57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MenuScript : MonoBehaviour
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{
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[SerializeField] int menuLayer; // Shows at what layer the current Menu is and what esc should do
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[SerializeField] GameObject defaultMenu;
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[SerializeField] GameObject settingsMenu;
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// Update is called once per frame
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void Update()
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{
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escPressed();
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}
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public void escPressed()
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{
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if(Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown("o"))
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{
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if(menuLayer == 0)
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{
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defaultMenu.SetActive(true);
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Cursor.lockState = CursorLockMode.None;
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menuLayer = 1;
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}
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else if(menuLayer == 1)
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{
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defaultMenu.SetActive(false);
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lockCursor();
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menuLayer = 0;
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}
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else if(menuLayer == 2)
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{
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settingsMenu.SetActive(false);
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defaultMenu.SetActive(true);
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menuLayer = 1;
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}
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}
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}
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public void setMenuLayer(int i)
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{
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menuLayer = i;
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}
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public void quit()
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{
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Application.Quit();
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}
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public void lockCursor()
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{
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Cursor.lockState = CursorLockMode.Locked;
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}
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}
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