using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Player", menuName = "Player/Player", order = 0)] public class Player : ScriptableObject { [SerializeField] private float currentHealth = 100f; [SerializeField] private float currentSpeed = 5f; public Vector2 playerPosition; public float getCurrentHealth(){ return currentHealth; } public float getCurrentSpeed(){ return currentSpeed; } }