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0853ae89ca
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4d0e81695d
Author | SHA1 | Date | |
---|---|---|---|
4d0e81695d | |||
220db9fe87 |
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8
ProjektUnity/Assets/ScriptableObjects.meta
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8
ProjektUnity/Assets/ScriptableObjects/Enemy.meta
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8
ProjektUnity/Assets/ScriptableObjects/Enemy.meta
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8
ProjektUnity/Assets/Scripts/Enemy.meta
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8
ProjektUnity/Assets/Scripts/Enemy.meta
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18
ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs
Normal file
18
ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class EnemyMovement : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
|
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{
|
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}
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// Update is called once per frame
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void Update()
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{
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}
|
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}
|
11
ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs.meta
Normal file
11
ProjektUnity/Assets/Scripts/Enemy/EnemyMovement.cs.meta
Normal file
@ -0,0 +1,11 @@
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23
ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs
Normal file
23
ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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||||
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||||
public class EnemyStats : MonoBehaviour
|
||||
{
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||||
public Enemy enemy;
|
||||
public float health = 0;
|
||||
public float speed = 0;
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||||
|
||||
private void Start() {
|
||||
health = enemy.currentHealth;
|
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speed = enemy.currentSpeed;
|
||||
}
|
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|
||||
//Für Später
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||||
/* private void OnCollisionEnter2D(Collision2D other) {
|
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if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
|
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|
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}
|
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} */
|
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}
|
11
ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs.meta
Normal file
11
ProjektUnity/Assets/Scripts/Enemy/EnemyStats.cs.meta
Normal file
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@ -9,6 +9,8 @@ public class PlayerMover : MonoBehaviour
|
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public KeyCode left = KeyCode.A;
|
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public KeyCode right = KeyCode.D;
|
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|
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|
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|
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public Rigidbody2D rb;
|
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public float speed = 2f;
|
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|
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@ -16,7 +18,6 @@ public class PlayerMover : MonoBehaviour
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void Start()
|
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{
|
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rb = GetComponent<Rigidbody2D>();
|
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rb.gravityScale = 0;
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}
|
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|
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// Update is called once per frame
|
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|
8
ProjektUnity/Assets/Scripts/ScriptableObjects.meta
Normal file
8
ProjektUnity/Assets/Scripts/ScriptableObjects.meta
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8
ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy.meta
Normal file
8
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18
ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs
Normal file
18
ProjektUnity/Assets/Scripts/ScriptableObjects/Enemy/Enemy.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
|
||||
public class Enemy : ScriptableObject
|
||||
{
|
||||
[HideInInspector]
|
||||
public float currentHealth = 0;
|
||||
|
||||
[SerializeField]
|
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private float health = 100;
|
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public float currentSpeed = 0;
|
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|
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private void Start() {
|
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currentHealth = health;
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}
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}
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Reference in New Issue
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