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2024-09-20 20:30:10 +02:00
using System.Globalization;
namespace UnityEditor.ShaderGraph.Drawing
{
class FloatField : UnityEngine.UIElements.DoubleField
{
protected override string ValueToString(double v)
{
return ((float)v).ToString(CultureInfo.InvariantCulture.NumberFormat);
}
}
}