using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Marvin Schneider
[CreateAssetMenu(fileName = "Weapon", menuName = "Weapon/Weapon", order = 0)]
public class Weapon : ScriptableObject
{
[SerializeField]
private float damage = 20f;
private float fireRate = 0;
public float getDamage(){
return damage;
}
public float getFireRate(){
return fireRate;