using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
public class Enemy : ScriptableObject
{
[SerializeField]
private float currentHealth = 100f;
private float currentSpeed = 2f;
private float damage = 20f;
public float getCurrentHealth(){
return currentHealth;
}
public float getCurrentSpeed(){
return currentSpeed;
public float getDamage(){
return damage;