using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletMoving : MonoBehaviour { public GameObject parent; public DataBullet dataBullet; [SerializeField] private Rigidbody rb; private // Start is called before the first frame update void Start() { rb = parent.GetComponent(); } // Update is called once per frame void Update() { rb.velocity = dataBullet.direction * dataBullet.speed; } }