using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyStats : MonoBehaviour { public Enemy enemy; public float health = 0; public float speed = 0; public float damage = 0; private void Start() { health = enemy.getCurrentHealth(); speed = enemy.getCurrentSpeed(); damage = enemy.getDamage(); } //Für Später private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Bullet")){ BulletScript bulletScript = other.gameObject.GetComponent(); health -= bulletScript.weapon.getDamage(); if (health <= 0) { Destroy(this.gameObject); } } else if(other.gameObject.CompareTag("Player")){ speed = 0f; } } private void OnTriggerExit2D(Collider2D other) { speed = enemy.getCurrentSpeed(); } }