From c44249765913e250ac92bc4bb22cc4c05dc4e867 Mon Sep 17 00:00:00 2001 From: Jan Breitkreuz Date: Wed, 19 Jun 2024 09:11:15 +0200 Subject: [PATCH] Look() Methode in Movement Script ist Fertig. yBewegung beim gucken wird geclampt --- Plunderblock/Assets/Scenes/JanScene.unity | 323 +++++++++++++++++- .../PlayerScripts/PlayerMoveScript.cs | 17 +- 2 files changed, 336 insertions(+), 4 deletions(-) diff --git a/Plunderblock/Assets/Scenes/JanScene.unity b/Plunderblock/Assets/Scenes/JanScene.unity index 288bf49..d29ca48 100644 --- a/Plunderblock/Assets/Scenes/JanScene.unity +++ b/Plunderblock/Assets/Scenes/JanScene.unity @@ -532,6 +532,216 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &501623793 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 501623797} + - component: {fileID: 501623796} + - component: {fileID: 501623795} + - component: {fileID: 501623794} + m_Layer: 0 + m_Name: Cube (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!65 &501623794 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 501623793} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &501623795 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 501623793} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &501623796 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 501623793} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &501623797 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 501623793} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 11.46, y: 1.02, z: -0.45} + m_LocalScale: {x: 4, y: 1, z: 4} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &910873176 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 910873180} + - component: {fileID: 910873179} + - component: {fileID: 910873178} + - component: {fileID: 910873177} + m_Layer: 0 + m_Name: Cube + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!65 &910873177 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 910873176} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &910873178 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 910873176} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &910873179 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 910873176} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &910873180 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 910873176} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 6.1792436, y: -1.17, z: -0.45} + m_LocalScale: {x: 1, y: 1, z: 4} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &961446082 GameObject: m_ObjectHideFlags: 0 @@ -921,7 +1131,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1314392190} serializedVersion: 2 - m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -929,7 +1139,7 @@ Transform: - {fileID: 1771553240} - {fileID: 1132902782} m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!114 &1314392196 MonoBehaviour: m_ObjectHideFlags: 0 @@ -948,6 +1158,7 @@ MonoBehaviour: xSensitivity: 300 ySensitivity: 300 cam: {fileID: 1132902784} + newDirY: 0 --- !u!1 &1520791021 GameObject: m_ObjectHideFlags: 0 @@ -1159,6 +1370,111 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1771553239} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &2037506469 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2037506473} + - component: {fileID: 2037506472} + - component: {fileID: 2037506471} + - component: {fileID: 2037506470} + m_Layer: 0 + m_Name: Cube (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!65 &2037506470 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2037506469} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &2037506471 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2037506469} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &2037506472 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2037506469} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &2037506473 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2037506469} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 8.12, y: -0.17, z: -0.45} + m_LocalScale: {x: 1, y: 1, z: 4} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2129406695 GameObject: m_ObjectHideFlags: 0 @@ -1376,3 +1692,6 @@ SceneRoots: - {fileID: 1314392195} - {fileID: 225556939} - {fileID: 333673775} + - {fileID: 910873180} + - {fileID: 2037506473} + - {fileID: 501623797} diff --git a/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs b/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs index 8420a74..9d8e417 100644 --- a/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs +++ b/Plunderblock/Assets/Scripts/ScriptsJan/PlayerScripts/PlayerMoveScript.cs @@ -24,6 +24,16 @@ public class PlayerMoveScript : MonoBehaviour rb = GetComponent(); Cursor.lockState = CursorLockMode.Locked; cursorIsLocked = true; + + float degree = 100.0f; // Beispielwert, der außerhalb des Bereichs liegt + + degree = Mathf.Clamp(degree, -90, 90); + Debug.Log(degree); // Ausgabe: 90 + + degree = -100.0f; // Beispielwert, der außerhalb des Bereichs liegt + + degree = Mathf.Clamp(degree, -90, 90); + Debug.Log(degree); // Ausgabe: -90 } // Update is called once per frame @@ -59,6 +69,7 @@ public class PlayerMoveScript : MonoBehaviour { if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.down), checkForJump)) { + rb.velocity = new Vector3(rb.velocity.x, 0, rb.velocity.z); rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse); } } @@ -73,6 +84,7 @@ public class PlayerMoveScript : MonoBehaviour Gizmos.DrawRay(transform.position, direction); } + public float newDirY; public void look() { float xMouseMovement = Input.GetAxis("Mouse X") * xSensitivity * Time.deltaTime; @@ -81,10 +93,11 @@ public class PlayerMoveScript : MonoBehaviour Vector3 currentRotation = cam.transform.rotation.eulerAngles; float newDirX = currentRotation.y + xMouseMovement; - float newDirY = currentRotation.x - yMouseMovement; + newDirY = newDirY - yMouseMovement; + newDirY = Mathf.Clamp(newDirY, -90f, 90f); cam.transform.localRotation = Quaternion.Euler(newDirY, 0, 0); - transform.rotation = Quaternion.Euler(0, newDirX, 0); + transform.localRotation = Quaternion.Euler(0, newDirX, 0); } public void lockCursor()