using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMoveScript : MonoBehaviour { public float speed; public float xSensitivity; public float ySensitivity; private Rigidbody rb; void Start() { rb = GetComponent(); } // Update is called once per frame void Update() { // In welche Richtung rennt der Spieler? int moveDirX = 0;; int moveDirZ = 0; if(Input.GetKey(KeyCode.W)){moveDirZ--;} if(Input.GetKey(KeyCode.S)){moveDirZ++;} if(Input.GetKey(KeyCode.D)){moveDirX--;} if(Input.GetKey(KeyCode.A)){moveDirX++;} Vector3 moveDir = new Vector3(moveDirX, 0, moveDirZ); moveDir.Normalize(); rb.velocity = transform.TransformDirection(new Vector3(moveDir.x * speed, rb.velocity.y, moveDir.z * speed)); } public void look() { //float xMouseMovement = Input.GetAxis("Mouse X") * xSensitivity * time.deltaTime; //float yMouseMovement = Input.GetAxis("Mouse Y") * ySensitivity * time.deltaTime; //Vector3 currentRotation = playerCam.transform.localRotation.eulerAngles; //float newDirX = currentRotation.y + xMouseMovement; //float newDirY = currentRotation.y + xMouseMovement; } }