21 lines
466 B
C#
21 lines
466 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Player", menuName = "Player/Player", order = 0)]
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public class Player : ScriptableObject
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{
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[SerializeField]
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private float currentHealth = 100f;
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[SerializeField]
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private float currentSpeed = 5f;
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public float getCurrentHealth(){
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return currentHealth;
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}
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public float getCurrentSpeed(){
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return currentSpeed;
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}
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}
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