using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
public class PlayerStats : MonoBehaviour
{
public Player player;
public Weapon weapon;
public float health = 0;
public float speed = 0;
public float damage = 0;
public float fireRate = 0;
private bool isTakingDamage = false;
void Start()
health = player.getCurrentHealth();
speed = player.getCurrentSpeed();
damage = weapon.getDamage();
fireRate = weapon.getFireRate();
}
private void OnCollisionEnter2D(Collision2D other)
if (other.gameObject.CompareTag("Melee"))
if (!isTakingDamage)
StartCoroutine(TakeDamageOverTime(other.gameObject.GetComponent<EnemyStats>()));
if (health <= 0)
Destroy(this.gameObject);
private void OnTriggerEnter2D(Collider2D other) {
if (other.gameObject.CompareTag("Bullet") && !isTakingDamage){
BulletScript bulletScript = other.gameObject.GetComponent<BulletScript>();
health -= bulletScript.weapon.getDamage();
private void OnCollisionExit2D(Collision2D other)
isTakingDamage = false;
private IEnumerator TakeDamageOverTime(EnemyStats enemyStats)
isTakingDamage = true;
while (isTakingDamage && enemyStats != null)
health -= enemyStats.damage;
yield return new WaitForSeconds(1f);