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PMC_Projekt/ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs

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2024-09-05 11:46:56 +02:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyStats : MonoBehaviour
{
public Enemy enemy;
public float health = 0;
public float speed = 0;
private void Start() {
health = enemy.currentHealth;
speed = enemy.currentSpeed;
}
//Für Später
/* private void OnCollisionEnter2D(Collision2D other) {
if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
}
} */
}