using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyStats : MonoBehaviour { public Enemy enemy; public float health = 0; public float speed = 0; private void Start() { health = enemy.currentHealth; speed = enemy.currentSpeed; } //Für Später /* private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Sword") || other.gameObject.CompareTag("Bullet")){ } } */ }