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PMC_Projekt/ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
public class Enemy : ScriptableObject
{
[SerializeField]
private float currentHealth = 100f;
[SerializeField]
private float currentSpeed = 2f;
[SerializeField]
private float damage = 20f;
public float getCurrentHealth(){
return currentHealth;
}
public float getCurrentSpeed(){
return currentSpeed;
}
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public float getDamage(){
return damage;
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}
}