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No commits in common. "4d0e81695daf3460efd57260ec50c7d2d11c9025" and "0853ae89ca28fa1198c73499b1f7cdf470ce8c44" have entirely different histories.
4d0e81695d
...
0853ae89ca
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyMovement : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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@ -1,23 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyStats : MonoBehaviour
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{
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public Enemy enemy;
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public float health = 0;
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public float speed = 0;
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private void Start() {
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health = enemy.currentHealth;
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speed = enemy.currentSpeed;
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}
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//Für Später
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/* private void OnCollisionEnter2D(Collision2D other) {
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if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
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}
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} */
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}
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@ -9,8 +9,6 @@ public class PlayerMover : MonoBehaviour
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public KeyCode left = KeyCode.A;
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public KeyCode right = KeyCode.D;
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public Rigidbody2D rb;
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public float speed = 2f;
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@ -18,6 +16,7 @@ public class PlayerMover : MonoBehaviour
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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rb.gravityScale = 0;
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}
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@ -1,18 +0,0 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
|
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public class Enemy : ScriptableObject
|
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{
|
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[HideInInspector]
|
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public float currentHealth = 0;
|
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|
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[SerializeField]
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private float health = 100;
|
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public float currentSpeed = 0;
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private void Start() {
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currentHealth = health;
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}
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}
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