From e85036bb28d1afb9591fa70b66295d57b370e6ed Mon Sep 17 00:00:00 2001 From: klikev Date: Tue, 2 Jul 2024 18:23:10 +0200 Subject: [PATCH] Muzzle Particle added(funktioniert auch) --- .../PrefabsKevin/Bullet/MuzzlePartical.meta | 8 + .../MuzzleParticalSystem.prefab | 4832 +++++++++++++++++ .../MuzzleParticalSystem.prefab.meta | 7 + .../Assets/PrefabsKevin/Gun/Gun.prefab | 80 +- Plunderblock/Assets/PrefabsKevin/Light.meta | 8 + .../PrefabsKevin/Light/Point Light.prefab | 96 + .../Light/Point Light.prefab.meta | 7 + .../Assets/Scenes/KevinSceneGun.unity | 68 +- .../Scripts/ScriptsKevin/WeaponScript.cs | 6 +- 9 files changed, 5045 insertions(+), 67 deletions(-) create mode 100644 Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical.meta create mode 100644 Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical/MuzzleParticalSystem.prefab create mode 100644 Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical/MuzzleParticalSystem.prefab.meta create mode 100644 Plunderblock/Assets/PrefabsKevin/Light.meta create mode 100644 Plunderblock/Assets/PrefabsKevin/Light/Point Light.prefab create mode 100644 Plunderblock/Assets/PrefabsKevin/Light/Point Light.prefab.meta diff --git a/Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical.meta b/Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical.meta new file mode 100644 index 0000000..63f8686 --- /dev/null +++ b/Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6a4717710cba41747afb9065c27714ce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical/MuzzleParticalSystem.prefab b/Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical/MuzzleParticalSystem.prefab new file mode 100644 index 0000000..5e0c596 --- /dev/null +++ b/Plunderblock/Assets/PrefabsKevin/Bullet/MuzzlePartical/MuzzleParticalSystem.prefab @@ -0,0 +1,4832 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &8077938284314862731 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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dataBullet = GetComponentInChildren(); ammo = dataBullet.ammo; + muzzle = spawnpoint.GetComponentInChildren(); } // Update is called once per frame