using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using UnityEngine; using UnityEngine.UI; public class UI_Manager : MonoBehaviour { private Text anzahlKills; private Transform canvas; public void killCount(int addedScore){ int summe = int.Parse(anzahlKills.text) + addedScore; anzahlKills.text = "" + summe; } void Start() { canvas = this.gameObject.GetComponentInChildren(); anzahlKills = canvas.GetComponentInChildren(); anzahlKills.text = "0"; } // Update is called once per frame void Update() { } }