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4d0e81695d
...
0853ae89ca
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyMovement : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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{
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}
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}
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@ -1,23 +0,0 @@
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using System;
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using System.Collections;
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||||||
using System.Collections.Generic;
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||||||
using UnityEngine;
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||||||
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public class EnemyStats : MonoBehaviour
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{
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public Enemy enemy;
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public float health = 0;
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public float speed = 0;
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private void Start() {
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health = enemy.currentHealth;
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speed = enemy.currentSpeed;
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}
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//Für Später
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/* private void OnCollisionEnter2D(Collision2D other) {
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if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){
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}
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} */
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|
@ -9,8 +9,6 @@ public class PlayerMover : MonoBehaviour
|
|||||||
public KeyCode left = KeyCode.A;
|
public KeyCode left = KeyCode.A;
|
||||||
public KeyCode right = KeyCode.D;
|
public KeyCode right = KeyCode.D;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public Rigidbody2D rb;
|
public Rigidbody2D rb;
|
||||||
public float speed = 2f;
|
public float speed = 2f;
|
||||||
|
|
||||||
@ -18,6 +16,7 @@ public class PlayerMover : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
rb.gravityScale = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3906820bf94720c438c682389cd1b117
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bf0aff90b569ed8489efa151fdd3793f
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,18 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)]
|
|
||||||
public class Enemy : ScriptableObject
|
|
||||||
{
|
|
||||||
[HideInInspector]
|
|
||||||
public float currentHealth = 0;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float health = 100;
|
|
||||||
public float currentSpeed = 0;
|
|
||||||
|
|
||||||
private void Start() {
|
|
||||||
currentHealth = health;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5821715bcd7665849b2215accab5515c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Reference in New Issue
Block a user