using System.Collections; using System.Collections.Generic; using UnityEngine; //Marvin Schneider [CreateAssetMenu(fileName = "Weapon", menuName = "Weapon/Weapon", order = 0)] public class Weapon : ScriptableObject { [SerializeField] private float damage = 20f; [SerializeField] private float fireRate = 0; public float getDamage(){ return damage; } public float getFireRate(){ return fireRate; } }