- target: {fileID: 1169450665700565, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: reloadTime
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objectReference: {fileID: 0}
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- target: {fileID: 1169450665700565, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: animatorController
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value:
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objectReference: {fileID: 9100000, guid: 4d18ed34e761f394192c900960a419e1, type: 2}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0.42874753
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value: 0.19000632
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalPosition.y
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value: -0.403
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value: -0.13011694
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalPosition.z
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value: 0.5883101
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value: -0.1131641
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalRotation.w
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value: -0.64392865
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalRotation.x
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value: 0.042799693
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalRotation.y
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value: 0.76238793
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalRotation.z
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value: -0.047841944
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 1.022
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 260.435
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value: 260
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objectReference: {fileID: 0}
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- target: {fileID: 6798321073873421098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 7.29
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value: 7
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objectReference: {fileID: 0}
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- target: {fileID: 8363807481264483936, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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propertyPath: m_Name
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value: Gun
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents:
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- {fileID: 1244558426216277098, guid: 4d3459d3c81134641b756c0c5205d59e, type: 3}
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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|
@ -42,6 +42,7 @@ GameObject:
|
||||
m_Component:
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- component: {fileID: 6798321073873421098}
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- component: {fileID: 1169450665700565}
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- component: {fileID: 1244558426216277098}
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m_Layer: 10
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m_Name: Gun
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m_TagString: Untagged
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@ -85,6 +86,27 @@ MonoBehaviour:
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uI_Manager: {fileID: 0}
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reloadTime: 3
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||||
schussInterval: 0.3
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--- !u!95 &1244558426216277098
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Animator:
|
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8363807481264483936}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 4d18ed34e761f394192c900960a419e1, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
|
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
|
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--- !u!1001 &5945913481014272002
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
public class WeaponScript : MonoBehaviour
|
||||
@ -22,9 +23,12 @@ public class WeaponScript : MonoBehaviour
|
||||
private bool delayOver = true;
|
||||
public float schussInterval;
|
||||
private float delay = 0;
|
||||
|
||||
public Animator animator;
|
||||
public void checkReload(){
|
||||
if(ammo == 0 || Input.GetKeyDown(inputManagerScript.getReload())){
|
||||
isReloading = true;
|
||||
animator.Play("Reloadanim");
|
||||
}
|
||||
if(isReloading){
|
||||
time += Time.deltaTime;
|
||||
@ -33,6 +37,7 @@ public class WeaponScript : MonoBehaviour
|
||||
uI_Manager.ammoReset();
|
||||
time = 0;
|
||||
isReloading = false;
|
||||
//animator.SetBool("isReloading",false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user