PBG2H23ABR_PBG2H23AKL_PMC_P.../Plunderblock/Assets/Scripts/ScriptsKevin/BulletScript.cs

17 lines
378 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CreateAssetMenu(fileName = "BulletScriptableObject", menuName = "BulletScriptableObject", order = 0)]
public class BulletScript : ScriptableObject
{
public int damage = 10;
public float speed = 5f;
public Vector3 direction = new Vector3();
public int ammo;
}