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2024-09-20 20:30:10 +02:00
commit 4fabf1a6fd
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using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Utilities
{
/// <summary>
/// Editor MaterialQuality utility class.
/// </summary>
public static class EditorMaterialQualityUtilities
{
/// <summary>
/// Get the material quality levels enabled in a keyword set.
/// </summary>
/// <param name="keywordSet">Input keywords.</param>
/// <returns>All available MaterialQuality levels in the keyword set.</returns>
public static MaterialQuality GetMaterialQuality(this ShaderKeywordSet keywordSet)
{
var result = (MaterialQuality)0;
for (var i = 0; i < MaterialQualityUtilities.Keywords.Length; ++i)
{
if (keywordSet.IsEnabled(MaterialQualityUtilities.Keywords[i]))
result |= (MaterialQuality)(1 << i);
}
return result;
}
}
}

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fileFormatVersion: 2
guid: 2475d4ff1fb90a64c828b1e6f47e671e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine.Rendering;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace UnityEditor.Rendering
{
[CustomEditor(typeof(SceneRenderPipeline))]
class SceneRenderPipelineEditor : Editor
{
public override VisualElement CreateInspectorGUI()
{
var root = new VisualElement();
root.Add(new HelpBox("This script is <b>Editor Only</b>.\nIt <b>modifies the project configuration</b> when this scene is opened.\nUse it with caution.", HelpBoxMessageType.Warning));
var rpAssetProperty = serializedObject.FindProperty("renderPipelineAsset");
var rpAssetField = new PropertyField(rpAssetProperty);
rpAssetField.RegisterValueChangeCallback(evt => GraphicsSettings.renderPipelineAsset = rpAssetProperty.objectReferenceValue as RenderPipelineAsset);
root.Add(rpAssetField);
return root;
}
}
}

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fileFormatVersion: 2
guid: c0fcf015f898cd845a455f44ee9b00bb
timeCreated: 1504094117
licenseType: Pro
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEngine.Rendering;
using System;
using System.Reflection;
using System.Linq.Expressions;
namespace UnityEditor.Rendering
{
/// <summary>Serialisation of BitArray, Utility class</summary>
public static class SerializedBitArrayUtilities
{
/// <summary>Convert to 8bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <returns>A SerializedBitArray8</returns>
public static SerializedBitArray8 ToSerializeBitArray8(this SerializedProperty serializedProperty)
{
if (!IsBitArrayOfCapacity(serializedProperty, 8u))
throw new Exception("Cannot get SerializeBitArray of this Capacity");
return new SerializedBitArray8(serializedProperty);
}
/// <summary>Try convert to 8bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <param name="serializedBitArray">Out SerializedBitArray8</param>
/// <returns>True if convertion was a success</returns>
public static bool TryGetSerializeBitArray8(this SerializedProperty serializedProperty, out SerializedBitArray8 serializedBitArray)
{
serializedBitArray = null;
if (!IsBitArrayOfCapacity(serializedProperty, 8u))
return false;
serializedBitArray = new SerializedBitArray8(serializedProperty);
return true;
}
/// <summary>Convert to 16bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <returns>A SerializedBitArray16</returns>
public static SerializedBitArray16 ToSerializeBitArray16(this SerializedProperty serializedProperty)
{
if (!IsBitArrayOfCapacity(serializedProperty, 16u))
throw new Exception("Cannot get SerializeBitArray of this Capacity");
return new SerializedBitArray16(serializedProperty);
}
/// <summary>Try convert to 16bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <param name="serializedBitArray">Out SerializedBitArray16</param>
/// <returns>True if convertion was a success</returns>
public static bool TryGetSerializeBitArray16(this SerializedProperty serializedProperty, out SerializedBitArray16 serializedBitArray)
{
serializedBitArray = null;
if (!IsBitArrayOfCapacity(serializedProperty, 16u))
return false;
serializedBitArray = new SerializedBitArray16(serializedProperty);
return true;
}
/// <summary>Convert to 32bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <returns>A SerializedBitArray32</returns>
public static SerializedBitArray32 ToSerializeBitArray32(this SerializedProperty serializedProperty)
{
if (!IsBitArrayOfCapacity(serializedProperty, 32u))
throw new Exception("Cannot get SerializeBitArray of this Capacity");
return new SerializedBitArray32(serializedProperty);
}
/// <summary>Try convert to 32bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <param name="serializedBitArray">Out SerializedBitArray32</param>
/// <returns>True if convertion was a success</returns>
public static bool TryGetSerializeBitArray32(this SerializedProperty serializedProperty, out SerializedBitArray32 serializedBitArray)
{
serializedBitArray = null;
if (!IsBitArrayOfCapacity(serializedProperty, 32u))
return false;
serializedBitArray = new SerializedBitArray32(serializedProperty);
return true;
}
/// <summary>Convert to 64bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <returns>A SerializedBitArray64</returns>
public static SerializedBitArray64 ToSerializeBitArray64(this SerializedProperty serializedProperty)
{
if (!IsBitArrayOfCapacity(serializedProperty, 64u))
throw new Exception("Cannot get SerializeBitArray of this Capacity");
return new SerializedBitArray64(serializedProperty);
}
/// <summary>Try convert to 64bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <param name="serializedBitArray">Out SerializedBitArray64</param>
/// <returns>True if convertion was a success</returns>
public static bool TryGetSerializeBitArray64(this SerializedProperty serializedProperty, out SerializedBitArray64 serializedBitArray)
{
serializedBitArray = null;
if (!IsBitArrayOfCapacity(serializedProperty, 64u))
return false;
serializedBitArray = new SerializedBitArray64(serializedProperty);
return true;
}
/// <summary>Convert to 128bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <returns>A SerializedBitArray128</returns>
public static SerializedBitArray128 ToSerializeBitArray128(this SerializedProperty serializedProperty)
{
if (!IsBitArrayOfCapacity(serializedProperty, 128u))
throw new Exception("Cannot get SerializeBitArray of this Capacity");
return new SerializedBitArray128(serializedProperty);
}
/// <summary>Try convert to 128bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <param name="serializedBitArray">Out SerializedBitArray128</param>
/// <returns>True if convertion was a success</returns>
public static bool TryGetSerializeBitArray128(this SerializedProperty serializedProperty, out SerializedBitArray128 serializedBitArray)
{
serializedBitArray = null;
if (!IsBitArrayOfCapacity(serializedProperty, 128u))
return false;
serializedBitArray = new SerializedBitArray128(serializedProperty);
return true;
}
/// <summary>Convert to 256bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <returns>A SerializedBitArray256</returns>
public static SerializedBitArray256 ToSerializeBitArray256(this SerializedProperty serializedProperty)
{
if (!IsBitArrayOfCapacity(serializedProperty, 256u))
throw new Exception("Cannot get SerializeBitArray of this Capacity");
return new SerializedBitArray256(serializedProperty);
}
/// <summary>Try convert to 256bit</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
/// <param name="serializedBitArray">Out SerializedBitArray256</param>
/// <returns>True if convertion was a success</returns>
public static bool TryGetSerializeBitArray256(this SerializedProperty serializedProperty, out SerializedBitArray256 serializedBitArray)
{
serializedBitArray = null;
if (!IsBitArrayOfCapacity(serializedProperty, 256u))
return false;
serializedBitArray = new SerializedBitArray256(serializedProperty);
return true;
}
static bool IsBitArrayOfCapacity(SerializedProperty serializedProperty, uint capacity)
{
const string baseTypeName = "BitArray";
string type = serializedProperty.type;
uint serializedCapacity;
return type.StartsWith(baseTypeName)
&& uint.TryParse(type.Substring(baseTypeName.Length), out serializedCapacity)
&& capacity == serializedCapacity;
}
}
/// <summary>interface to handle generic SerializedBitArray</summary>
public interface ISerializedBitArray
{
/// <summary>Capacity of the bitarray</summary>
uint capacity { get; }
/// <summary>Get the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Bit value</returns>
bool GetBitAt(uint bitIndex);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
void SetBitAt(uint bitIndex, bool value);
/// <summary>Does the bit at given index have multiple different values?</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: Multiple different value</returns>
bool HasBitMultipleDifferentValue(uint bitIndex);
}
/// <summary>Abstract base classe of all SerializedBitArray</summary>
public abstract class SerializedBitArray : ISerializedBitArray
{
// Note: this should be exposed at the same time as issue with type other than Int32 is fixed on C++ side
/// <summary>Set the bit at given index</summary>
protected static Action<SerializedProperty, int, bool> SetBitAtIndexForAllTargetsImmediate;
/// <summary>Has multiple differente value bitwise</summary>
protected static Func<SerializedProperty, int> HasMultipleDifferentValuesBitwise;
static SerializedBitArray()
{
var type = typeof(SerializedProperty);
var setBitAtIndexForAllTargetsImmediateMethodInfo = type.GetMethod("SetBitAtIndexForAllTargetsImmediate", BindingFlags.Instance | BindingFlags.NonPublic);
var hasMultipleDifferentValuesBitwisePropertyInfo = type.GetProperty("hasMultipleDifferentValuesBitwise", BindingFlags.Instance | BindingFlags.NonPublic);
var serializedPropertyParameter = Expression.Parameter(typeof(SerializedProperty), "property");
var indexParameter = Expression.Parameter(typeof(int), "index");
var valueParameter = Expression.Parameter(typeof(bool), "value");
var hasMultipleDifferentValuesBitwiseProperty = Expression.Property(serializedPropertyParameter, hasMultipleDifferentValuesBitwisePropertyInfo);
var setBitAtIndexForAllTargetsImmediateCall = Expression.Call(serializedPropertyParameter, setBitAtIndexForAllTargetsImmediateMethodInfo, indexParameter, valueParameter);
var setBitAtIndexForAllTargetsImmediateLambda = Expression.Lambda<Action<SerializedProperty, int, bool>>(setBitAtIndexForAllTargetsImmediateCall, serializedPropertyParameter, indexParameter, valueParameter);
var hasMultipleDifferentValuesBitwiseLambda = Expression.Lambda<Func<SerializedProperty, int>>(hasMultipleDifferentValuesBitwiseProperty, serializedPropertyParameter);
SetBitAtIndexForAllTargetsImmediate = setBitAtIndexForAllTargetsImmediateLambda.Compile();
HasMultipleDifferentValuesBitwise = hasMultipleDifferentValuesBitwiseLambda.Compile();
}
/// <summary>The underlying serialized property</summary>
protected SerializedProperty m_SerializedProperty;
SerializedProperty[] m_SerializedProperties;
/// <summary>Capacity of the bitarray</summary>
public uint capacity { get; }
internal SerializedBitArray(SerializedProperty serializedProperty, uint capacity)
{
this.capacity = capacity;
m_SerializedProperty = serializedProperty;
}
/// <summary>Initialisation of dedicated SerializedPropertiws</summary>
/// <returns>Arrays of SerializedProperty</returns>
protected SerializedProperty[] GetOrInitializeSerializedProperties()
{
if (m_SerializedProperties == null)
{
UnityEngine.Object[] targets = m_SerializedProperty.serializedObject.targetObjects;
int size = targets.Length;
if (size == 1)
m_SerializedProperties = new[] { m_SerializedProperty };
else
{
string propertyPath = m_SerializedProperty.propertyPath;
m_SerializedProperties = new SerializedProperty[size];
for (int i = 0; i < size; ++i)
{
m_SerializedProperties[i] = new SerializedObject(targets[i]).FindProperty(propertyPath);
}
}
}
return m_SerializedProperties;
}
/// <summary>Does the bit at given index have multiple different values?</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: Multiple different value</returns>
public bool HasBitMultipleDifferentValue(uint bitIndex)
{
if (bitIndex >= capacity)
throw new IndexOutOfRangeException("Index out of bound in BitArray" + capacity);
return HasBitMultipleDifferentValue_Internal(bitIndex);
}
/// <summary>Say if the properties have differente values</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: properties have different value</returns>
abstract protected bool HasBitMultipleDifferentValue_Internal(uint bitIndex);
/// <summary>
/// Safety: serializedProperty must match its path
/// </summary>
/// <param name="propertyPath">serializedProperty must match its path</param>
/// <param name="serializedProperty">serializedProperty must match its path</param>
/// <param name="bitIndex"></param>
/// <returns></returns>
unsafe protected bool HasBitMultipleDifferentValue_For64Bits(string propertyPath, SerializedProperty serializedProperty, uint bitIndex)
{
if (!serializedProperty.hasMultipleDifferentValues)
return false;
var serializedProperties = GetOrInitializeSerializedProperties();
int length = serializedProperties.Length;
ulong mask = 1uL << (int)bitIndex;
bool value = ((ulong)m_SerializedProperties[0].FindPropertyRelative(propertyPath).longValue & mask) != 0uL;
for (int i = 1; i < length; ++i)
{
if ((((ulong)m_SerializedProperties[i].FindPropertyRelative(propertyPath).longValue & mask) != 0uL) ^ value)
return true;
}
return false;
}
/// <summary>Get the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Bit value</returns>
public bool GetBitAt(uint bitIndex)
{
if (bitIndex >= capacity)
throw new IndexOutOfRangeException("Index out of bound in BitArray" + capacity);
return GetBitAt_Internal(bitIndex);
}
/// <summary>Get the value at index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Value at the index</returns>
abstract protected bool GetBitAt_Internal(uint bitIndex);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
public void SetBitAt(uint bitIndex, bool value)
{
if (bitIndex >= capacity)
throw new IndexOutOfRangeException("Index out of bound in BitArray" + capacity);
SetBitAt_Internal(bitIndex, value);
}
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
abstract protected void SetBitAt_Internal(uint bitIndex, bool value);
/// <summary>Sync again every serializedProperty</summary>
protected void ResyncSerialization()
{
foreach (var property in m_SerializedProperties)
property.serializedObject.ApplyModifiedProperties();
Update();
}
/// <summary>Sync the reflected value with target value change</summary>
public void Update()
{
foreach (var property in m_SerializedProperties)
property.serializedObject.Update();
m_SerializedProperty.serializedObject.Update();
}
}
/// <summary>SerializedBitArray spetialized for 8bit capacity</summary>
public sealed class SerializedBitArray8 : SerializedBitArray
{
SerializedProperty m_Data;
/// <summary>Constructor</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
public SerializedBitArray8(SerializedProperty serializedProperty) : base(serializedProperty, 8u)
=> m_Data = m_SerializedProperty.FindPropertyRelative("data");
/// <summary>Say if the properties have differente values</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: properties have different value</returns>
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
=> (HasMultipleDifferentValuesBitwise(m_Data) & (1 << (int)bitIndex)) != 0;
/// <summary>Get the value at index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Value at the index</returns>
protected override bool GetBitAt_Internal(uint bitIndex)
=> BitArrayUtilities.Get8(bitIndex, (byte)m_Data.intValue);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
protected override void SetBitAt_Internal(uint bitIndex, bool value)
{
foreach (var property in GetOrInitializeSerializedProperties())
{
byte versionedData = (byte)property.FindPropertyRelative("data").intValue;
BitArrayUtilities.Set8(bitIndex, ref versionedData, value);
property.FindPropertyRelative("data").intValue = versionedData;
}
ResyncSerialization();
}
}
/// <summary>SerializedBitArray spetialized for 16bit capacity</summary>
public sealed class SerializedBitArray16 : SerializedBitArray
{
SerializedProperty m_Data;
/// <summary>Constructor</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
public SerializedBitArray16(SerializedProperty serializedProperty) : base(serializedProperty, 16u)
=> m_Data = m_SerializedProperty.FindPropertyRelative("data");
/// <summary>Say if the properties have differente values</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: properties have different value</returns>
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
=> (HasMultipleDifferentValuesBitwise(m_Data) & (1 << (int)bitIndex)) != 0;
/// <summary>Get the value at index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Value at the index</returns>
protected override bool GetBitAt_Internal(uint bitIndex)
=> BitArrayUtilities.Get16(bitIndex, (ushort)m_Data.intValue);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
protected override void SetBitAt_Internal(uint bitIndex, bool value)
{
foreach (var property in GetOrInitializeSerializedProperties())
{
ushort versionedData = (ushort)property.FindPropertyRelative("data").intValue;
BitArrayUtilities.Set16(bitIndex, ref versionedData, value);
property.FindPropertyRelative("data").intValue = versionedData;
}
ResyncSerialization();
}
}
/// <summary>SerializedBitArray spetialized for 32bit capacity</summary>
public sealed class SerializedBitArray32 : SerializedBitArray
{
SerializedProperty m_Data;
/// <summary>Constructor</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
public SerializedBitArray32(SerializedProperty serializedProperty) : base(serializedProperty, 32u)
=> m_Data = m_SerializedProperty.FindPropertyRelative("data");
/// <summary>Say if the properties have differente values</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: properties have different value</returns>
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
=> (HasMultipleDifferentValuesBitwise(m_Data) & (1 << (int)bitIndex)) != 0;
/// <summary>Get the value at index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Value at the index</returns>
protected override bool GetBitAt_Internal(uint bitIndex)
=> BitArrayUtilities.Get32(bitIndex, (uint)m_Data.intValue);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
protected override void SetBitAt_Internal(uint bitIndex, bool value)
{
foreach (var property in GetOrInitializeSerializedProperties())
{
int versionedData = property.FindPropertyRelative("data").intValue;
uint trueData;
unsafe
{
trueData = *(uint*)(&versionedData);
}
BitArrayUtilities.Set32(bitIndex, ref trueData, value);
unsafe
{
versionedData = *(int*)(&trueData);
}
property.FindPropertyRelative("data").intValue = versionedData;
}
ResyncSerialization();
}
}
/// <summary>SerializedBitArray spetialized for 64bit capacity</summary>
public sealed class SerializedBitArray64 : SerializedBitArray
{
SerializedProperty m_Data;
/// <summary>Constructor</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
public SerializedBitArray64(SerializedProperty serializedProperty) : base(serializedProperty, 64u)
=> m_Data = m_SerializedProperty.FindPropertyRelative("data");
/// <summary>Say if the properties have differente values</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: properties have different value</returns>
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
=> HasBitMultipleDifferentValue_For64Bits("data", m_Data, bitIndex);
/// <summary>Get the value at index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Value at the index</returns>
protected override bool GetBitAt_Internal(uint bitIndex)
=> BitArrayUtilities.Get64(bitIndex, (ulong)m_Data.longValue);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
protected override void SetBitAt_Internal(uint bitIndex, bool value)
{
foreach (var property in GetOrInitializeSerializedProperties())
{
long versionedData = property.FindPropertyRelative("data").longValue;
ulong trueData;
unsafe
{
trueData = *(ulong*)(&versionedData);
}
BitArrayUtilities.Set64(bitIndex, ref trueData, value);
unsafe
{
versionedData = *(long*)(&trueData);
}
property.FindPropertyRelative("data").longValue = versionedData;
}
ResyncSerialization();
}
}
/// <summary>SerializedBitArray spetialized for 128bit capacity</summary>
public sealed class SerializedBitArray128 : SerializedBitArray
{
SerializedProperty m_Data1;
SerializedProperty m_Data2;
/// <summary>Constructor</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
public SerializedBitArray128(SerializedProperty serializedProperty) : base(serializedProperty, 128u)
{
m_Data1 = m_SerializedProperty.FindPropertyRelative("data1");
m_Data2 = m_SerializedProperty.FindPropertyRelative("data2");
}
/// <summary>Say if the properties have differente values</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: properties have different value</returns>
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
=> bitIndex < 64u
? HasBitMultipleDifferentValue_For64Bits("data1", m_Data1, bitIndex)
: HasBitMultipleDifferentValue_For64Bits("data2", m_Data2, bitIndex - 64u);
/// <summary>Get the value at index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Value at the index</returns>
protected override bool GetBitAt_Internal(uint bitIndex)
=> BitArrayUtilities.Get128(
bitIndex,
(ulong)m_SerializedProperty.FindPropertyRelative("data1").longValue,
(ulong)m_SerializedProperty.FindPropertyRelative("data2").longValue);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
protected override void SetBitAt_Internal(uint bitIndex, bool value)
{
foreach (var property in GetOrInitializeSerializedProperties())
{
long versionedData1 = property.FindPropertyRelative("data1").longValue;
long versionedData2 = property.FindPropertyRelative("data2").longValue;
ulong trueData1;
ulong trueData2;
unsafe
{
trueData1 = *(ulong*)(&versionedData1);
trueData2 = *(ulong*)(&versionedData2);
}
BitArrayUtilities.Set128(bitIndex, ref trueData1, ref trueData2, value);
unsafe
{
versionedData1 = *(long*)(&trueData1);
versionedData2 = *(long*)(&trueData2);
}
property.FindPropertyRelative("data1").longValue = versionedData1;
property.FindPropertyRelative("data2").longValue = versionedData2;
}
ResyncSerialization();
}
}
/// <summary>SerializedBitArray spetialized for 256bit capacity</summary>
public sealed class SerializedBitArray256 : SerializedBitArray
{
SerializedProperty m_Data1;
SerializedProperty m_Data2;
SerializedProperty m_Data3;
SerializedProperty m_Data4;
/// <summary>Constructor</summary>
/// <param name="serializedProperty">The SerializedProperty</param>
public SerializedBitArray256(SerializedProperty serializedProperty) : base(serializedProperty, 128u)
{
m_Data1 = m_SerializedProperty.FindPropertyRelative("data1");
m_Data2 = m_SerializedProperty.FindPropertyRelative("data2");
m_Data3 = m_SerializedProperty.FindPropertyRelative("data3");
m_Data4 = m_SerializedProperty.FindPropertyRelative("data4");
}
/// <summary>Say if the properties have differente values</summary>
/// <param name="bitIndex">The index</param>
/// <returns>True: properties have different value</returns>
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
=> bitIndex < 128u
? bitIndex < 64u
? HasBitMultipleDifferentValue_For64Bits("data1", m_Data1, bitIndex)
: HasBitMultipleDifferentValue_For64Bits("data2", m_Data2, bitIndex - 64u)
: bitIndex < 192u
? HasBitMultipleDifferentValue_For64Bits("data3", m_Data3, bitIndex - 128u)
: HasBitMultipleDifferentValue_For64Bits("data4", m_Data4, bitIndex - 192u);
/// <summary>Get the value at index</summary>
/// <param name="bitIndex">The index</param>
/// <returns>Value at the index</returns>
protected override bool GetBitAt_Internal(uint bitIndex)
=> BitArrayUtilities.Get256(
bitIndex,
(ulong)m_SerializedProperty.FindPropertyRelative("data1").longValue,
(ulong)m_SerializedProperty.FindPropertyRelative("data2").longValue,
(ulong)m_SerializedProperty.FindPropertyRelative("data3").longValue,
(ulong)m_SerializedProperty.FindPropertyRelative("data4").longValue);
/// <summary>Set the bit at given index</summary>
/// <param name="bitIndex">The index</param>
/// <param name="value">The value</param>
protected override void SetBitAt_Internal(uint bitIndex, bool value)
{
foreach (var property in GetOrInitializeSerializedProperties())
{
long versionedData1 = property.FindPropertyRelative("data1").longValue;
long versionedData2 = property.FindPropertyRelative("data2").longValue;
long versionedData3 = property.FindPropertyRelative("data3").longValue;
long versionedData4 = property.FindPropertyRelative("data4").longValue;
ulong trueData1;
ulong trueData2;
ulong trueData3;
ulong trueData4;
unsafe
{
trueData1 = *(ulong*)(&versionedData1);
trueData2 = *(ulong*)(&versionedData2);
trueData3 = *(ulong*)(&versionedData3);
trueData4 = *(ulong*)(&versionedData4);
}
BitArrayUtilities.Set256(bitIndex, ref trueData1, ref trueData2, ref trueData3, ref trueData4, value);
unsafe
{
versionedData1 = *(long*)(&trueData1);
versionedData2 = *(long*)(&trueData2);
versionedData3 = *(long*)(&trueData3);
versionedData4 = *(long*)(&trueData4);
}
property.FindPropertyRelative("data1").longValue = versionedData1;
property.FindPropertyRelative("data2").longValue = versionedData2;
property.FindPropertyRelative("data3").longValue = versionedData3;
property.FindPropertyRelative("data4").longValue = versionedData4;
}
ResyncSerialization();
}
}
}

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using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Threading;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEditor.Rendering
{
/// <summary>
/// Allows time measurements
/// </summary>
/// <example>
/// double duration = 0;
/// using (TimedScope.FromPtr(&amp;duration))
/// {
/// // something to get the time
/// }
/// Debug.Log($"Duration: {duration}")
/// </example>
public unsafe struct TimedScope : IDisposable
{
static readonly ThreadLocal<Stopwatch> s_StopWatch = new ThreadLocal<Stopwatch>(() => new Stopwatch());
double* m_DurationMsPtr;
TimedScope(double* durationMsPtr)
{
m_DurationMsPtr = durationMsPtr;
s_StopWatch.Value.Start();
}
/// <summary>
/// Dispose method to retrieve the time
/// </summary>
void IDisposable.Dispose()
{
s_StopWatch.Value.Stop();
*m_DurationMsPtr = s_StopWatch.Value.Elapsed.TotalMilliseconds;
s_StopWatch.Value.Reset();
}
/// <summary>
/// Obtains a <see cref="TimedScope"/>.
///
/// Safety: <paramref name="durationMsPtr"/> must be a non-null pointer to a valid memory location for a double.
/// </summary>
/// <param name="durationMsPtr">The location to write the duration in milliseconds to.</param>
/// <returns>A <see cref="TimedScope"/></returns>
public static unsafe TimedScope FromPtr([DisallowNull] double* durationMsPtr)
{
return new TimedScope(durationMsPtr);
}
/// <summary>
/// Obtains a <see cref="TimedScope"/>
/// </summary>
/// <param name="durationMs">The location to write the duration in milliseconds to.</param>
/// <returns>A <see cref="TimedScope"/></returns>
public static TimedScope FromRef(ref double durationMs)
{
return new TimedScope((double*)UnsafeUtility.AddressOf(ref durationMs));
}
}
}

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