// animation let playerAnim = []; let tomAnim = []; let enemyAnim = []; //player let playerAnimState = 0; let runDirection = 0; let runSpeed = 12; let animationSpeed = 50; let currentPosition = 0; let player = document.querySelector("#fuchs"); let playerSprite = document.querySelector("#fuchs img"); let dIsPressed = false; let aIsPressed = false; let runAnimation; // Map const boxBorderLeft = -40; const boxBorderRight = 840; fillArrays(); startAnimation(); //currentPosition = window.getComputedStyle(player).left; // Pictures function fillArrays() { fillArray("fuchs_", 8, playerAnim); fillArray("tom_", 3, tomAnim); fillArray("enemy_",3, enemyAnim); } // startGame let start = setInterval(gameLoop, 50); let info = setInterval(infos, 1000); function infos() { console.log(currentPosition); } function gameLoop() { move(); } //-------------------------------------------------------------- Animation ----------------------------------------------------------------------- function startAnimation() { runAnimation = setInterval(playerRunAnim, animationSpeed); } function playerRunAnim() { if(playerAnimState == 8) { playerAnimState = 0; } playerSprite.src = playerAnim[playerAnimState]; playerAnimState++; } //------------------------------------------------------------- checkInput ------------------------------------------------------------------ document.addEventListener('keydown', function(event) { if(event.key == "d") { if(runDirection != 1) { playerSprite.style.transform = 'scaleX(1)'; } runDirection = 1; dIsPressed = true; } else if(event.key == "a") { if(runDirection != -1) { playerSprite.style.transform = 'scaleX(-1)'; } runDirection = -1; aIsPressed = true; } }); document.addEventListener('keyup', function(event) { if(event.key == "d") { dIsPressed = false; } else if(event.key == "a") { aIsPressed = false; } if(!aIsPressed && !dIsPressed) { runDirection = 0; } }); //---------------------------------------------------------- Move Player ------------------------------------------------------------ function move() { let nextPosition = currentPosition + runDirection * runSpeed; if(nextPosition > boxBorderLeft && nextPosition < boxBorderRight) { currentPosition = nextPosition; } player.style.left = currentPosition + "px"; }