49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NewKeybindScript : MonoBehaviour
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{
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private bool keybindWasChanged = true;
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[SerializeField] private string actionName;
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private KeyCode newKey;
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private InputManagerScript i;
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// Start is called before the first frame update
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void Start()
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{
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i = GameObject.Find("InputManager").GetComponent<InputManagerScript>();
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}
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// Update is called once per frame
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void Update()
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{
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remapKey();
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}
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public void remapKey()
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{
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if(keybindWasChanged == false)
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{
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if (Input.anyKey) // if a key is pressed
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{
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foreach (KeyCode kcode in System.Enum.GetValues(typeof(KeyCode))) // goes through all keys to find out which was pressed
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{
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if (Input.GetKey(kcode))
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{
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i.remapKey(actionName, kcode); // function from InputManager (changes key)
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keybindWasChanged = true;
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this.gameObject.SetActive(false); // makes the UI for changing the Key disappear
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break;
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}
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}
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}
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}
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}
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public void setChangingKey(string actionName)
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{
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keybindWasChanged = false;
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this.actionName = actionName;
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}
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}
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