MOD: Enemy AI

MOD: Player Shooting
MOD: Damage Player and Enemy
This commit is contained in:
2024-09-05 20:40:50 +02:00
parent 4d0e81695d
commit 1eeafca3f2
36 changed files with 1072 additions and 508 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Weapon", menuName = "Weapon/Weapon", order = 0)]
public class Weapon : ScriptableObject
{
[SerializeField]
private float damage = 20f;
[SerializeField]
private float fireRate = 0;
public float getDamage(){
return damage;
}
public float getFireRate(){
return fireRate;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c14c23aaaf8bbfd4d8320990568224eb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: