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2024-09-20 20:30:10 +02:00
using System;
namespace UnityEditor.ShaderGraph.Drawing
{
[AttributeUsage(AttributeTargets.Class)]
public class SGPropertyDrawerAttribute : Attribute
{
public Type propertyType { get; private set; }
public SGPropertyDrawerAttribute(Type propertyType)
{
this.propertyType = propertyType;
}
}
}