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@ -18,6 +18,8 @@ body{
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}
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#fuchs img{
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width: 200px;
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position: relative;
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left: 50px;
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}
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#enemy img{
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width: 220px;
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30
js/allg.js
30
js/allg.js
@ -2,9 +2,13 @@ let playerAnim = [];
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let tomAnim = [];
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let enemyAnim = [];
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let playerAnimState = 0;
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let runDirection = 1;
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let runSpeed = 5;
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let currentPosition = 0;
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let player = document.querySelector("#fuchs img");
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fillArrays();
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//currentPosition = window.getComputedStyle(player).left;
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function fillArrays()
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{
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@ -22,8 +26,7 @@ let start = setInterval(gameLoop, 100);
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function gameLoop()
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{
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playerRunAnim();
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checkInput();
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move();
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}
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function playerRunAnim()
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@ -34,22 +37,33 @@ function playerRunAnim()
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}
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player.src = playerAnim[playerAnimState];
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playerAnimState++;
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}
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function checkInput()
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{
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}
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document.addEventListener('keydown', function(event) {
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if(event.key == "d")
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{
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console.log("d");
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if(runDirection == -1)
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{
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player.style.transform = 'scaleX(1)';
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}
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runDirection = 1;
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}
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else if(event.key == "a")
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{
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if(runDirection == 1)
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{
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player.style.transform = 'scaleX(-1)';
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}
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runDirection = -1;
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}
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});
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function move()
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{
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playerRunAnim();
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currentPosition = currentPosition + runDirection * runSpeed;
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player.style.left = currentPosition + "px";
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console.log(currentPosition);
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}
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