using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Enemy", menuName = "Enemy/Enemy", order = 0)] public class Enemy : ScriptableObject { [SerializeField] private float currentHealth = 100f; [SerializeField] private float currentSpeed = 2f; [SerializeField] private float damage = 20f; public float getCurrentHealth(){ return currentHealth; } public float getCurrentSpeed(){ return currentSpeed; } public float getDamage(){ return damage; } }