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2/CornerEnemy/StateMachine/CEMoveState.cs +++ /dev/null @@ -1,58 +0,0 @@ -using Unity.VisualScripting; -using UnityEngine; - -public class CEMoveState : CEBaseState -{ - CEVariables cEVariables; - public Vector2 targetPosition; - public Vector2 currentTargetVector; - public int randomNumber; - public Vector2 currentVelocity; - public float timeUntilSwitch; - - public override void EnterState(CEStateManager CornerEnemy) //passiert nur das erste mal wo er aufgerufen wird - { - cEVariables = CornerEnemy.GetComponent(); - currentTargetVector = new Vector2(Random.Range(0,2)*2-1, Random.Range(0,2)*2-1); - RandomNeighborVector(); - timeUntilSwitch = cEVariables.moveDuration; - } - - public override void UpdateState(CEStateManager CornerEnemy) //passiert jeden frame - { - CalculateTargetPosition(); - timeUntilSwitch -= Time.smoothDeltaTime; - if(timeUntilSwitch >= 0) - { - MoveToPosition(CornerEnemy); - } - else - { - CornerEnemy.SwitchState(CornerEnemy.ShootState); - Debug.Log("switch to shoot"); - } - } - - void CalculateTargetPosition() - { - targetPosition = cEVariables.playerData.playerPosition + currentTargetVector * cEVariables.moveDistance; - } - - void RandomNeighborVector() - { - if(Random.Range(0,2) == 0) - { - currentTargetVector.x = currentTargetVector.x - (currentTargetVector.x * 2); - } - else - { - currentTargetVector.y = currentTargetVector.y - (currentTargetVector.y * 2); - } - } - - void MoveToPosition(CEStateManager CornerEnemy) - { - CornerEnemy.transform.position = Vector2.SmoothDamp(CornerEnemy.transform.position, targetPosition, ref currentVelocity, cEVariables.moveSpeed * Time.deltaTime); - } -} - \ No newline at end of file diff --git a/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEMoveState.cs.meta b/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEMoveState.cs.meta deleted file mode 100644 index 1bc23c7..0000000 --- a/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEMoveState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ 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b/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEPatrolState.cs.meta deleted file mode 100644 index 52a3ad7..0000000 --- a/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEPatrolState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 15346aeec83ab4a419994afa358cef2e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEShootState.cs b/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEShootState.cs deleted file mode 100644 index 1aba480..0000000 --- a/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEShootState.cs +++ /dev/null @@ -1,41 +0,0 @@ -using Unity.Properties; -using UnityEditor.U2D.Aseprite; -using UnityEngine; -using UnityEngine.U2D; - -public class CEShootState : CEBaseState -{ - CEVariables cEVariables; - public float timer; - public float timesShoot; - - public override void EnterState(CEStateManager CornerEnemy) - { - cEVariables = CornerEnemy.GetComponent(); - timer = 0; - timesShoot = 0; - } - - public override void UpdateState(CEStateManager CornerEnemy) - { - timer += Time.deltaTime; - if(timer > cEVariables.timeBetweenShots) - { - timer = 0; - Shoot(); - timesShoot++; - } - - if(timesShoot > cEVariables.shootAmount) - { - CornerEnemy.SwitchState(CornerEnemy.MoveState); - } - } - - - - public void Shoot() - { - cEVariables.CreateBullet(); - } -} diff --git a/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEShootState.cs.meta b/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEShootState.cs.meta deleted file mode 100644 index 331aa71..0000000 --- a/ProjektUnity/Assets/Enemy 2/CornerEnemy/StateMachine/CEShootState.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 197736bf882dc2d42a124a72702b66f9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - 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diff --git a/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=0°.png b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=0°.png new file mode 100644 index 0000000..321f625 Binary files /dev/null and b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=0°.png differ diff --git a/ProjektUnity/Assets/Top Down Adventure Assets/Visuals/CHARACTERS/npc/OldWoman/2.png.meta b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=0°.png.meta similarity index 72% rename from ProjektUnity/Assets/Top Down Adventure Assets/Visuals/CHARACTERS/npc/OldWoman/2.png.meta rename to ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=0°.png.meta index edac9d7..f5937f6 100644 --- a/ProjektUnity/Assets/Top Down Adventure Assets/Visuals/CHARACTERS/npc/OldWoman/2.png.meta +++ b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=0°.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 -guid: 0836946cc1a4b4fc2b64771e1a023225 +guid: 0e34ef8f3ecd77945b46ea4478f75d2b TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -20,9 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,9 +34,9 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 0 - aniso: -1 - mipBias: -100 + filterMode: 1 + aniso: 1 + mipBias: 0 wrapU: 1 wrapV: 1 wrapW: 1 @@ -54,20 +57,27 @@ TextureImporter: textureType: 8 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Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: @@ -95,9 +119,9 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] - spritePackingTag: + nameFileIdTable: {} + mipmapLimitGroupName: pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=30°.png b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=30°.png new file mode 100644 index 0000000..b2cb983 Binary files /dev/null and b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=30°.png differ diff --git a/ProjektUnity/Assets/Top Down Adventure Assets/Visuals/CHARACTERS/npc/OldWoman/1.png.meta b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=30°.png.meta similarity index 72% rename from ProjektUnity/Assets/Top Down Adventure Assets/Visuals/CHARACTERS/npc/OldWoman/1.png.meta rename to ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=30°.png.meta index 58431ac..99f46ad 100644 --- a/ProjektUnity/Assets/Top Down Adventure Assets/Visuals/CHARACTERS/npc/OldWoman/1.png.meta +++ b/ProjektUnity/Assets/Game Weapon Icon Pack/Single Icons/PNG/Bullet/Coral/512/Name=308 caliber, Size=512, Rotation=30°.png.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 -guid: 4f4a24271d363431297b5790cddf88d7 +guid: 566930e90a92e2f4e98f4da9decca90d TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 12 mipmaps: mipMapMode: 0 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+2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +//Marvin Schneider public class EnemyMovementMelee : MonoBehaviour { public GameObject player; @@ -10,34 +11,26 @@ public class EnemyMovementMelee : MonoBehaviour private float distance; - // Start is called before the first frame update + void Start() { enemyStats = GetComponent(); } - // Update is called once per frame + void Update() { if(player != null){ - // Calculate the distance between the enemy and the player + distance = Vector2.Distance(transform.position, player.transform.position); - // Get the direction to the player by subtracting the enemy's position from the player's position Vector2 direction = player.transform.position - transform.position; - direction.Normalize(); // Normalize the direction vector + direction.Normalize(); - // Calculate the angle to rotate the enemy to face the player - float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - // If the player is within a certain range, move towards them if (distance < targetDistance) { - // Move the enemy towards the player's position transform.position = Vector2.MoveTowards(transform.position, player.transform.position, enemyStats.speed * Time.deltaTime); - - // Rotate the enemy to face the player - transform.rotation = Quaternion.Euler(Vector3.forward * angle); } } } diff --git a/ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs b/ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs index 391158b..d534bdb 100644 --- a/ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs +++ b/ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs @@ -3,6 +3,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +//Marvin Schneider public class EnemyStats : MonoBehaviour { public Enemy enemy; @@ -16,7 +17,7 @@ public class EnemyStats : MonoBehaviour damage = enemy.getDamage(); } - //Für Später + private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Bullet")){ BulletScript bulletScript = other.gameObject.GetComponent(); diff --git a/ProjektUnity/Assets/Scripts/Player/PlayerMover.cs b/ProjektUnity/Assets/Scripts/Player/PlayerMover.cs index 79c4649..8f4da04 100644 --- a/ProjektUnity/Assets/Scripts/Player/PlayerMover.cs +++ b/ProjektUnity/Assets/Scripts/Player/PlayerMover.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +//Ben Keller public class PlayerMover : MonoBehaviour { public KeyCode up = KeyCode.W; @@ -18,7 +19,7 @@ public class PlayerMover : MonoBehaviour public Player player; - // Start is called before the first frame update + void Start() { rb = GetComponent(); @@ -26,7 +27,7 @@ public class PlayerMover : MonoBehaviour speed = playerStats.speed; } - // Update is called once per frame + void Update() { Move(); @@ -51,7 +52,7 @@ public class PlayerMover : MonoBehaviour } if(moveDirection.magnitude > 1){ - moveDirection.Normalize(); // Normalize if diagonal to avoid faster movement + moveDirection.Normalize(); } rb.velocity = moveDirection * speed; diff --git a/ProjektUnity/Assets/Scripts/Player/PlayerStats.cs b/ProjektUnity/Assets/Scripts/Player/PlayerStats.cs index 7f88f57..8fc7b71 100644 --- a/ProjektUnity/Assets/Scripts/Player/PlayerStats.cs +++ b/ProjektUnity/Assets/Scripts/Player/PlayerStats.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +//Marvin Schneider public class PlayerStats : MonoBehaviour { public Player player; @@ -13,7 +14,7 @@ public class PlayerStats : MonoBehaviour private bool isTakingDamage = false; - // Start is called before the first frame update + void Start() { health = player.getCurrentHealth(); diff --git a/ProjektUnity/Assets/Scripts/Player/Shooting.cs b/ProjektUnity/Assets/Scripts/Player/Shooting.cs index c437610..df2ea03 100644 --- a/ProjektUnity/Assets/Scripts/Player/Shooting.cs +++ b/ProjektUnity/Assets/Scripts/Player/Shooting.cs @@ -1,7 +1,9 @@ using System.Collections; using System.Collections.Generic; +using Unity.IO.LowLevel.Unsafe; using UnityEngine; +//Ben Keller public class Shooting : MonoBehaviour { private Camera mainCam; @@ -14,14 +16,19 @@ public class Shooting : MonoBehaviour public PlayerStats playerStats; - // Start is called before the first frame update + SpriteRenderer spriteRenderer; + + public Transform muzzle; + + void Start() { mainCam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent(); playerStats = gameObject.GetComponentInParent(); + spriteRenderer = gameObject.GetComponentInChildren(); } - // Update is called once per frame + void Update() { mousePos = mainCam.ScreenToWorldPoint(Input.mousePosition); @@ -32,6 +39,25 @@ public class Shooting : MonoBehaviour transform.rotation = Quaternion.Euler(0, 0, rotZ); + flip(); + + fire(); + } + + void flip(){ + if (mousePos.x < transform.position.x) + { + spriteRenderer.flipY = true; + muzzle.localPosition = new Vector3(1.65f, -0.14f, 0); + } + else + { + spriteRenderer.flipY = false; + muzzle.localPosition = new Vector3(1.65f, 0.14f, 0); + } + } + + void fire(){ if(!canFire){ timer += Time.deltaTime; if(timer > playerStats.fireRate){ diff --git a/ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs b/ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs index 6da706d..c83dbb6 100644 --- a/ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs +++ b/ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +//Marvin Schneider [CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)] public class Enemy : ScriptableObject { diff --git a/ProjektUnity/Assets/Scripts/ScriptableObjects/Player/Player.cs b/ProjektUnity/Assets/Scripts/ScriptableObjects/Player/Player.cs index 10007a4..ab9f602 100644 --- a/ProjektUnity/Assets/Scripts/ScriptableObjects/Player/Player.cs +++ b/ProjektUnity/Assets/Scripts/ScriptableObjects/Player/Player.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +//Marvin Schneider [CreateAssetMenu(fileName = "Player", menuName = "Player/Player", order = 0)] public class Player : ScriptableObject { diff --git a/ProjektUnity/Assets/Scripts/ScriptableObjects/Weapons/Weapon.cs b/ProjektUnity/Assets/Scripts/ScriptableObjects/Weapons/Weapon.cs index c30f4bd..8b20265 100644 --- a/ProjektUnity/Assets/Scripts/ScriptableObjects/Weapons/Weapon.cs +++ b/ProjektUnity/Assets/Scripts/ScriptableObjects/Weapons/Weapon.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +//Marvin Schneider [CreateAssetMenu(fileName = "Weapon", menuName = "Weapon/Weapon", order = 0)] public class Weapon : ScriptableObject { diff --git a/ProjektUnity/Assets/Scripts/Weapon/BulletScript.cs b/ProjektUnity/Assets/Scripts/Weapon/BulletScript.cs index aff02f4..58d442b 100644 --- a/ProjektUnity/Assets/Scripts/Weapon/BulletScript.cs +++ 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