MOD: Zweite variante an Gegnern

This commit is contained in:
2024-09-05 21:10:50 +02:00
parent 1eeafca3f2
commit 5a92744ee1
47 changed files with 1344 additions and 0 deletions

View File

@@ -0,0 +1,131 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5968115980010623989
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2913999036722315340}
- component: {fileID: 1818678054169691364}
- component: {fileID: 4860762186380713840}
- component: {fileID: 4846165707667960322}
m_Layer: 0
m_Name: Bullet
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2913999036722315340
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5968115980010623989}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.11, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 1.5, z: 0.7}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1818678054169691364
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5968115980010623989}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Color: {r: 0, g: 1, b: 0.9187336, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.2, y: 0.2}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &4860762186380713840
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5968115980010623989}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 22c0ca694b1a3e84fa2124fa4e1bc078, type: 3}
m_Name:
m_EditorClassIdentifier:
player: {fileID: 0}
rb: {fileID: 0}
force: 5
rotation: -90
--- !u!50 &4846165707667960322
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5968115980010623989}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 1
m_SleepingMode: 1
m_CollisionDetection: 1
m_Constraints: 0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 29242ccfd2d49664695ec236149d46c0
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,154 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3387530004440916541
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 882353549050517113}
- component: {fileID: 8730294487243150790}
- component: {fileID: 4149420046778740505}
- component: {fileID: 8094646476916395580}
m_Layer: 0
m_Name: CE
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &882353549050517113
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3387530004440916541}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.95, y: 3.87, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5819585485157445600}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8730294487243150790
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3387530004440916541}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 3625043607559282579, guid: 19fb86013d8c24d6cb8410c0aadf30fa, type: 3}
m_Color: {r: 1, g: 0, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 0.5}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &4149420046778740505
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3387530004440916541}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 29f4f9763f9d32b42a66f763a69e97d8, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &8094646476916395580
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3387530004440916541}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c7134d437a038a1458826bf4de570aa7, type: 3}
m_Name:
m_EditorClassIdentifier:
playerData: {fileID: 11400000, guid: 1eb106af6b01cff45878a6564b04fa81, type: 2}
moveDistance: 7.5
moveSpeed: 250
moveDuration: 2
bullet: {fileID: 5968115980010623989, guid: 29242ccfd2d49664695ec236149d46c0, type: 3}
bulletPos: {fileID: 5819585485157445600}
timeBetweenShots: 1
leaveShootsPhaseTime: 0
shootAmount: 3
cEData: {fileID: 11400000, guid: d3e10099688917b488b09c4c6f3b52ae, type: 2}
--- !u!1 &5360936932408424590
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5819585485157445600}
m_Layer: 0
m_Name: BulletPosition
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5819585485157445600
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5360936932408424590}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 882353549050517113}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e2b3e57d1c69c284299d86daa82cbdcc
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CEVariables : MonoBehaviour
{
[Header("Data")]
public Player playerData;
[Header("Settings MovePhase")]
public float moveDistance;
public float moveSpeed;
public float moveDuration;
[Header("ShootPhase")]
public GameObject bullet;
public Transform bulletPos;
public float timeBetweenShots;
public float leaveShootsPhaseTime;
public float shootAmount;
[Header("Internal References")]
public CEData cEData;
void Awake()
{
moveDistance = cEData.moveDistance;
moveSpeed = cEData.moveSpeed;
moveDuration = cEData.moveDuration;
}
public void CreateBullet()
{
Instantiate(bullet, bulletPos.position, Quaternion.identity);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c7134d437a038a1458826bf4de570aa7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9ede1673960af3e4582a4b2ba5f17687
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ce656df099041f6428dde90080e911ad, type: 3}
m_Name: CEData
m_EditorClassIdentifier:
moveDistance: 7.5
moveSpeed: 250
moveDuration: 2

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d3e10099688917b488b09c4c6f3b52ae
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class CEData : ScriptableObject
{
[Header("Settings")]
public float moveDistance;
public float moveSpeed;
public float moveDuration;
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ce656df099041f6428dde90080e911ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBulletScript : MonoBehaviour
{
public GameObject player;
public Rigidbody2D rb;
public float force;
public float rotation;
public GameObject[] bullets;
void Start()
{
rb = GetComponent<Rigidbody2D>();
player = GameObject.FindGameObjectWithTag("Player");
Vector3 direction = player.transform.position - transform.position;
rb.velocity = new Vector2(direction.x, direction.y).normalized * force;
float rot = Mathf.Atan2(-direction.y, -direction.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0,0, rot + rotation);
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 22c0ca694b1a3e84fa2124fa4e1bc078
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ca264db2c83738e43bf3ce0c1cb45219
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,11 @@
using UnityEngine;
public abstract class CEBaseState
{
public abstract void EnterState(CEStateManager CornerEnemy);
public abstract void UpdateState(CEStateManager CornerEnemy);
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 91d97a9871ad39e4fba6de98d983afd1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,58 @@
using Unity.VisualScripting;
using UnityEngine;
public class CEMoveState : CEBaseState
{
CEVariables cEVariables;
public Vector2 targetPosition;
public Vector2 currentTargetVector;
public int randomNumber;
public Vector2 currentVelocity;
public float timeUntilSwitch;
public override void EnterState(CEStateManager CornerEnemy) //passiert nur das erste mal wo er aufgerufen wird
{
cEVariables = CornerEnemy.GetComponent<CEVariables>();
currentTargetVector = new Vector2(Random.Range(0,2)*2-1, Random.Range(0,2)*2-1);
RandomNeighborVector();
timeUntilSwitch = cEVariables.moveDuration;
}
public override void UpdateState(CEStateManager CornerEnemy) //passiert jeden frame
{
CalculateTargetPosition();
timeUntilSwitch -= Time.smoothDeltaTime;
if(timeUntilSwitch >= 0)
{
MoveToPosition(CornerEnemy);
}
else
{
CornerEnemy.SwitchState(CornerEnemy.ShootState);
Debug.Log("switch to shoot");
}
}
void CalculateTargetPosition()
{
targetPosition = cEVariables.playerData.playerPosition + currentTargetVector * cEVariables.moveDistance;
}
void RandomNeighborVector()
{
if(Random.Range(0,2) == 0)
{
currentTargetVector.x = currentTargetVector.x - (currentTargetVector.x * 2);
}
else
{
currentTargetVector.y = currentTargetVector.y - (currentTargetVector.y * 2);
}
}
void MoveToPosition(CEStateManager CornerEnemy)
{
CornerEnemy.transform.position = Vector2.SmoothDamp(CornerEnemy.transform.position, targetPosition, ref currentVelocity, cEVariables.moveSpeed * Time.deltaTime);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1c6a537fb83a4324aad655724f2f358d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,18 @@
using UnityEngine;
public class CEPatrolState : CEBaseState
{
CEVariables cEVariables;
public override void EnterState(CEStateManager CornerEnemy)
{
cEVariables = CornerEnemy.GetComponent<CEVariables>();
}
public override void UpdateState(CEStateManager CornerEnemy)
{
CornerEnemy.SwitchState(CornerEnemy.MoveState);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 15346aeec83ab4a419994afa358cef2e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,41 @@
using Unity.Properties;
using UnityEditor.U2D.Aseprite;
using UnityEngine;
using UnityEngine.U2D;
public class CEShootState : CEBaseState
{
CEVariables cEVariables;
public float timer;
public float timesShoot;
public override void EnterState(CEStateManager CornerEnemy)
{
cEVariables = CornerEnemy.GetComponent<CEVariables>();
timer = 0;
timesShoot = 0;
}
public override void UpdateState(CEStateManager CornerEnemy)
{
timer += Time.deltaTime;
if(timer > cEVariables.timeBetweenShots)
{
timer = 0;
Shoot();
timesShoot++;
}
if(timesShoot > cEVariables.shootAmount)
{
CornerEnemy.SwitchState(CornerEnemy.MoveState);
}
}
public void Shoot()
{
cEVariables.CreateBullet();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 197736bf882dc2d42a124a72702b66f9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CEStateManager : MonoBehaviour
{
CEBaseState currentState;
public CEPatrolState PatrolState = new CEPatrolState();
public CEMoveState MoveState = new CEMoveState();
public CEShootState ShootState = new CEShootState();
void Start()
{
currentState = PatrolState;
currentState.EnterState(this);
}
// Update is called once per frame
void Update()
{
currentState.UpdateState(this);
}
public void SwitchState(CEBaseState state)
{
currentState = state;
state.EnterState(this);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 29f4f9763f9d32b42a66f763a69e97d8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: