19 lines
		
	
	
		
			409 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			409 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEditor;
 | |
| using UnityEngine;
 | |
| 
 | |
| [CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
 | |
| public class DataBullet : ScriptableObject
 | |
| {
 | |
|     public float damage = 10;
 | |
| 
 | |
|     public float speed = 5f;
 | |
| 
 | |
|     public int ammo;
 | |
| 
 | |
|     public void setDamage(float damage){
 | |
|         this.damage = damage;
 | |
|     }
 | |
| }
 | 
