using System.Collections; using System.Collections.Generic; using UnityEngine; public class CEVariables : MonoBehaviour { [Header("Data")] public Player playerData; [Header("Settings MovePhase")] public float moveDistance; public float moveSpeed; public float moveDuration; [Header("ShootPhase")] public GameObject bullet; public Transform bulletPos; public float timeBetweenShots; public float leaveShootsPhaseTime; public float shootAmount; [Header("Internal References")] public CEData cEData; void Awake() { moveDistance = cEData.moveDistance; moveSpeed = cEData.moveSpeed; moveDuration = cEData.moveDuration; } public void CreateBullet() { Instantiate(bullet, bulletPos.position, Quaternion.identity); } }