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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Action context to be used by actions.
/// </summary>
/// <seealso cref="Invoker"/>
/// <seealso cref="TimelineAction"/>
public struct ActionContext
{
IEnumerable<TrackAsset> m_Tracks;
IEnumerable<TimelineClip> m_Clips;
IEnumerable<IMarker> m_Markers;
/// <summary>
/// The Timeline asset that is currently opened in the Timeline window.
/// </summary>
public TimelineAsset timeline;
/// <summary>
/// The PlayableDirector that is used to play the current Timeline asset.
/// </summary>
public PlayableDirector director;
/// <summary>
/// Time based on the position of the cursor on the timeline (in seconds).
/// null if the time is not available (in case of a shortcut for example).
/// </summary>
public double? invocationTime;
/// <summary>
/// Tracks that will be used by the actions.
/// </summary>
public IEnumerable<TrackAsset> tracks
{
get => m_Tracks ?? Enumerable.Empty<TrackAsset>();
set => m_Tracks = value;
}
/// <summary>
/// Clips that will be used by the actions.
/// </summary>
public IEnumerable<TimelineClip> clips
{
get => m_Clips ?? Enumerable.Empty<TimelineClip>();
set => m_Clips = value;
}
/// <summary>
/// Markers that will be used by the actions.
/// </summary>
public IEnumerable<IMarker> markers
{
get => m_Markers ?? Enumerable.Empty<IMarker>();
set => m_Markers = value;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
static class ActionManager
{
static bool s_ShowActionTriggeredByShortcut = false;
public static readonly IReadOnlyList<TimelineAction> TimelineActions = InstantiateClassesOfType<TimelineAction>();
public static readonly IReadOnlyList<ClipAction> ClipActions = InstantiateClassesOfType<ClipAction>();
public static readonly IReadOnlyList<TrackAction> TrackActions = InstantiateClassesOfType<TrackAction>();
public static readonly IReadOnlyList<MarkerAction> MarkerActions = InstantiateClassesOfType<MarkerAction>();
public static readonly IReadOnlyList<TimelineAction> TimelineActionsWithShortcuts = ActionsWithShortCuts(TimelineActions);
public static readonly IReadOnlyList<ClipAction> ClipActionsWithShortcuts = ActionsWithShortCuts(ClipActions);
public static readonly IReadOnlyList<TrackAction> TrackActionsWithShortcuts = ActionsWithShortCuts(TrackActions);
public static readonly IReadOnlyList<MarkerAction> MarkerActionsWithShortcuts = ActionsWithShortCuts(MarkerActions);
public static readonly HashSet<Type> ActionsWithAutoUndo = TypesWithAttribute<ApplyDefaultUndoAttribute>();
public static TU GetCachedAction<T, TU>(this IReadOnlyList<TU> list) where T : TU
{
return list.FirstOrDefault(x => x.GetType() == typeof(T));
}
public static void GetMenuEntries(IReadOnlyList<TimelineAction> actions, Vector2? mousePos, List<MenuActionItem> menuItems)
{
var globalContext = TimelineEditor.CurrentContext(mousePos);
foreach (var action in actions)
{
try
{
BuildMenu(action, globalContext, menuItems);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
public static void GetMenuEntries(IReadOnlyList<TrackAction> actions, List<MenuActionItem> menuItems)
{
var tracks = SelectionManager.SelectedTracks();
if (!tracks.Any())
return;
foreach (var action in actions)
{
try
{
BuildMenu(action, tracks, menuItems);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
public static void GetMenuEntries(IReadOnlyList<ClipAction> actions, List<MenuActionItem> menuItems)
{
var clips = SelectionManager.SelectedClips();
bool any = clips.Any();
if (!clips.Any())
return;
foreach (var action in actions)
{
try
{
if (action is EditSubTimeline editSubTimelineAction)
editSubTimelineAction.AddMenuItem(menuItems);
else if (any)
BuildMenu(action, clips, menuItems);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
public static void GetMenuEntries(IReadOnlyList<MarkerAction> actions, List<MenuActionItem> menuItems)
{
var markers = SelectionManager.SelectedMarkers();
if (!markers.Any())
return;
foreach (var action in actions)
{
try
{
BuildMenu(action, markers, menuItems);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
static void BuildMenu(TimelineAction action, ActionContext context, List<MenuActionItem> menuItems)
{
BuildMenu(action, action.Validate(context), () => ExecuteTimelineAction(action, context), menuItems);
}
static void BuildMenu(TrackAction action, IEnumerable<TrackAsset> tracks, List<MenuActionItem> menuItems)
{
BuildMenu(action, action.Validate(tracks), () => ExecuteTrackAction(action, tracks), menuItems);
}
static void BuildMenu(ClipAction action, IEnumerable<TimelineClip> clips, List<MenuActionItem> menuItems)
{
BuildMenu(action, action.Validate(clips), () => ExecuteClipAction(action, clips), menuItems);
}
static void BuildMenu(MarkerAction action, IEnumerable<IMarker> markers, List<MenuActionItem> menuItems)
{
BuildMenu(action, action.Validate(markers), () => ExecuteMarkerAction(action, markers), menuItems);
}
static void BuildMenu(IAction action, ActionValidity validity, GenericMenu.MenuFunction executeFunction, List<MenuActionItem> menuItems)
{
var menuAttribute = action.GetType().GetCustomAttribute<MenuEntryAttribute>(false);
if (menuAttribute == null)
return;
if (validity == ActionValidity.NotApplicable)
return;
var menuActionItem = new MenuActionItem
{
state = validity,
entryName = action.GetMenuEntryName(),
priority = menuAttribute.priority,
category = menuAttribute.subMenuPath,
isActiveInMode = action.IsActionActiveInMode(TimelineWindow.instance.currentMode.mode),
shortCut = action.GetShortcut(),
callback = executeFunction,
isChecked = action.IsChecked()
};
menuItems.Add(menuActionItem);
}
internal static void BuildMenu(GenericMenu menu, List<MenuActionItem> items)
{
// sorted the outer menu by priority, then sort the innermenu by priority
var sortedItems =
items.GroupBy(x => string.IsNullOrEmpty(x.category) ? x.entryName : x.category).OrderBy(x => x.Min(y => y.priority)).SelectMany(x => x.OrderBy(z => z.priority));
int lastPriority = Int32.MinValue;
string lastCategory = string.Empty;
foreach (var s in sortedItems)
{
if (s.state == ActionValidity.NotApplicable)
continue;
var priority = s.priority;
if (lastPriority != int.MinValue && priority / MenuPriority.separatorAt > lastPriority / MenuPriority.separatorAt)
{
string path = string.Empty;
if (lastCategory == s.category)
path = s.category;
menu.AddSeparator(path);
}
lastPriority = priority;
lastCategory = s.category;
string entry = s.category + s.entryName;
if (!string.IsNullOrEmpty(s.shortCut))
entry += " " + s.shortCut;
if (s.state == ActionValidity.Valid && s.isActiveInMode)
menu.AddItem(new GUIContent(entry), s.isChecked, s.callback);
else
menu.AddDisabledItem(new GUIContent(entry), s.isChecked);
}
}
public static bool HandleShortcut(Event evt)
{
if (EditorGUI.IsEditingTextField())
return false;
return HandleShortcut(evt, TimelineActionsWithShortcuts, (x) => ExecuteTimelineAction(x, TimelineEditor.CurrentContext())) ||
HandleShortcut(evt, ClipActionsWithShortcuts, (x => ExecuteClipAction(x, SelectionManager.SelectedClips()))) ||
HandleShortcut(evt, TrackActionsWithShortcuts, (x => ExecuteTrackAction(x, SelectionManager.SelectedTracks()))) ||
HandleShortcut(evt, MarkerActionsWithShortcuts, (x => ExecuteMarkerAction(x, SelectionManager.SelectedMarkers())));
}
public static bool HandleShortcut<T>(Event evt, IReadOnlyList<T> actions, Func<T, bool> invoke) where T : class, IAction
{
for (int i = 0; i < actions.Count; i++)
{
var action = actions[i];
var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
foreach (ShortcutAttribute shortcut in attr)
{
if (shortcut.MatchesEvent(evt))
{
if (s_ShowActionTriggeredByShortcut)
Debug.Log(action.GetType().Name);
if (!action.IsActionActiveInMode(TimelineWindow.instance.currentMode.mode))
continue;
if (invoke(action))
return true;
}
}
}
return false;
}
public static bool ExecuteTimelineAction(TimelineAction timelineAction, ActionContext context)
{
if (timelineAction.Validate(context) == ActionValidity.Valid)
{
if (timelineAction.HasAutoUndo())
UndoExtensions.RegisterContext(context, timelineAction.GetUndoName());
return timelineAction.Execute(context);
}
return false;
}
public static bool ExecuteTrackAction(TrackAction trackAction, IEnumerable<TrackAsset> tracks)
{
if (tracks != null && tracks.Any() && trackAction.Validate(tracks) == ActionValidity.Valid)
{
if (trackAction.HasAutoUndo())
UndoExtensions.RegisterTracks(tracks, trackAction.GetUndoName());
return trackAction.Execute(tracks);
}
return false;
}
public static bool ExecuteClipAction(ClipAction clipAction, IEnumerable<TimelineClip> clips)
{
if (clips != null && clips.Any() && clipAction.Validate(clips) == ActionValidity.Valid)
{
if (clipAction.HasAutoUndo())
UndoExtensions.RegisterClips(clips, clipAction.GetUndoName());
return clipAction.Execute(clips);
}
return false;
}
public static bool ExecuteMarkerAction(MarkerAction markerAction, IEnumerable<IMarker> markers)
{
if (markers != null && markers.Any() && markerAction.Validate(markers) == ActionValidity.Valid)
{
if (markerAction.HasAutoUndo())
UndoExtensions.RegisterMarkers(markers, markerAction.GetUndoName());
return markerAction.Execute(markers);
}
return false;
}
static List<T> InstantiateClassesOfType<T>() where T : class
{
var typeCollection = TypeCache.GetTypesDerivedFrom(typeof(T));
var list = new List<T>(typeCollection.Count);
for (int i = 0; i < typeCollection.Count; i++)
{
if (typeCollection[i].IsAbstract || typeCollection[i].IsGenericType)
continue;
if (typeCollection[i].GetConstructor(Type.EmptyTypes) == null)
{
Debug.LogWarning($"{typeCollection[i].FullName} requires a default constructor to be automatically instantiated by Timeline");
continue;
}
list.Add((T)Activator.CreateInstance(typeCollection[i]));
}
return list;
}
static List<T> ActionsWithShortCuts<T>(IReadOnlyList<T> list)
{
return list.Where(x => x.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true).Length > 0).ToList();
}
static HashSet<System.Type> TypesWithAttribute<T>() where T : Attribute
{
var hashSet = new HashSet<System.Type>();
var typeCollection = TypeCache.GetTypesWithAttribute(typeof(T));
for (int i = 0; i < typeCollection.Count; i++)
{
hashSet.Add(typeCollection[i]);
}
return hashSet;
}
}
}

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using System.Collections.Generic;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Base class for a clip action.
/// Inherit from this class to make an action that would react on selected clips after a menu click and/or a key shortcut.
/// </summary>
/// <example>
/// Simple Clip Action example (with context menu and shortcut support).
/// <code source="../../DocCodeExamples/ActionExamples.cs" region="declare-sampleClipAction" title="SampleClipAction"/>
/// </example>
/// <remarks>
/// To add an action as a menu item in the Timeline context menu, add <see cref="MenuEntryAttribute"/> on the action class.
/// To make an action to react to a shortcut, use the Shortcut Manager API with <see cref="TimelineShortcutAttribute"/>.
/// <seealso cref="UnityEditor.ShortcutManagement.ShortcutAttribute"/>
/// </remarks>
[ActiveInMode(TimelineModes.Default)]
public abstract class ClipAction : IAction
{
/// <summary>
/// Execute the action based on clips.
/// </summary>
/// <param name="clips">clips that the action will act on.</param>
/// <returns>Returns true if the action has been correctly executed, false otherwise.</returns>
public abstract bool Execute(IEnumerable<TimelineClip> clips);
/// <summary>
/// Defines the validity of an Action for a given set of clips.
/// </summary>
/// <param name="clips">The clips that the action will act on.</param>
/// <returns>The validity of the set of clips.</returns>
public abstract ActionValidity Validate(IEnumerable<TimelineClip> clips);
}
}

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using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
[MenuEntry("Edit in Animation Window", MenuPriority.ClipEditActionSection.editInAnimationWindow), UsedImplicitly]
class EditClipInAnimationWindow : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (!GetEditableClip(clips, out _, out _))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
TimelineClip clip;
AnimationClip clipToEdit;
if (!GetEditableClip(clips, out clip, out clipToEdit))
return false;
GameObject gameObject = null;
if (TimelineEditor.inspectedDirector != null)
gameObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
var timeController = TimelineAnimationUtilities.CreateTimeController(clip);
TimelineAnimationUtilities.EditAnimationClipWithTimeController(
clipToEdit, timeController, clip.animationClip != null ? gameObject : null);
return true;
}
private static bool GetEditableClip(IEnumerable<TimelineClip> clips, out TimelineClip clip, out AnimationClip animClip)
{
clip = null;
animClip = null;
if (clips.Count() != 1)
return false;
clip = clips.FirstOrDefault();
if (clip == null)
return false;
if (clip.animationClip != null)
animClip = clip.animationClip;
else if (clip.curves != null && !clip.curves.empty)
animClip = clip.curves;
return animClip != null;
}
}
[MenuEntry("Edit Sub-Timeline", MenuPriority.ClipEditActionSection.editSubTimeline), UsedImplicitly]
class EditSubTimeline : ClipAction
{
private static readonly string MultiItemPrefix = "Edit Sub-Timelines/";
private static readonly string SingleItemPrefix = "Edit ";
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (clips == null || clips.Count() != 1 || TimelineEditor.inspectedDirector == null)
return ActionValidity.NotApplicable;
var clip = clips.First();
var directors = TimelineUtility.GetSubTimelines(clip, TimelineEditor.inspectedDirector);
return directors.Any(x => x != null) ? ActionValidity.Valid : ActionValidity.NotApplicable;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
if (Validate(clips) != ActionValidity.Valid) return false;
var clip = clips.First();
var directors = TimelineUtility.GetSubTimelines(clip, TimelineEditor.inspectedDirector);
ExecuteInternal(directors, 0, clip);
return true;
}
static void ExecuteInternal(IList<PlayableDirector> directors, int directorIndex, TimelineClip clip)
{
SelectionManager.Clear();
TimelineWindow.instance.SetCurrentTimeline(directors[directorIndex], clip);
}
internal void AddMenuItem(List<MenuActionItem> menuItems)
{
var clips = TimelineEditor.selectedClips;
if (clips == null || clips.Length != 1)
return;
var mode = TimelineWindow.instance.currentMode.mode;
MenuEntryAttribute menuAttribute = GetType().GetCustomAttributes(typeof(MenuEntryAttribute), false).OfType<MenuEntryAttribute>().FirstOrDefault();
var menuItem = new MenuActionItem()
{
category = menuAttribute.subMenuPath ?? string.Empty,
entryName = menuAttribute.name,
isActiveInMode = this.IsActionActiveInMode(mode),
priority = menuAttribute.priority,
state = Validate(clips),
callback = null
};
var subDirectors = TimelineUtility.GetSubTimelines(clips[0], TimelineEditor.inspectedDirector);
if (subDirectors.Count == 1)
{
menuItem.entryName = SingleItemPrefix + DisplayNameHelper.GetDisplayName(subDirectors[0]);
menuItem.callback = () =>
{
Execute(clips);
};
menuItems.Add(menuItem);
}
else
{
for (int i = 0; i < subDirectors.Count; i++)
{
var index = i;
menuItem.category = MultiItemPrefix;
menuItem.entryName = DisplayNameHelper.GetDisplayName(subDirectors[i]);
menuItem.callback = () =>
{
ExecuteInternal(subDirectors, index, clips[0]);
};
menuItems.Add(menuItem);
}
}
}
}
[MenuEntry("Editing/Trim Start", MenuPriority.ClipActionSection.trimStart)]
[Shortcut(Shortcuts.Clip.trimStart), UsedImplicitly]
class TrimStart : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.All(x => TimelineEditor.inspectedSequenceTime <= x.start || TimelineEditor.inspectedSequenceTime >= x.start + x.duration) ? ActionValidity.Invalid : ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.TrimStart(clips, TimelineEditor.inspectedSequenceTime);
}
}
[MenuEntry("Editing/Trim End", MenuPriority.ClipActionSection.trimEnd), UsedImplicitly]
[Shortcut(Shortcuts.Clip.trimEnd)]
class TrimEnd : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.All(x => TimelineEditor.inspectedSequenceTime <= x.start || TimelineEditor.inspectedSequenceTime >= x.start + x.duration) ? ActionValidity.Invalid : ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.TrimEnd(clips, TimelineEditor.inspectedSequenceTime);
}
}
[Shortcut(Shortcuts.Clip.split)]
[MenuEntry("Editing/Split", MenuPriority.ClipActionSection.split), UsedImplicitly]
class Split : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.All(x => TimelineEditor.inspectedSequenceTime <= x.start || TimelineEditor.inspectedSequenceTime >= x.start + x.duration) ? ActionValidity.Invalid : ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
bool success = ClipModifier.Split(clips, TimelineEditor.inspectedSequenceTime, TimelineEditor.inspectedDirector);
if (success)
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return success;
}
}
[MenuEntry("Editing/Complete Last Loop", MenuPriority.ClipActionSection.completeLastLoop), UsedImplicitly]
class CompleteLastLoop : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.CompleteLastLoop(clips);
}
}
[MenuEntry("Editing/Trim Last Loop", MenuPriority.ClipActionSection.trimLastLoop), UsedImplicitly]
class TrimLastLoop : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.TrimLastLoop(clips);
}
}
[MenuEntry("Editing/Match Duration", MenuPriority.ClipActionSection.matchDuration), UsedImplicitly]
class MatchDuration : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.Count() > 1 ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.MatchDuration(clips);
}
}
[MenuEntry("Editing/Double Speed", MenuPriority.ClipActionSection.doubleSpeed), UsedImplicitly]
class DoubleSpeed : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.DoubleSpeed(clips);
}
}
[MenuEntry("Editing/Half Speed", MenuPriority.ClipActionSection.halfSpeed), UsedImplicitly]
class HalfSpeed : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.HalfSpeed(clips);
}
}
[MenuEntry("Editing/Reset Duration", MenuPriority.ClipActionSection.resetDuration), UsedImplicitly]
class ResetDuration : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.ResetEditing(clips);
}
}
[MenuEntry("Editing/Reset Speed", MenuPriority.ClipActionSection.resetSpeed), UsedImplicitly]
class ResetSpeed : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.ResetSpeed(clips);
}
}
[MenuEntry("Editing/Reset All", MenuPriority.ClipActionSection.resetAll), UsedImplicitly]
class ResetAll : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration) || clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
var speedResult = ClipModifier.ResetSpeed(clips);
var editResult = ClipModifier.ResetEditing(clips);
return speedResult || editResult;
}
}
[MenuEntry("Tile", MenuPriority.ClipActionSection.tile), UsedImplicitly]
class Tile : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.Count() > 1 ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.Tile(clips);
}
}
[MenuEntry("Find Source Asset", MenuPriority.ClipActionSection.findSourceAsset), UsedImplicitly]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FindSourceAsset : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (clips.Count() > 1)
return ActionValidity.Invalid;
if (GetUnderlyingAsset(clips.First()) == null)
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
EditorGUIUtility.PingObject(GetUnderlyingAsset(clips.First()));
return true;
}
private static UnityEngine.Object GetExternalPlayableAsset(TimelineClip clip)
{
if (clip.asset == null)
return null;
if ((clip.asset.hideFlags & HideFlags.HideInHierarchy) != 0)
return null;
return clip.asset;
}
private static UnityEngine.Object GetUnderlyingAsset(TimelineClip clip)
{
var asset = clip.asset as ScriptableObject;
if (asset == null)
return null;
var fields = ObjectReferenceField.FindObjectReferences(asset.GetType());
if (fields.Length == 0)
return GetExternalPlayableAsset(clip);
// Find the first non-null field
foreach (var field in fields)
{
// skip scene refs in asset mode
if (TimelineEditor.inspectedDirector == null && field.isSceneReference)
continue;
var obj = field.Find(asset, TimelineEditor.inspectedDirector);
if (obj != null)
return obj;
}
return GetExternalPlayableAsset(clip);
}
}
class CopyClipsToClipboard : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TimelineClip> clips)
{
TimelineEditor.clipboard.CopyItems(clips.ToItems());
return true;
}
}
}

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using System;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor.Timeline.Actions
{
/// interface indicating an Action class
interface IAction { }
/// extension methods for IActions
static class ActionExtensions
{
const string kActionPostFix = "Action";
public static string GetUndoName(this IAction action)
{
if (action == null)
throw new ArgumentNullException(nameof(action));
var attr = action.GetType().GetCustomAttribute<ApplyDefaultUndoAttribute>(false);
if (attr != null && !string.IsNullOrWhiteSpace(attr.UndoTitle))
return attr.UndoTitle;
return action.GetDisplayName();
}
public static string GetMenuEntryName(this IAction action)
{
var menuAction = action as IMenuName;
if (menuAction != null && !string.IsNullOrWhiteSpace(menuAction.menuName))
return menuAction.menuName;
var attr = action.GetType().GetCustomAttribute<MenuEntryAttribute>(false);
if (attr != null && !string.IsNullOrWhiteSpace(attr.name))
return attr.name;
return action.GetDisplayName();
}
public static string GetDisplayName(this IAction action)
{
if (action == null)
throw new ArgumentNullException(nameof(action));
var attr = action.GetType().GetCustomAttribute<DisplayNameAttribute>(false);
if (attr != null && !string.IsNullOrEmpty(attr.DisplayName))
return attr.DisplayName;
var name = action.GetType().Name;
if (name.EndsWith(kActionPostFix))
return ObjectNames.NicifyVariableName(name.Substring(0, name.Length - kActionPostFix.Length));
return ObjectNames.NicifyVariableName(name);
}
public static bool HasAutoUndo(this IAction action)
{
return action != null && ActionManager.ActionsWithAutoUndo.Contains(action.GetType());
}
public static bool IsChecked(this IAction action)
{
return (action is IMenuChecked menuAction) && menuAction.isChecked;
}
public static bool IsActionActiveInMode(this IAction action, TimelineModes mode)
{
var attr = action.GetType().GetCustomAttribute<ActiveInModeAttribute>(true);
return attr != null && (attr.modes & mode) != 0;
}
public static string GetShortcut(this IAction action)
{
if (action == null)
throw new ArgumentNullException(nameof(action));
var shortcutAttribute = GetShortcutAttributeForAction(action);
var shortCut = shortcutAttribute == null ? string.Empty : shortcutAttribute.GetMenuShortcut();
if (string.IsNullOrWhiteSpace(shortCut))
{
//Check if there is a static method with attribute
var customShortcutMethod = action.GetType().GetMethods().FirstOrDefault(m => m.GetCustomAttribute<TimelineShortcutAttribute>(true) != null);
if (customShortcutMethod != null)
{
var shortcutId = customShortcutMethod.GetCustomAttribute<TimelineShortcutAttribute>(true).identifier;
var shortcut = ShortcutIntegration.instance.directory.FindShortcutEntry(shortcutId);
if (shortcut != null && shortcut.combinations.Any())
shortCut = KeyCombination.SequenceToMenuString(shortcut.combinations);
}
}
return shortCut;
}
static ShortcutAttribute GetShortcutAttributeForAction(this IAction action)
{
if (action == null)
throw new ArgumentNullException(nameof(action));
var shortcutAttributes = action.GetType()
.GetCustomAttributes(typeof(ShortcutAttribute), true)
.Cast<ShortcutAttribute>();
foreach (var shortcutAttribute in shortcutAttributes)
{
if (shortcutAttribute is ShortcutPlatformOverrideAttribute shortcutOverride)
{
if (shortcutOverride.MatchesCurrentPlatform())
return shortcutOverride;
}
else
{
return shortcutAttribute;
}
}
return null;
}
}
}

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using System;
namespace UnityEditor.Timeline
{
interface IMenuChecked
{
bool isChecked { get; }
}
}

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fileFormatVersion: 2
guid: 0939c83f40ef46e584340aa87b3cadfe
timeCreated: 1591130283

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using System;
namespace UnityEditor.Timeline
{
interface IMenuName
{
string menuName { get; }
}
}

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fileFormatVersion: 2
guid: 512ac45650d443f3be59379c2ecbf068
timeCreated: 1591130274

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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Class containing methods to invoke actions.
/// </summary>
public static class Invoker
{
/// <summary>
/// Execute a given action with a context parameter.
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <param name="context">Context for the action.</param>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool Invoke<T>(this ActionContext context) where T : TimelineAction
{
var action = ActionManager.TimelineActions.GetCachedAction<T, TimelineAction>();
return ActionManager.ExecuteTimelineAction(action, context);
}
/// <summary>
/// Execute a given action with tracks
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <param name="tracks">Tracks that the action will act on.</param>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool Invoke<T>(this IEnumerable<TrackAsset> tracks) where T : TrackAction
{
var action = ActionManager.TrackActions.GetCachedAction<T, TrackAction>();
return ActionManager.ExecuteTrackAction(action, tracks);
}
/// <summary>
/// Execute a given action with clips
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <param name="clips">Clips that the action will act on.</param>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool Invoke<T>(this IEnumerable<TimelineClip> clips) where T : ClipAction
{
var action = ActionManager.ClipActions.GetCachedAction<T, ClipAction>();
return ActionManager.ExecuteClipAction(action, clips);
}
/// <summary>
/// Execute a given action with markers
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <param name="markers">Markers that the action will act on.</param>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool Invoke<T>(this IEnumerable<IMarker> markers) where T : MarkerAction
{
var action = ActionManager.MarkerActions.GetCachedAction<T, MarkerAction>();
return ActionManager.ExecuteMarkerAction(action, markers);
}
/// <summary>
/// Execute a given timeline action with the selected clips, tracks and markers.
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool InvokeWithSelected<T>() where T : TimelineAction
{
return Invoke<T>(TimelineEditor.CurrentContext());
}
/// <summary>
/// Execute a given clip action with the selected clips.
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool InvokeWithSelectedClips<T>() where T : ClipAction
{
return Invoke<T>(SelectionManager.SelectedClips());
}
/// <summary>
/// Execute a given track action with the selected tracks.
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool InvokeWithSelectedTracks<T>() where T : TrackAction
{
return Invoke<T>(SelectionManager.SelectedTracks());
}
/// <summary>
/// Execute a given marker action with the selected markers.
/// </summary>
/// <typeparam name="T">Action type to execute.</typeparam>
/// <returns>True if the action has been executed, false otherwise.</returns>
public static bool InvokeWithSelectedMarkers<T>() where T : MarkerAction
{
return Invoke<T>(SelectionManager.SelectedMarkers());
}
}
}

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using System.Collections.Generic;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Base class for a marker action.
/// Inherit from this class to make an action that would react on selected markers after a menu click and/or a key shortcut.
/// </summary>
/// <example>
/// Simple track Action example (with context menu and shortcut support).
/// <code source="../../DocCodeExamples/ActionExamples.cs" region="declare-sampleMarkerAction" title="SampleMarkerAction"/>
/// </example>
/// <remarks>
/// To add an action as a menu item in the Timeline context menu, add <see cref="MenuEntryAttribute"/> on the action class.
/// To make an action to react to a shortcut, use the Shortcut Manager API with <see cref="TimelineShortcutAttribute"/>.
/// <seealso cref="UnityEditor.ShortcutManagement.ShortcutAttribute"/>
/// </remarks>
[ActiveInMode(TimelineModes.Default)]
public abstract class MarkerAction : IAction
{
/// <summary>
/// Execute the action.
/// </summary>
/// <param name="markers">Markers that will be used for the action. </param>
/// <returns>true if the action has been executed. false otherwise</returns>
public abstract bool Execute(IEnumerable<IMarker> markers);
/// <summary>
/// Defines the validity of an Action for a given set of markers.
/// </summary>
/// <param name="markers">Markers that will be used for the action. </param>
/// <returns>The validity of the set of markers.</returns>
public abstract ActionValidity Validate(IEnumerable<IMarker> markers);
}
}

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using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[UsedImplicitly]
class CopyMarkersToClipboard : MarkerAction
{
public override ActionValidity Validate(IEnumerable<IMarker> markers) => ActionValidity.Valid;
public override bool Execute(IEnumerable<IMarker> markers)
{
TimelineEditor.clipboard.CopyItems(markers.ToItems());
return true;
}
}
}

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namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Indicates the validity of an action for a given data set.
/// </summary>
public enum ActionValidity
{
/// <summary>
/// Action is valid in the provided context.
/// If the action is linked to a menu item, the menu item will be visible.
/// </summary>
Valid,
/// <summary>
/// Action is not applicable in the current context.
/// If the action is linked to a menu item, the menu item will not be shown.
/// </summary>
NotApplicable,
/// <summary>
/// Action is not valid in the current context.
/// If the action is linked to a menu item, the menu item will be shown but grayed out.
/// </summary>
Invalid
}
struct MenuActionItem
{
public string category;
public string entryName;
public string shortCut;
public int priority;
public bool isActiveInMode;
public ActionValidity state;
public bool isChecked;
public GenericMenu.MenuFunction callback;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
static class SequencerContextMenu
{
static class Styles
{
public static readonly string addItemFromAssetTemplate = L10n.Tr("Add {0} From {1}");
public static readonly string addSingleItemFromAssetTemplate = L10n.Tr("Add From {1}");
public static readonly string addItemTemplate = L10n.Tr("Add {0}");
public static readonly string typeSelectorTemplate = L10n.Tr("Select {0}");
public static readonly string trackGroup = L10n.Tr("Track Group");
public static readonly string trackSubGroup = L10n.Tr("Track Sub-Group");
public static readonly string addTrackLayer = L10n.Tr("Add Layer");
public static readonly string layerName = L10n.Tr("Layer {0}");
}
public static void ShowNewTracksContextMenu(ICollection<TrackAsset> tracks, WindowState state)
{
var menu = new GenericMenu();
List<MenuActionItem> items = new List<MenuActionItem>(100);
BuildNewTracksContextMenu(items, tracks, state);
ActionManager.BuildMenu(menu, items);
menu.ShowAsContext();
}
public static void ShowNewTracksContextMenu(ICollection<TrackAsset> tracks, WindowState state, Rect rect)
{
var menu = new GenericMenu();
List<MenuActionItem> items = new List<MenuActionItem>(100);
BuildNewTracksContextMenu(items, tracks, state);
ActionManager.BuildMenu(menu, items);
menu.DropDown(rect);
}
public static void ShowTrackContextMenu(Vector2? mousePosition)
{
var items = new List<MenuActionItem>();
var menu = new GenericMenu();
BuildTrackContextMenu(items, mousePosition);
ActionManager.BuildMenu(menu, items);
menu.ShowAsContext();
}
public static void ShowItemContextMenu(Vector2 mousePosition)
{
var menu = new GenericMenu();
var items = new List<MenuActionItem>();
BuildItemContextMenu(items, mousePosition);
ActionManager.BuildMenu(menu, items);
menu.ShowAsContext();
}
public static void BuildItemContextMenu(List<MenuActionItem> items, Vector2 mousePosition)
{
ActionManager.GetMenuEntries(ActionManager.TimelineActions, mousePosition, items);
ActionManager.GetMenuEntries(ActionManager.ClipActions, items);
ActionManager.GetMenuEntries(ActionManager.MarkerActions, items);
var clips = TimelineEditor.selectedClips;
if (clips.Length > 0)
AddMarkerMenuCommands(items, clips.Select(c => c.GetParentTrack()).Distinct().ToList(), TimelineHelpers.GetCandidateTime(mousePosition));
}
public static void BuildNewTracksContextMenu(List<MenuActionItem> menuItems, ICollection<TrackAsset> parentTracks, WindowState state, string format = null)
{
if (parentTracks == null)
parentTracks = new TrackAsset[0];
if (string.IsNullOrEmpty(format))
format = "{0}";
// Add Group or SubGroup
var title = string.Format(format, parentTracks.Any(t => t != null) ? Styles.trackSubGroup : Styles.trackGroup);
var menuState = ActionValidity.Valid;
if (state.editSequence.isReadOnly)
menuState = ActionValidity.Invalid;
if (parentTracks.Any() && parentTracks.Any(t => t != null && t.lockedInHierarchy))
menuState = ActionValidity.Invalid;
GenericMenu.MenuFunction command = () =>
{
SelectionManager.Clear();
if (parentTracks.Count == 0)
Selection.Add(TimelineHelpers.CreateTrack<GroupTrack>(null, title));
foreach (var parentTrack in parentTracks)
Selection.Add(TimelineHelpers.CreateTrack<GroupTrack>(parentTrack, title));
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
};
menuItems.Add(
new MenuActionItem()
{
category = string.Empty,
entryName = title,
isActiveInMode = true,
priority = MenuPriority.AddItem.addGroup,
state = menuState,
isChecked = false,
callback = command
}
);
var allTypes = TypeUtility.AllTrackTypes().Where(x => x != typeof(GroupTrack) && !TypeUtility.IsHiddenInMenu(x)).ToList();
int builtInPriority = MenuPriority.AddItem.addTrack;
int customPriority = MenuPriority.AddItem.addCustomTrack;
foreach (var trackType in allTypes)
{
var trackItemType = trackType;
command = () =>
{
SelectionManager.Clear();
if (parentTracks.Count == 0)
SelectionManager.Add(TimelineHelpers.CreateTrack((Type)trackItemType, null));
foreach (var parentTrack in parentTracks)
SelectionManager.Add(TimelineHelpers.CreateTrack((Type)trackItemType, parentTrack));
};
menuItems.Add(
new MenuActionItem()
{
category = TimelineHelpers.GetTrackCategoryName(trackType),
entryName = string.Format(format, TimelineHelpers.GetTrackMenuName(trackItemType)),
isActiveInMode = true,
priority = TypeUtility.IsBuiltIn(trackType) ? builtInPriority++ : customPriority++,
state = menuState,
callback = command
}
);
}
}
public static void BuildTrackContextMenu(List<MenuActionItem> items, Vector2? mousePosition)
{
var tracks = SelectionManager.SelectedTracks().ToArray();
if (tracks.Length == 0)
return;
ActionManager.GetMenuEntries(ActionManager.TimelineActions, mousePosition, items);
ActionManager.GetMenuEntries(ActionManager.TrackActions, items);
AddLayeredTrackCommands(items, tracks);
var first = tracks.First().GetType();
var allTheSame = tracks.All(t => t.GetType() == first);
if (allTheSame)
{
if (first != typeof(GroupTrack))
{
var candidateTime = TimelineHelpers.GetCandidateTime(mousePosition, tracks);
AddClipMenuCommands(items, tracks, candidateTime);
AddMarkerMenuCommands(items, tracks, candidateTime);
}
else
{
BuildNewTracksContextMenu(items, tracks, TimelineWindow.instance.state, Styles.addItemTemplate);
}
}
}
static void AddLayeredTrackCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks)
{
if (tracks.Count == 0)
return;
var layeredType = tracks.First().GetType();
// animation tracks have a special menu.
if (layeredType == typeof(AnimationTrack))
return;
// must implement ILayerable
if (!typeof(UnityEngine.Timeline.ILayerable).IsAssignableFrom(layeredType))
return;
if (tracks.Any(t => t.GetType() != layeredType))
return;
// only supported on the master track no nesting.
if (tracks.Any(t => t.isSubTrack))
return;
var enabled = tracks.All(t => t != null && !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
int priority = MenuPriority.AddTrackMenu.addLayerTrack;
GenericMenu.MenuFunction menuCallback = () =>
{
foreach (var track in tracks)
TimelineHelpers.CreateTrack(layeredType, track, string.Format(Styles.layerName, track.GetChildTracks().Count() + 1));
};
var entryName = Styles.addTrackLayer;
menuItems.Add(
new MenuActionItem()
{
category = string.Empty,
entryName = entryName,
isActiveInMode = true,
priority = priority++,
state = enabled ? ActionValidity.Valid : ActionValidity.Invalid,
callback = menuCallback
}
);
}
static void AddClipMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, double candidateTime)
{
if (!tracks.Any())
return;
var trackAsset = tracks.First();
var trackType = trackAsset.GetType();
if (tracks.Any(t => t.GetType() != trackType))
return;
var enabled = tracks.All(t => t != null && !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
var assetTypes = TypeUtility.GetPlayableAssetsHandledByTrack(trackType);
var visibleAssetTypes = TypeUtility.GetVisiblePlayableAssetsHandledByTrack(trackType);
// skips the name if there is only a single type
var commandNameTemplate = assetTypes.Count() == 1 ? Styles.addSingleItemFromAssetTemplate : Styles.addItemFromAssetTemplate;
int builtInPriority = MenuPriority.AddItem.addClip;
int customPriority = MenuPriority.AddItem.addCustomClip;
foreach (var assetType in assetTypes)
{
var assetItemType = assetType;
var category = TimelineHelpers.GetItemCategoryName(assetType);
Action<Object> onObjectChanged = obj =>
{
if (obj != null)
{
foreach (var t in tracks)
{
TimelineHelpers.CreateClipOnTrack(assetItemType, obj, t, candidateTime);
}
}
};
foreach (var objectReference in TypeUtility.ObjectReferencesForType(assetType))
{
var isSceneReference = objectReference.isSceneReference;
var dataType = objectReference.type;
GenericMenu.MenuFunction menuCallback = () =>
{
ObjectSelector.get.Show(null, dataType, null, isSceneReference, null, (obj) => onObjectChanged(obj), null);
ObjectSelector.get.titleContent = EditorGUIUtility.TrTextContent(string.Format(Styles.typeSelectorTemplate, TypeUtility.GetDisplayName(dataType)));
};
menuItems.Add(
new MenuActionItem()
{
category = category,
entryName = string.Format(commandNameTemplate, TypeUtility.GetDisplayName(assetType), TypeUtility.GetDisplayName(objectReference.type)),
isActiveInMode = true,
priority = TypeUtility.IsBuiltIn(assetType) ? builtInPriority++ : customPriority++,
state = enabled ? ActionValidity.Valid : ActionValidity.Invalid,
callback = menuCallback
}
);
}
}
foreach (var assetType in visibleAssetTypes)
{
var assetItemType = assetType;
var category = TimelineHelpers.GetItemCategoryName(assetType);
var commandName = string.Format(Styles.addItemTemplate, TypeUtility.GetDisplayName(assetType));
GenericMenu.MenuFunction command = () =>
{
foreach (var t in tracks)
{
TimelineHelpers.CreateClipOnTrack(assetItemType, t, candidateTime);
}
};
menuItems.Add(
new MenuActionItem()
{
category = category,
entryName = commandName,
isActiveInMode = true,
priority = TypeUtility.IsBuiltIn(assetItemType) ? builtInPriority++ : customPriority++,
state = enabled ? ActionValidity.Valid : ActionValidity.Invalid,
callback = command
}
);
}
}
static void AddMarkerMenuCommands(List<MenuActionItem> menu, IEnumerable<Type> markerTypes, Action<Type, Object> addMarkerCommand, bool enabled)
{
int builtInPriority = MenuPriority.AddItem.addMarker;
int customPriority = MenuPriority.AddItem.addCustomMarker;
foreach (var markerType in markerTypes)
{
var markerItemType = markerType;
string category = TimelineHelpers.GetItemCategoryName(markerItemType);
menu.Add(
new MenuActionItem()
{
category = category,
entryName = string.Format(Styles.addItemTemplate, TypeUtility.GetDisplayName(markerType)),
isActiveInMode = true,
priority = TypeUtility.IsBuiltIn(markerType) ? builtInPriority++ : customPriority++,
state = enabled ? ActionValidity.Valid : ActionValidity.Invalid,
callback = () => addMarkerCommand(markerItemType, null)
}
);
foreach (var objectReference in TypeUtility.ObjectReferencesForType(markerType))
{
var isSceneReference = objectReference.isSceneReference;
GenericMenu.MenuFunction menuCallback = () =>
{
Type assetDataType = objectReference.type;
ObjectSelector.get.titleContent = EditorGUIUtility.TrTextContent(string.Format(Styles.typeSelectorTemplate, TypeUtility.GetDisplayName(assetDataType)));
ObjectSelector.get.Show(null, assetDataType, null, isSceneReference, null, obj =>
{
if (obj != null)
addMarkerCommand(markerItemType, obj);
}, null);
};
menu.Add(
new MenuActionItem
{
category = TimelineHelpers.GetItemCategoryName(markerItemType),
entryName = string.Format(Styles.addItemFromAssetTemplate, TypeUtility.GetDisplayName(markerType), TypeUtility.GetDisplayName(objectReference.type)),
isActiveInMode = true,
priority = TypeUtility.IsBuiltIn(markerType) ? builtInPriority++ : customPriority++,
state = enabled ? ActionValidity.Valid : ActionValidity.Invalid,
callback = menuCallback
}
);
}
}
}
static void AddMarkerMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, double candidateTime)
{
if (tracks.Count == 0)
return;
var enabled = tracks.All(t => !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
var addMarkerCommand = new Action<Type, Object>((type, obj) => AddMarkersCallback(tracks, type, candidateTime, obj));
AddMarkerMenuCommands(menuItems, tracks, addMarkerCommand, enabled);
}
static void AddMarkerMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, Action<Type, Object> command, bool enabled)
{
var markerTypes = TypeUtility.GetBuiltInMarkerTypes().Union(TypeUtility.GetUserMarkerTypes());
if (tracks != null)
markerTypes = markerTypes.Where(x => tracks.All(track => (track == null) || TypeUtility.DoesTrackSupportMarkerType(track, x))); // null track indicates marker track to be created
AddMarkerMenuCommands(menuItems, markerTypes, command, enabled);
}
static void AddMarkersCallback(ICollection<TrackAsset> targets, Type markerType, double time, Object obj)
{
SelectionManager.Clear();
foreach (var target in targets)
{
var marker = TimelineHelpers.CreateMarkerOnTrack(markerType, obj, target, time);
SelectionManager.Add(marker);
}
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
}
}
}

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namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Base class for a timeline action.
/// Inherit from this class to make an action on a timeline after a menu click and/or a key shortcut.
/// </summary>
/// <remarks>
/// To add an action as a menu item in the Timeline context menu, add <see cref="MenuEntryAttribute"/> on the action class.
/// To make an action to react to a shortcut, use the Shortcut Manager API with <see cref="TimelineShortcutAttribute"/>.
/// <seealso cref="UnityEditor.ShortcutManagement.ShortcutAttribute"/>
/// <seealso cref="ActiveInModeAttribute"/>
/// </remarks>
/// <example>
/// Simple Timeline Action example (with context menu and shortcut support).
/// <code source="../../DocCodeExamples/ActionExamples.cs" region="declare-sampleTimelineAction" title="SampleTimelineAction"/>
/// </example>
[ActiveInMode(TimelineModes.Default)]
public abstract class TimelineAction : IAction
{
/// <summary>
/// Execute the action.
/// </summary>
/// <param name="context">Context for the action.</param>
/// <returns>true if the action has been executed. false otherwise</returns>
public abstract bool Execute(ActionContext context);
/// <summary>
/// Defines the validity of an Action based on the context.
/// </summary>
/// <param name="context">Context for the action.</param>
/// <returns>Visual state of the menu for the action.</returns>
public abstract ActionValidity Validate(ActionContext context);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[MenuEntry("Copy", MenuPriority.TimelineActionSection.copy)]
[Shortcut("Main Menu/Edit/Copy", EventCommandNames.Copy)]
class CopyAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
if (SelectionManager.Count() == 0)
return ActionValidity.NotApplicable;
if (context.tracks.ContainsTimelineMarkerTrack(context.timeline))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(ActionContext context)
{
TimelineEditor.clipboard.Clear();
var clips = context.clips;
if (clips.Any())
{
clips.Invoke<CopyClipsToClipboard>();
}
var markers = context.markers;
if (markers.Any())
{
markers.Invoke<CopyMarkersToClipboard>();
}
var tracks = context.tracks;
if (tracks.Any())
{
CopyTracksToClipboard.Do(tracks.ToArray());
}
return true;
}
}
[MenuEntry("Paste", MenuPriority.TimelineActionSection.paste)]
[Shortcut("Main Menu/Edit/Paste", EventCommandNames.Paste)]
class PasteAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
return CanPaste(context.invocationTime) ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(ActionContext context)
{
if (!CanPaste(context.invocationTime))
return false;
PasteItems(context.invocationTime);
PasteTracks();
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
static bool CanPaste(double? invocationTime)
{
var copiedItems = TimelineEditor.clipboard.GetCopiedItems().ToList();
if (!copiedItems.Any())
return TimelineEditor.clipboard.GetTracks().Any();
return CanPasteItems(copiedItems, invocationTime);
}
static bool CanPasteItems(ICollection<ItemsPerTrack> itemsGroups, double? invocationTime)
{
var hasItemsCopiedFromMultipleTracks = itemsGroups.Count > 1;
var allItemsCopiedFromCurrentAsset = itemsGroups.All(x => x.targetTrack.timelineAsset == TimelineEditor.inspectedAsset);
var hasUsedShortcut = invocationTime == null;
var anySourceLocked = itemsGroups.Any(x => x.targetTrack != null && x.targetTrack.lockedInHierarchy);
var targetTrack = GetPickedTrack();
if (targetTrack == null)
targetTrack = SelectionManager.SelectedTracks().FirstOrDefault();
//do not paste if the user copied items from another timeline
//if the copied items comes from > 1 track (since we do not know where to paste the copied items)
//or if a keyboard shortcut was used (since the user will not see the paste result)
if (!allItemsCopiedFromCurrentAsset)
{
var isSelectedTrackInCurrentAsset = targetTrack != null && targetTrack.timelineAsset == TimelineEditor.inspectedAsset;
if (hasItemsCopiedFromMultipleTracks || (hasUsedShortcut && !isSelectedTrackInCurrentAsset))
return false;
}
// pasting to items to their source track, if items from multiple tracks are selected
// and no track is in the selection items will each be pasted to their respective track.
if (targetTrack == null || itemsGroups.All(x => x.targetTrack == targetTrack))
return !anySourceLocked;
if (hasItemsCopiedFromMultipleTracks)
{
//do not paste if the track which received the paste action does not contain a copied clip
return !anySourceLocked && itemsGroups.Select(x => x.targetTrack).Contains(targetTrack);
}
var copiedItems = itemsGroups.SelectMany(i => i.items);
return IsTrackValidForItems(targetTrack, copiedItems);
}
static void PasteItems(double? invocationTime)
{
var copiedItems = TimelineEditor.clipboard.GetCopiedItems().ToList();
var numberOfUniqueParentsInClipboard = copiedItems.Count();
if (numberOfUniqueParentsInClipboard == 0) return;
List<ITimelineItem> newItems;
//if the copied items were on a single parent, then use the mouse position to get the parent OR the original parent
if (numberOfUniqueParentsInClipboard == 1)
{
var itemsGroup = copiedItems.First();
TrackAsset target = null;
if (invocationTime.HasValue)
target = GetPickedTrack();
if (target == null)
target = FindSuitableParentForSingleTrackPasteWithoutMouse(itemsGroup);
var candidateTime = invocationTime ?? TimelineHelpers.GetCandidateTime(null, target);
newItems = TimelineHelpers.DuplicateItemsUsingCurrentEditMode(TimelineEditor.clipboard.exposedPropertyTable, TimelineEditor.inspectedDirector, itemsGroup, target, candidateTime, "Paste Items").ToList();
}
//if copied items were on multiple parents, then the destination parents are the same as the original parents
else
{
var time = invocationTime ?? TimelineHelpers.GetCandidateTime(null, copiedItems.Select(c => c.targetTrack).ToArray());
newItems = TimelineHelpers.DuplicateItemsUsingCurrentEditMode(TimelineEditor.clipboard.exposedPropertyTable, TimelineEditor.inspectedDirector, copiedItems, time, "Paste Items").ToList();
}
TimelineHelpers.FrameItems(newItems);
SelectionManager.RemoveTimelineSelection();
foreach (var item in newItems)
{
SelectionManager.Add(item);
}
}
static TrackAsset FindSuitableParentForSingleTrackPasteWithoutMouse(ItemsPerTrack itemsGroup)
{
var groupParent = itemsGroup.targetTrack; //set a main parent in the clipboard
var selectedTracks = SelectionManager.SelectedTracks();
if (selectedTracks.Contains(groupParent))
{
return groupParent;
}
//find a selected track suitable for all items
var itemsToPaste = itemsGroup.items;
var compatibleTrack = selectedTracks.FirstOrDefault(t => IsTrackValidForItems(t, itemsToPaste));
return compatibleTrack != null ? compatibleTrack : groupParent;
}
static bool IsTrackValidForItems(TrackAsset track, IEnumerable<ITimelineItem> items)
{
if (track == null || track.lockedInHierarchy) return false;
return items.All(i => i.IsCompatibleWithTrack(track));
}
static TrackAsset GetPickedTrack()
{
if (PickerUtils.pickedElements == null)
return null;
var rowGUI = PickerUtils.pickedElements.OfType<IRowGUI>().FirstOrDefault();
if (rowGUI != null)
return rowGUI.asset;
return null;
}
static void PasteTracks()
{
var trackData = TimelineEditor.clipboard.GetTracks().ToList();
if (trackData.Any())
{
SelectionManager.RemoveTimelineSelection();
}
foreach (var track in trackData)
{
var newTrack = track.item.Duplicate(TimelineEditor.clipboard.exposedPropertyTable, TimelineEditor.inspectedDirector, TimelineEditor.inspectedAsset);
var newTracks = newTrack.GetFlattenedChildTracks().Append(newTrack);
var bindingIt = track.bindings.GetEnumerator();
var newTrackIt = newTracks.GetEnumerator();
while (bindingIt.MoveNext() && newTrackIt.MoveNext())
{
if (bindingIt.Current != null)
BindingUtility.Bind(TimelineEditor.inspectedDirector, newTrackIt.Current, bindingIt.Current);
}
SelectionManager.Add(newTrack);
foreach (var childTrack in newTrack.GetFlattenedChildTracks())
{
SelectionManager.Add(childTrack);
}
if (track.parent != null && track.parent.timelineAsset == TimelineEditor.inspectedAsset)
{
TrackExtensions.ReparentTracks(new List<TrackAsset> { newTrack }, track.parent, track.item);
}
}
}
}
[MenuEntry("Duplicate", MenuPriority.TimelineActionSection.duplicate)]
[Shortcut("Main Menu/Edit/Duplicate", EventCommandNames.Duplicate)]
class DuplicateAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
IEnumerable<TrackAsset> tracks = context.tracks.RemoveTimelineMarkerTrackFromList(context.timeline);
return context.clips.Any() || tracks.Any() || context.markers.Any() ? ActionValidity.Valid : ActionValidity.NotApplicable;
}
public bool Execute(Func<ITimelineItem, ITimelineItem, double> gapBetweenItems)
{
return Execute(TimelineEditor.CurrentContext(), gapBetweenItems);
}
public override bool Execute(ActionContext context)
{
return Execute(context, (item1, item2) => ItemsUtils.TimeGapBetweenItems(item1, item2));
}
internal bool Execute(ActionContext context, Func<ITimelineItem, ITimelineItem, double> gapBetweenItems)
{
List<ITimelineItem> items = new List<ITimelineItem>();
items.AddRange(context.clips.Select(p => p.ToItem()));
items.AddRange(context.markers.Select(p => p.ToItem()));
List<ItemsPerTrack> selectedItems = items.ToItemsPerTrack().ToList();
if (selectedItems.Any())
{
var requestedTime = CalculateDuplicateTime(selectedItems, gapBetweenItems);
var duplicatedItems = TimelineHelpers.DuplicateItemsUsingCurrentEditMode(TimelineEditor.inspectedDirector, TimelineEditor.inspectedDirector, selectedItems, requestedTime, "Duplicate Items");
TimelineHelpers.FrameItems(duplicatedItems);
SelectionManager.RemoveTimelineSelection();
foreach (var item in duplicatedItems)
SelectionManager.Add(item);
}
var tracks = context.tracks.ToArray();
if (tracks.Length > 0)
tracks.Invoke<DuplicateTracks>();
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
static double CalculateDuplicateTime(IEnumerable<ItemsPerTrack> duplicatedItems, Func<ITimelineItem, ITimelineItem, double> gapBetweenItems)
{
//Find the end time of the rightmost item
var itemsOnTracks = duplicatedItems.SelectMany(i => i.targetTrack.GetItems()).ToList();
var time = itemsOnTracks.Max(i => i.end);
//From all the duplicated items, select the leftmost items
var firstDuplicatedItems = duplicatedItems.Select(i => i.leftMostItem);
var leftMostDuplicatedItems = firstDuplicatedItems.OrderBy(i => i.start).GroupBy(i => i.start).FirstOrDefault();
if (leftMostDuplicatedItems == null) return 0.0;
foreach (var leftMostItem in leftMostDuplicatedItems)
{
var siblings = leftMostItem.parentTrack.GetItems();
var rightMostSiblings = siblings.OrderByDescending(i => i.end).GroupBy(i => i.end).FirstOrDefault();
if (rightMostSiblings == null) continue;
foreach (var sibling in rightMostSiblings)
time = Math.Max(time, sibling.end + gapBetweenItems(leftMostItem, sibling));
}
return time;
}
}
[MenuEntry("Delete", MenuPriority.TimelineActionSection.delete)]
[Shortcut("Main Menu/Edit/Delete", EventCommandNames.Delete)]
[ShortcutPlatformOverride(RuntimePlatform.OSXEditor, KeyCode.Backspace, ShortcutModifiers.Action)]
[ActiveInMode(TimelineModes.Default)]
class DeleteAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
return CanDelete(context) ? ActionValidity.Valid : ActionValidity.Invalid;
}
static bool CanDelete(ActionContext context)
{
if (TimelineWindow.instance.state.editSequence.isReadOnly)
return false;
if (context.tracks.ContainsTimelineMarkerTrack(context.timeline))
return false;
// All() returns true when empty
return context.tracks.All(x => !x.lockedInHierarchy) &&
context.clips.All(x => x.GetParentTrack() == null || !x.GetParentTrack().lockedInHierarchy) &&
context.markers.All(x => x.parent == null || !x.parent.lockedInHierarchy);
}
public override bool Execute(ActionContext context)
{
if (!CanDelete(context))
return false;
var selectedItems = context.clips.Select(p => p.ToItem()).ToList();
selectedItems.AddRange(context.markers.Select(p => p.ToItem()));
DeleteItems(selectedItems);
if (context.tracks.Any() && SelectionManager.GetCurrentInlineEditorCurve() == null)
context.tracks.Invoke<DeleteTracks>();
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return selectedItems.Any() || context.tracks.Any();
}
internal static void DeleteItems(IEnumerable<ITimelineItem> items)
{
var tracks = items.GroupBy(c => c.parentTrack);
foreach (var track in tracks)
TimelineUndo.PushUndo(track.Key, L10n.Tr("Delete Items"));
TimelineAnimationUtilities.UnlinkAnimationWindowFromClips(items.OfType<ClipItem>().Select(i => i.clip));
EditMode.PrepareItemsDelete(ItemsUtils.ToItemsPerTrack(items));
EditModeUtils.Delete(items);
SelectionManager.RemoveAllClips();
}
}
[MenuEntry("Match Content", MenuPriority.TimelineActionSection.matchContent)]
[Shortcut(Shortcuts.Timeline.matchContent)]
class MatchContent : TimelineAction
{
public override ActionValidity Validate(ActionContext actionContext)
{
var clips = actionContext.clips;
if (!clips.Any())
return ActionValidity.NotApplicable;
return clips.Any(TimelineHelpers.HasUsableAssetDuration)
? ActionValidity.Valid
: ActionValidity.Invalid;
}
public override bool Execute(ActionContext actionContext)
{
var clips = actionContext.clips;
return clips.Any() && ClipModifier.MatchContent(clips);
}
}
[Shortcut(Shortcuts.Timeline.play)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class PlayTimelineAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
var currentState = TimelineEditor.state.playing;
TimelineEditor.state.SetPlaying(!currentState);
return true;
}
}
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectAllAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
// otherwise select all tracks.
SelectionManager.Clear();
TimelineWindow.instance.allTracks.ForEach(x => SelectionManager.Add(x.track));
return true;
}
}
[Shortcut(Shortcuts.Timeline.previousFrame)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class PreviousFrameAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
if (TimelineEditor.inspectedAsset == null)
return false;
TimelineEditor.inspectedSequenceTime = TimeUtility.PreviousFrameTime(TimelineEditor.inspectedSequenceTime, TimelineEditor.inspectedAsset.editorSettings.frameRate);
return true;
}
}
[Shortcut(Shortcuts.Timeline.nextFrame)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class NextFrameAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
if (TimelineEditor.inspectedAsset == null)
return false;
TimelineEditor.inspectedSequenceTime = TimeUtility.NextFrameTime(TimelineEditor.inspectedSequenceTime, TimelineEditor.inspectedAsset.editorSettings.frameRate);
return true;
}
}
[Shortcut(Shortcuts.Timeline.frameAll)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FrameAllAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
if (context.timeline != null && !context.timeline.flattenedTracks.Any())
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(ActionContext actionContext)
{
var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
if (FrameSelectedAction.ShouldHandleInlineCurve(inlineCurveEditor))
{
FrameSelectedAction.FrameInlineCurves(inlineCurveEditor, false);
return true;
}
if (TimelineWindow.instance.state.IsCurrentEditingASequencerTextField())
return false;
var visibleTracks = TimelineWindow.instance.treeView.visibleTracks.ToList();
if (TimelineEditor.inspectedAsset != null && TimelineEditor.inspectedAsset.markerTrack != null)
visibleTracks.Add(TimelineEditor.inspectedAsset.markerTrack);
if (visibleTracks.Count == 0)
return false;
var startTime = float.MaxValue;
var endTime = float.MinValue;
foreach (var t in visibleTracks)
{
if (t == null)
continue;
// time range based on track's curves and clips.
double trackStart, trackEnd, trackDuration;
t.GetSequenceTime(out trackStart, out trackDuration);
trackEnd = trackStart + trackDuration;
// take track's markers into account
double itemsStart, itemsEnd;
ItemsUtils.GetItemRange(t, out itemsStart, out itemsEnd);
startTime = Mathf.Min(startTime, (float)trackStart, (float)itemsStart);
endTime = Mathf.Max(endTime, (float)(trackEnd), (float)itemsEnd);
}
FrameSelectedAction.FrameRange(startTime, endTime);
return true;
}
}
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FrameSelectedAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public static void FrameRange(float startTime, float endTime)
{
if (startTime > endTime)
{
return;
}
var halfDuration = endTime - Math.Max(0.0f, startTime);
if (halfDuration > 0.0f)
{
TimelineEditor.visibleTimeRange = new Vector2(Mathf.Max(0.0f, startTime - (halfDuration * 0.1f)), endTime + (halfDuration * 0.1f));
}
else
{
// start == end
// keep the zoom level constant, only pan the time area to center the item
var currentRange = TimelineEditor.visibleTimeRange.y - TimelineEditor.visibleTimeRange.x;
TimelineEditor.visibleTimeRange = new Vector2(startTime - currentRange / 2, startTime + currentRange / 2);
}
TimelineZoomManipulator.InvalidateWheelZoom();
TimelineEditor.Refresh(RefreshReason.SceneNeedsUpdate);
}
public override bool Execute(ActionContext actionContext)
{
var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
if (ShouldHandleInlineCurve(inlineCurveEditor))
{
FrameInlineCurves(inlineCurveEditor, true);
return true;
}
if (TimelineWindow.instance.state.IsCurrentEditingASequencerTextField())
return false;
if (SelectionManager.Count() == 0)
{
actionContext.Invoke<FrameAllAction>();
return true;
}
var startTime = float.MaxValue;
var endTime = float.MinValue;
var clips = actionContext.clips.Select(ItemToItemGui.GetGuiForClip);
var markers = actionContext.markers;
if (!clips.Any() && !markers.Any())
return false;
foreach (var c in clips)
{
startTime = Mathf.Min(startTime, (float)c.clip.start);
endTime = Mathf.Max(endTime, (float)c.clip.end);
if (c.clipCurveEditor != null)
{
c.clipCurveEditor.FrameClip();
}
}
foreach (var marker in markers)
{
startTime = Mathf.Min(startTime, (float)marker.time);
endTime = Mathf.Max(endTime, (float)marker.time);
}
FrameRange(startTime, endTime);
return true;
}
public static bool ShouldHandleInlineCurve(IClipCurveEditorOwner curveEditorOwner)
{
return curveEditorOwner?.clipCurveEditor != null &&
curveEditorOwner.inlineCurvesSelected &&
curveEditorOwner.owner != null &&
curveEditorOwner.owner.GetShowInlineCurves();
}
public static void FrameInlineCurves(IClipCurveEditorOwner curveEditorOwner, bool selectionOnly)
{
var curveEditor = curveEditorOwner.clipCurveEditor.curveEditor;
var frameBounds = selectionOnly ? curveEditor.GetSelectionBounds() : curveEditor.GetClipBounds();
var clipGUI = curveEditorOwner as TimelineClipGUI;
var areaOffset = 0.0f;
if (clipGUI != null)
{
areaOffset = (float)Math.Max(0.0, clipGUI.clip.FromLocalTimeUnbound(0.0));
var timeScale = (float)clipGUI.clip.timeScale; // Note: The getter for clip.timeScale is guaranteed to never be zero.
// Apply scaling
var newMin = frameBounds.min.x / timeScale;
var newMax = (frameBounds.max.x - frameBounds.min.x) / timeScale + newMin;
frameBounds.SetMinMax(
new Vector3(newMin, frameBounds.min.y, frameBounds.min.z),
new Vector3(newMax, frameBounds.max.y, frameBounds.max.z));
}
curveEditor.Frame(frameBounds, true, true);
var area = curveEditor.shownAreaInsideMargins;
area.x += areaOffset;
var curveStart = curveEditorOwner.clipCurveEditor.dataSource.start;
FrameRange(curveStart + frameBounds.min.x, curveStart + frameBounds.max.x);
}
}
[Shortcut(Shortcuts.Timeline.previousKey)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class PrevKeyAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
if (TimelineEditor.inspectedAsset == null)
return false;
var keyTraverser = new Utilities.KeyTraverser(TimelineEditor.inspectedAsset, 0.01f / (float)TimelineEditor.inspectedAsset.editorSettings.frameRate);
var time = keyTraverser.GetPrevKey((float)TimelineEditor.inspectedSequenceTime, TimelineWindow.instance.state.dirtyStamp);
if (time != TimelineEditor.inspectedSequenceTime)
{
TimelineEditor.inspectedSequenceTime = time;
}
return true;
}
}
[Shortcut(Shortcuts.Timeline.nextKey)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class NextKeyAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
if (TimelineEditor.inspectedAsset == null)
return false;
var keyTraverser = new Utilities.KeyTraverser(TimelineEditor.inspectedAsset, 0.01f / (float)TimelineEditor.inspectedAsset.editorSettings.frameRate);
var time = keyTraverser.GetNextKey((float)TimelineEditor.inspectedSequenceTime, TimelineWindow.instance.state.dirtyStamp);
if (time != TimelineEditor.inspectedSequenceTime)
{
TimelineEditor.inspectedSequenceTime = time;
}
return true;
}
}
[Shortcut(Shortcuts.Timeline.goToStart)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class GotoStartAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
TimelineEditor.inspectedSequenceTime = 0.0f;
TimelineWindow.instance.state.EnsurePlayHeadIsVisible();
return true;
}
}
[Shortcut(Shortcuts.Timeline.goToEnd)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class GotoEndAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
TimelineEditor.inspectedSequenceTime = TimelineWindow.instance.state.editSequence.duration;
TimelineWindow.instance.state.EnsurePlayHeadIsVisible();
return true;
}
}
[Shortcut(Shortcuts.Timeline.zoomIn)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ZoomIn : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
TimelineZoomManipulator.Instance.DoZoom(1.15f);
return true;
}
}
[Shortcut(Shortcuts.Timeline.zoomOut)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ZoomOut : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
TimelineZoomManipulator.Instance.DoZoom(0.85f);
return true;
}
}
[Shortcut(Shortcuts.Timeline.navigateLeft)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class NavigateLeft : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.NavigateLeft(actionContext.tracks);
}
}
[Shortcut(Shortcuts.Timeline.navigateRight)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class NavigateRight : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.NavigateRight(actionContext.tracks);
}
}
[Shortcut(Shortcuts.Timeline.toggleCollapseTrack)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ToggleCollapseGroup : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.ToggleCollapseGroup(actionContext.tracks);
}
}
[Shortcut(Shortcuts.Timeline.selectLeftItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectLeftClip : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
// Switches to track header if no left track exists
return KeyboardNavigation.SelectLeftItem();
}
}
[Shortcut(Shortcuts.Timeline.selectRightItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectRightClip : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectRightItem();
}
}
[Shortcut(Shortcuts.Timeline.selectUpItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectUpClip : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectUpItem();
}
}
[Shortcut(Shortcuts.Timeline.selectUpTrack)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectUpTrack : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectUpTrack();
}
}
[Shortcut(Shortcuts.Timeline.selectDownItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectDownClip : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectDownItem();
}
}
[Shortcut(Shortcuts.Timeline.selectDownTrack)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectDownTrack : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
if (!KeyboardNavigation.ClipAreaActive() && !KeyboardNavigation.TrackHeadActive())
return KeyboardNavigation.FocusFirstVisibleItem();
else
return KeyboardNavigation.SelectDownTrack();
}
}
[Shortcut(Shortcuts.Timeline.multiSelectLeft)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectLeftClip : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectLeftItem(true);
}
}
[Shortcut(Shortcuts.Timeline.multiSelectRight)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectRightClip : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectRightItem(true);
}
}
[Shortcut(Shortcuts.Timeline.multiSelectUp)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectUpTrack : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectUpTrack(true);
}
}
[Shortcut(Shortcuts.Timeline.multiSelectDown)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectDownTrack : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
return KeyboardNavigation.SelectDownTrack(true);
}
}
[Shortcut(Shortcuts.Timeline.toggleClipTrackArea)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ToggleClipTrackArea : TimelineAction
{
public override ActionValidity Validate(ActionContext context) => ActionValidity.Valid;
public override bool Execute(ActionContext actionContext)
{
if (KeyboardNavigation.TrackHeadActive())
return KeyboardNavigation.FocusFirstVisibleItem(actionContext.tracks);
if (!KeyboardNavigation.ClipAreaActive())
return KeyboardNavigation.FocusFirstVisibleItem();
var item = KeyboardNavigation.GetVisibleSelectedItems().LastOrDefault();
if (item != null)
SelectionManager.SelectOnly(item.parentTrack);
return true;
}
}
[MenuEntry("Key All Animated", MenuPriority.TimelineActionSection.keyAllAnimated)]
[Shortcut(Shortcuts.Timeline.keyAllAnimated)]
class KeyAllAnimated : TimelineAction
{
public override ActionValidity Validate(ActionContext actionContext)
{
return CanExecute(TimelineEditor.state, actionContext)
? ActionValidity.Valid
: ActionValidity.NotApplicable;
}
public override bool Execute(ActionContext actionContext)
{
WindowState state = TimelineEditor.state;
PlayableDirector director = TimelineEditor.inspectedDirector;
if (!CanExecute(state, actionContext) || director == null)
return false;
IEnumerable<TrackAsset> keyableTracks = GetKeyableTracks(state, actionContext);
var curveSelected = SelectionManager.GetCurrentInlineEditorCurve();
if (curveSelected != null)
{
var sel = curveSelected.clipCurveEditor.GetSelectedProperties().ToList();
var go = (director.GetGenericBinding(curveSelected.owner) as Component).gameObject;
if (sel.Count > 0)
{
TimelineRecording.KeyProperties(go, state, sel);
}
else
{
var binding = director.GetGenericBinding(curveSelected.owner) as Component;
TimelineRecording.KeyAllProperties(binding, state);
}
}
else
{
foreach (var track in keyableTracks)
{
var binding = director.GetGenericBinding(track) as Component;
TimelineRecording.KeyAllProperties(binding, state);
}
}
return true;
}
static IEnumerable<TrackAsset> GetKeyableTracks(WindowState state, ActionContext context)
{
if (!context.clips.Any() && !context.tracks.Any()) //no selection -> animate all recorded tracks
return context.timeline.flattenedTracks.Where(state.IsArmedForRecord);
List<TrackAsset> parentTracks = context.tracks.ToList();
parentTracks.AddRange(context.clips.Select(clip => clip.GetParentTrack()).Distinct());
if (!parentTracks.All(state.IsArmedForRecord))
return Enumerable.Empty<TrackAsset>();
return parentTracks;
}
static bool CanExecute(WindowState state, ActionContext context)
{
if (context.timeline == null)
return false;
if (context.markers.Any())
return false;
if (context.tracks.ContainsTimelineMarkerTrack(context.timeline))
return false;
IClipCurveEditorOwner curveSelected = SelectionManager.GetCurrentInlineEditorCurve();
// Can't have an inline curve selected and have multiple tracks also.
if (curveSelected != null)
{
return state.IsArmedForRecord(curveSelected.owner);
}
return GetKeyableTracks(state, context).Any();
}
}
}

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using System.Collections.Generic;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Base class for a track action.
/// Inherit from this class to make an action that would react on selected tracks after a menu click and/or a key shortcut.
/// </summary>
/// <example>
/// Simple track Action example (with context menu and shortcut support).
/// <code source="../../DocCodeExamples/ActionExamples.cs" region="declare-sampleTrackAction" title="SampleTrackAction"/>
/// </example>
/// <remarks>
/// To add an action as a menu item in the Timeline context menu, add <see cref="MenuEntryAttribute"/> on the action class.
/// To make an action to react to a shortcut, use the Shortcut Manager API with <see cref="TimelineShortcutAttribute"/>.
/// <seealso cref="UnityEditor.ShortcutManagement.ShortcutAttribute"/>
/// </remarks>
[ActiveInMode(TimelineModes.Default)]
public abstract class TrackAction : IAction
{
/// <summary>
/// Execute the action.
/// </summary>
/// <param name="tracks">Tracks that will be used for the action. </param>
/// <returns>true if the action has been executed. false otherwise</returns>
public abstract bool Execute(IEnumerable<TrackAsset> tracks);
/// <summary>
/// Defines the validity of an Action for a given set of tracks.
/// </summary>
/// <param name="tracks">tracks that the action would act on.</param>
/// <returns>The validity of the set of tracks.</returns>
public abstract ActionValidity Validate(IEnumerable<TrackAsset> tracks);
}
}

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using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[MenuEntry("Edit in Animation Window", MenuPriority.TrackActionSection.editInAnimationWindow)]
class EditTrackInAnimationWindow : TrackAction
{
public static bool Do(TrackAsset track)
{
AnimationClip clipToEdit = null;
AnimationTrack animationTrack = track as AnimationTrack;
if (animationTrack != null)
{
if (!animationTrack.CanConvertToClipMode())
return false;
clipToEdit = animationTrack.infiniteClip;
}
else if (track.hasCurves)
{
clipToEdit = track.curves;
}
if (clipToEdit == null)
return false;
GameObject gameObject = null;
if (TimelineEditor.inspectedDirector != null)
gameObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, track);
var timeController = TimelineAnimationUtilities.CreateTimeController(CreateTimeControlClipData(track));
TimelineAnimationUtilities.EditAnimationClipWithTimeController(clipToEdit, timeController, gameObject);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any())
return ActionValidity.Invalid;
var firstTrack = tracks.First();
if (firstTrack is AnimationTrack)
{
var animTrack = firstTrack as AnimationTrack;
if (animTrack.CanConvertToClipMode())
return ActionValidity.Valid;
}
else if (firstTrack.hasCurves)
{
return ActionValidity.Valid;
}
return ActionValidity.NotApplicable;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
return Do(tracks.First());
}
static TimelineWindowTimeControl.ClipData CreateTimeControlClipData(TrackAsset track)
{
var data = new TimelineWindowTimeControl.ClipData();
data.track = track;
data.start = track.start;
data.duration = track.duration;
return data;
}
}
[MenuEntry("Lock selected track only", MenuPriority.TrackActionSection.lockSelected)]
class LockSelectedTrack : TrackAction, IMenuName
{
public static readonly string LockSelectedTrackOnlyText = L10n.Tr("Lock selected track only");
public static readonly string UnlockSelectedTrackOnlyText = L10n.Tr("Unlock selected track only");
public string menuName { get; private set; }
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
if (tracks.Any(track => TimelineUtility.IsLockedFromGroup(track) || track is GroupTrack || !track.subTracksObjects.Any()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
Lock(tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnlockedTracks);
return true;
}
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.All(t => t.locked) ? UnlockSelectedTrackOnlyText : LockSelectedTrackOnlyText;
}
public static void Lock(TrackAsset[] tracks, bool shouldlock)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsLockedFromGroup(t)))
{
TimelineUndo.PushUndo(track, L10n.Tr("Lock Tracks"));
track.locked = shouldlock;
}
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Lock", MenuPriority.TrackActionSection.lockTrack)]
[Shortcut(Shortcuts.Timeline.toggleLock)]
class LockTrack : TrackAction, IMenuName
{
static readonly string k_LockText = L10n.Tr("Lock");
static readonly string k_UnlockText = L10n.Tr("Unlock");
public string menuName { get; private set; }
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.Any(x => !x.locked) ? k_LockText : k_UnlockText;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
SetLockState(tracks, hasUnlockedTracks);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
if (!tracks.Any())
return ActionValidity.NotApplicable;
if (tracks.Any(TimelineUtility.IsLockedFromGroup))
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
public static void SetLockState(IEnumerable<TrackAsset> tracks, bool shouldLock)
{
if (!tracks.Any())
return;
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track))
continue;
if (track as GroupTrack == null)
SetLockState(track.GetChildTracks().ToArray(), shouldLock);
TimelineUndo.PushUndo(track, L10n.Tr("Lock Tracks"));
track.locked = shouldLock;
}
// find the tracks we've locked. unselect anything locked and remove recording.
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track) || !track.locked)
continue;
var flattenedChildTracks = track.GetFlattenedChildTracks();
foreach (var i in track.clips)
SelectionManager.Remove(i);
track.UnarmForRecord();
foreach (var child in flattenedChildTracks)
{
SelectionManager.Remove(child);
child.UnarmForRecord();
foreach (var clip in child.GetClips())
SelectionManager.Remove(clip);
}
}
// no need to rebuild, just repaint (including inspectors)
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[UsedImplicitly]
[MenuEntry("Show Markers", MenuPriority.TrackActionSection.showHideMarkers)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ShowHideMarkers : TrackAction, IMenuChecked
{
public bool isChecked { get; private set; }
void UpdateCheckedStatus(IEnumerable<TrackAsset> tracks)
{
isChecked = tracks.All(x => x.GetShowMarkers());
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateCheckedStatus(tracks);
if (tracks.Any(x => x is GroupTrack) || tracks.Any(t => t.GetMarkerCount() == 0))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
{
return ActionValidity.Invalid;
}
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.GetShowMarkers());
ShowHide(tracks, hasUnlockedTracks);
return true;
}
static void ShowHide(IEnumerable<TrackAsset> tracks, bool shouldLock)
{
if (!tracks.Any())
return;
foreach (var track in tracks)
track.SetShowTrackMarkers(shouldLock);
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Mute selected track only", MenuPriority.TrackActionSection.muteSelected), UsedImplicitly]
class MuteSelectedTrack : TrackAction, IMenuName
{
public static readonly string MuteSelectedText = L10n.Tr("Mute selected track only");
public static readonly string UnmuteSelectedText = L10n.Tr("Unmute selected track only");
public string menuName { get; private set; }
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
if (tracks.Any(track => TimelineUtility.IsParentMuted(track) || track is GroupTrack || !track.subTracksObjects.Any()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any())
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnmutedTracks);
return true;
}
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.All(t => t.muted) ? UnmuteSelectedText : MuteSelectedText;
}
public static void Mute(TrackAsset[] tracks, bool shouldMute)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsParentMuted(t)))
{
TimelineUndo.PushUndo(track, L10n.Tr("Mute Tracks"));
track.muted = shouldMute;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
[MenuEntry("Mute", MenuPriority.TrackActionSection.mute)]
[Shortcut(Shortcuts.Timeline.toggleMute)]
class MuteTrack : TrackAction, IMenuName
{
static readonly string k_MuteText = L10n.Tr("Mute");
static readonly string k_UnMuteText = L10n.Tr("Unmute");
public string menuName { get; private set; }
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.Any(x => !x.muted) ? k_MuteText : k_UnMuteText;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any() || tracks.Any(TimelineUtility.IsParentMuted))
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(tracks, hasUnmutedTracks);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
if (tracks.Any(TimelineUtility.IsLockedFromGroup))
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
public static void Mute(IEnumerable<TrackAsset> tracks, bool shouldMute)
{
if (!tracks.Any())
return;
foreach (var track in tracks)
{
if (track as GroupTrack == null)
Mute(track.GetChildTracks().ToArray(), shouldMute);
TimelineUndo.PushUndo(track, L10n.Tr("Mute Tracks"));
track.muted = shouldMute;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
class DeleteTracks : TrackAction
{
public static void Do(TimelineAsset timeline, TrackAsset track)
{
SelectionManager.Remove(track);
TrackModifier.DeleteTrack(timeline, track);
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
// disable preview mode so deleted tracks revert to default state
// Case 956129: Disable preview mode _before_ deleting the tracks, since clip data is still needed
TimelineEditor.state.previewMode = false;
TimelineAnimationUtilities.UnlinkAnimationWindowFromTracks(tracks);
foreach (var track in tracks)
Do(TimelineEditor.inspectedAsset, track);
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
}
class CopyTracksToClipboard : TrackAction
{
public static bool Do(TrackAsset[] tracks)
{
var action = new CopyTracksToClipboard();
return action.Execute(tracks);
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
TimelineEditor.clipboard.CopyTracks(tracks);
return true;
}
}
class DuplicateTracks : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
if (tracks.Any())
{
SelectionManager.RemoveTimelineSelection();
}
foreach (var track in TrackExtensions.FilterTracks(tracks))
{
var newTrack = track.Duplicate(TimelineEditor.inspectedDirector, TimelineEditor.inspectedDirector);
//Add all duplicated tracks to selection
SelectionManager.Add(newTrack);
foreach (var childTrack in newTrack.GetFlattenedChildTracks())
{
SelectionManager.Add(childTrack);
}
//Duplicate bindings for tracks and subtracks
if (TimelineEditor.inspectedDirector != null)
{
DuplicateBindings(track, newTrack, TimelineEditor.inspectedDirector);
}
}
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
internal static void DuplicateBindings(TrackAsset track, TrackAsset newTrack, PlayableDirector director)
{
var originalTracks = track.GetFlattenedChildTracks().Append(track);
var newTracks = newTrack.GetFlattenedChildTracks().Append(newTrack);
var toBind = new List<Tuple<TrackAsset, Object>>();
// Collect all track bindings to duplicate
var originalIt = originalTracks.GetEnumerator();
var newIt = newTracks.GetEnumerator();
while (originalIt.MoveNext() && newIt.MoveNext())
{
var binding = director.GetGenericBinding(originalIt.Current);
if (binding != null)
toBind.Add(new Tuple<TrackAsset, Object>(newIt.Current, binding));
}
//Only create Director undo if there are bindings to duplicate
if (toBind.Count > 0)
TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Duplicate"));
//Assign bindings for all tracks after undo.
foreach (var binding in toBind)
{
TimelineEditor.inspectedDirector.SetGenericBinding(binding.Item1, binding.Item2);
}
}
}
[MenuEntry("Remove Invalid Markers", MenuPriority.TrackActionSection.removeInvalidMarkers), UsedImplicitly]
class RemoveInvalidMarkersAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(target => target != null && target.GetMarkerCount() != target.GetMarkersRaw().Count()))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
bool anyRemoved = false;
foreach (var target in tracks)
{
var invalids = target.GetMarkersRaw().Where(x => !(x is IMarker)).ToList();
foreach (var m in invalids)
{
anyRemoved = true;
target.DeleteMarkerRaw(m);
}
}
if (anyRemoved)
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return anyRemoved;
}
}
[Shortcut(Shortcuts.Timeline.collapseTrack)]
[UsedImplicitly]
class CollapseTrackAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
var collapsibleTracks = tracks.Where(track => track.subTracksObjects.Any());
if (!collapsibleTracks.Any())
return ActionValidity.NotApplicable;
if (collapsibleTracks.All(track => track.IsCollapsed()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
return KeyboardNavigation.TryCollapse(tracks.Where(track => track.subTracksObjects.Any() && !track.IsCollapsed()));
}
}
[Shortcut(Shortcuts.Timeline.expandTrack)]
[UsedImplicitly]
class ExpandTrackAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
var collapsibleTracks = tracks.Where(track => track.subTracksObjects.Any());
if (!collapsibleTracks.Any())
return ActionValidity.NotApplicable;
if (collapsibleTracks.All(track => !track.IsCollapsed()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
return KeyboardNavigation.TryExpand(tracks.Where(track => track.subTracksObjects.Any() && track.IsCollapsed()));
}
}
}

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using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
[UsedImplicitly]
[CustomTimelineEditor(typeof(ActivationTrack))]
class ActivationTrackEditor : TrackEditor
{
static readonly string ClipText = L10n.Tr("Active");
static readonly string k_ErrorParentString = L10n.Tr("The bound GameObject is a parent of the PlayableDirector.");
static readonly string k_ErrorString = L10n.Tr("The bound GameObject contains the PlayableDirector.");
public override TrackDrawOptions GetTrackOptions(TrackAsset track, Object binding)
{
var options = base.GetTrackOptions(track, binding);
options.errorText = GetErrorText(track, binding);
return options;
}
string GetErrorText(TrackAsset track, Object binding)
{
var gameObject = binding as GameObject;
var currentDirector = TimelineEditor.inspectedDirector;
if (gameObject != null && currentDirector != null)
{
var director = gameObject.GetComponent<PlayableDirector>();
if (currentDirector == director)
{
return k_ErrorString;
}
if (currentDirector.gameObject.transform.IsChildOf(gameObject.transform))
{
return k_ErrorParentString;
}
}
return base.GetErrorText(track, binding, TrackBindingErrors.PrefabBound);
}
public override void OnCreate(TrackAsset track, TrackAsset copiedFrom)
{
// Add a default clip to the newly created track
if (copiedFrom == null)
{
var clip = track.CreateClip(0);
clip.displayName = ClipText;
clip.duration = System.Math.Max(clip.duration, track.timelineAsset.duration * 0.5f);
}
}
}
}

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using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[CustomEditor(typeof(ActivationTrack))]
class ActivationTrackInspector : TrackAssetInspector
{
static class Styles
{
public static readonly GUIContent PostPlaybackStateText = L10n.TextContent("Post-playback state");
}
SerializedProperty m_PostPlaybackProperty;
public override void OnInspectorGUI()
{
using (new EditorGUI.DisabledScope(IsTrackLocked()))
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
if (m_PostPlaybackProperty != null)
EditorGUILayout.PropertyField(m_PostPlaybackProperty, Styles.PostPlaybackStateText);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
var activationTrack = target as ActivationTrack;
if (activationTrack != null)
activationTrack.UpdateTrackMode();
}
}
}
public override void OnEnable()
{
base.OnEnable();
m_PostPlaybackProperty = serializedObject.FindProperty("m_PostPlaybackState");
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine.Playables;
using UnityEngine.SceneManagement;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Analytics
{
class TimelineSceneInfo
{
public Dictionary<string, int> trackCount = new Dictionary<string, int>
{
{"ActivationTrack", 0},
{"AnimationTrack", 0},
{"AudioTrack", 0},
{"ControlTrack", 0},
{"PlayableTrack", 0},
{"UserType", 0},
{"Other", 0}
};
public Dictionary<string, int> userTrackTypesCount = new Dictionary<string, int>();
public HashSet<TimelineAsset> uniqueDirectors = new HashSet<TimelineAsset>();
public int numTracks = 0;
public int minDuration = int.MaxValue;
public int maxDuration = int.MinValue;
public int minNumTracks = int.MaxValue;
public int maxNumTracks = int.MinValue;
public int numRecorded = 0;
}
[Serializable]
struct TrackInfo
{
public string name;
public double percent;
}
[Serializable]
class TimelineEventInfo
{
public int num_timelines;
public int min_duration, max_duration;
public int min_num_tracks, max_num_tracks;
public double recorded_percent;
public List<TrackInfo> track_info = new List<TrackInfo>();
public string most_popular_user_track = string.Empty;
public TimelineEventInfo(TimelineSceneInfo sceneInfo)
{
num_timelines = sceneInfo.uniqueDirectors.Count;
min_duration = sceneInfo.minDuration;
max_duration = sceneInfo.maxDuration;
min_num_tracks = sceneInfo.minNumTracks;
max_num_tracks = sceneInfo.maxNumTracks;
recorded_percent = Math.Round(100.0 * sceneInfo.numRecorded / sceneInfo.numTracks, 1);
foreach (KeyValuePair<string, int> kv in sceneInfo.trackCount.Where(x => x.Value > 0))
{
track_info.Add(new TrackInfo()
{
name = kv.Key,
percent = Math.Round(100.0 * kv.Value / sceneInfo.numTracks, 1)
});
}
if (sceneInfo.userTrackTypesCount.Any())
{
most_popular_user_track = sceneInfo.userTrackTypesCount
.First(x => x.Value == sceneInfo.userTrackTypesCount.Values.Max()).Key;
}
}
public static bool IsUserType(Type t)
{
string nameSpace = t.Namespace;
return string.IsNullOrEmpty(nameSpace) || !nameSpace.StartsWith("UnityEngine.Timeline");
}
}
static class TimelineAnalytics
{
static TimelineSceneInfo _timelineSceneInfo = new TimelineSceneInfo();
class TimelineAnalyticsPreProcess : IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPreprocessBuild(BuildReport report)
{
_timelineSceneInfo = new TimelineSceneInfo();
}
}
class TimelineAnalyticsProcess : IProcessSceneWithReport
{
public int callbackOrder
{
get { return 0; }
}
public void OnProcessScene(Scene scene, BuildReport report)
{
var timelines = UnityEngine.Object.FindObjectsOfType<PlayableDirector>().Select(pd => pd.playableAsset).OfType<TimelineAsset>().Distinct();
foreach (var timeline in timelines)
{
if (_timelineSceneInfo.uniqueDirectors.Add(timeline))
{
_timelineSceneInfo.numTracks += timeline.flattenedTracks.Count();
_timelineSceneInfo.minDuration = Math.Min(_timelineSceneInfo.minDuration, (int)(timeline.duration * 1000));
_timelineSceneInfo.maxDuration = Math.Max(_timelineSceneInfo.maxDuration, (int)(timeline.duration * 1000));
_timelineSceneInfo.minNumTracks = Math.Min(_timelineSceneInfo.minNumTracks, timeline.flattenedTracks.Count());
_timelineSceneInfo.maxNumTracks = Math.Max(_timelineSceneInfo.maxNumTracks, timeline.flattenedTracks.Count());
foreach (var track in timeline.flattenedTracks)
{
string key = track.GetType().Name;
if (_timelineSceneInfo.trackCount.ContainsKey(key))
{
_timelineSceneInfo.trackCount[key]++;
}
else
{
if (TimelineEventInfo.IsUserType(track.GetType()))
{
_timelineSceneInfo.trackCount["UserType"]++;
if (_timelineSceneInfo.userTrackTypesCount.ContainsKey(key))
_timelineSceneInfo.userTrackTypesCount[key]++;
else
_timelineSceneInfo.userTrackTypesCount[key] = 1;
}
else
_timelineSceneInfo.trackCount["Other"]++;
}
if (track.clips.Any(x => x.recordable))
_timelineSceneInfo.numRecorded++;
else
{
var animationTrack = track as AnimationTrack;
if (animationTrack != null)
{
if (animationTrack.CanConvertToClipMode())
_timelineSceneInfo.numRecorded++;
}
}
}
}
}
}
}
class TimelineAnalyticsPostProcess : IPostprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPostprocessBuild(BuildReport report)
{
if (_timelineSceneInfo.uniqueDirectors.Count > 0)
{
var timelineEvent = new TimelineEventInfo(_timelineSceneInfo);
EditorAnalytics.SendEventTimelineInfo(timelineEvent);
}
}
}
}
}

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using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
[ApplyDefaultUndo("Match Offsets")]
[MenuEntry("Match Offsets To Previous Clip", MenuPriority.CustomClipActionSection.matchPrevious), UsedImplicitly]
class MatchOffsetsPreviousAction : ClipAction
{
public override bool Execute(IEnumerable<TimelineClip> clips)
{
if (clips == null || !clips.Any())
return false;
AnimationOffsetMenu.MatchClipsToPrevious(clips.Where(x => IsValidClip(x, TimelineEditor.inspectedDirector)).ToArray());
return true;
}
static bool IsValidClip(TimelineClip clip, PlayableDirector director)
{
return clip != null &&
clip.GetParentTrack() != null &&
(clip.asset as AnimationPlayableAsset) != null &&
clip.GetParentTrack().clips.Any(x => x.start < clip.start) &&
TimelineUtility.GetSceneGameObject(director, clip.GetParentTrack()) != null;
}
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (!clips.All(TimelineAnimationUtilities.IsAnimationClip))
return ActionValidity.NotApplicable;
var director = TimelineEditor.inspectedDirector;
if (TimelineEditor.inspectedDirector == null)
return ActionValidity.NotApplicable;
if (clips.Any(c => IsValidClip(c, director)))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
}
[ApplyDefaultUndo("Match Offsets")]
[MenuEntry("Match Offsets To Next Clip", MenuPriority.CustomClipActionSection.matchNext), UsedImplicitly]
class MatchOffsetsNextAction : ClipAction
{
public override bool Execute(IEnumerable<TimelineClip> clips)
{
AnimationOffsetMenu.MatchClipsToNext(clips.Where(x => IsValidClip(x, TimelineEditor.inspectedDirector)).ToArray());
return true;
}
static bool IsValidClip(TimelineClip clip, PlayableDirector director)
{
return clip != null &&
clip.GetParentTrack() != null &&
(clip.asset as AnimationPlayableAsset) != null &&
clip.GetParentTrack().clips.Any(x => x.start > clip.start) &&
TimelineUtility.GetSceneGameObject(director, clip.GetParentTrack()) != null;
}
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (!clips.All(TimelineAnimationUtilities.IsAnimationClip))
return ActionValidity.NotApplicable;
var director = TimelineEditor.inspectedDirector;
if (TimelineEditor.inspectedDirector == null)
return ActionValidity.NotApplicable;
if (clips.Any(c => IsValidClip(c, director)))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
}
[ApplyDefaultUndo]
[MenuEntry("Reset Offsets", MenuPriority.CustomClipActionSection.resetOffset), UsedImplicitly]
class ResetOffsets : ClipAction
{
public override bool Execute(IEnumerable<TimelineClip> clips)
{
AnimationOffsetMenu.ResetClipOffsets(clips.Where(TimelineAnimationUtilities.IsAnimationClip).ToArray());
return true;
}
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (!clips.All(TimelineAnimationUtilities.IsAnimationClip))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace UnityEditor.Timeline
{
struct CurveBindingPair
{
public EditorCurveBinding binding;
public AnimationCurve curve;
public ObjectReferenceKeyframe[] objectCurve;
}
class CurveBindingGroup
{
public CurveBindingPair[] curveBindingPairs { get; set; }
public Vector2 timeRange { get; set; }
public Vector2 valueRange { get; set; }
public bool isFloatCurve
{
get
{
return curveBindingPairs != null && curveBindingPairs.Length > 0 &&
curveBindingPairs[0].curve != null;
}
}
public bool isObjectCurve
{
get
{
return curveBindingPairs != null && curveBindingPairs.Length > 0 &&
curveBindingPairs[0].objectCurve != null;
}
}
public int count
{
get
{
if (curveBindingPairs == null)
return 0;
return curveBindingPairs.Length;
}
}
}
class AnimationClipCurveInfo
{
bool m_CurveDirty = true;
bool m_KeysDirty = true;
public bool dirty
{
get { return m_CurveDirty; }
set
{
m_CurveDirty = value;
if (m_CurveDirty)
{
m_KeysDirty = true;
if (m_groupings != null)
m_groupings.Clear();
}
}
}
public AnimationCurve[] curves;
public EditorCurveBinding[] bindings;
public EditorCurveBinding[] objectBindings;
public List<ObjectReferenceKeyframe[]> objectCurves;
Dictionary<string, CurveBindingGroup> m_groupings;
// to tell whether the cache has changed
public int version { get; private set; }
float[] m_KeyTimes;
Dictionary<EditorCurveBinding, float[]> m_individualBindinsKey;
public float[] keyTimes
{
get
{
if (m_KeysDirty || m_KeyTimes == null)
{
RebuildKeyCache();
}
return m_KeyTimes;
}
}
public float[] GetCurveTimes(EditorCurveBinding curve)
{
return GetCurveTimes(new[] { curve });
}
public float[] GetCurveTimes(EditorCurveBinding[] curves)
{
if (m_KeysDirty || m_KeyTimes == null)
{
RebuildKeyCache();
}
var keyTimes = new List<float>();
for (int i = 0; i < curves.Length; i++)
{
var c = curves[i];
if (m_individualBindinsKey.ContainsKey(c))
{
keyTimes.AddRange(m_individualBindinsKey[c]);
}
}
return keyTimes.ToArray();
}
void RebuildKeyCache()
{
m_individualBindinsKey = new Dictionary<EditorCurveBinding, float[]>();
List<float> keys = curves.SelectMany(y => y.keys).Select(z => z.time).ToList();
for (int i = 0; i < objectCurves.Count; i++)
{
var kf = objectCurves[i];
keys.AddRange(kf.Select(x => x.time));
}
for (int b = 0; b < bindings.Count(); b++)
{
m_individualBindinsKey.Add(bindings[b], curves[b].keys.Select(k => k.time).Distinct().ToArray());
}
m_KeyTimes = keys.OrderBy(x => x).Distinct().ToArray();
m_KeysDirty = false;
}
public void Update(AnimationClip clip)
{
List<EditorCurveBinding> postfilter = new List<EditorCurveBinding>();
var clipBindings = AnimationUtility.GetCurveBindings(clip);
for (int i = 0; i < clipBindings.Length; i++)
{
var bind = clipBindings[i];
if (!bind.propertyName.Contains("LocalRotation.w"))
postfilter.Add(RotationCurveInterpolation.RemapAnimationBindingForRotationCurves(bind, clip));
}
bindings = postfilter.ToArray();
curves = new AnimationCurve[bindings.Length];
for (int i = 0; i < bindings.Length; i++)
{
curves[i] = AnimationUtility.GetEditorCurve(clip, bindings[i]);
}
objectBindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
objectCurves = new List<ObjectReferenceKeyframe[]>(objectBindings.Length);
for (int i = 0; i < objectBindings.Length; i++)
{
objectCurves.Add(AnimationUtility.GetObjectReferenceCurve(clip, objectBindings[i]));
}
m_CurveDirty = false;
m_KeysDirty = true;
version = version + 1;
}
public bool GetBindingForCurve(AnimationCurve curve, ref EditorCurveBinding binding)
{
for (int i = 0; i < curves.Length; i++)
{
if (curve == curves[i])
{
binding = bindings[i];
return true;
}
}
return false;
}
public AnimationCurve GetCurveForBinding(EditorCurveBinding binding)
{
for (int i = 0; i < curves.Length; i++)
{
if (binding.Equals(bindings[i]))
{
return curves[i];
}
}
return null;
}
public ObjectReferenceKeyframe[] GetObjectCurveForBinding(EditorCurveBinding binding)
{
if (objectCurves == null)
return null;
for (int i = 0; i < objectCurves.Count; i++)
{
if (binding.Equals(objectBindings[i]))
{
return objectCurves[i];
}
}
return null;
}
// given a groupID, get the list of curve bindings
public CurveBindingGroup GetGroupBinding(string groupID)
{
if (m_groupings == null)
m_groupings = new Dictionary<string, CurveBindingGroup>();
CurveBindingGroup result = null;
if (!m_groupings.TryGetValue(groupID, out result))
{
result = new CurveBindingGroup();
result.timeRange = new Vector2(float.MaxValue, float.MinValue);
result.valueRange = new Vector2(float.MaxValue, float.MinValue);
List<CurveBindingPair> found = new List<CurveBindingPair>();
for (int i = 0; i < bindings.Length; i++)
{
if (bindings[i].GetGroupID() == groupID)
{
CurveBindingPair pair = new CurveBindingPair();
pair.binding = bindings[i];
pair.curve = curves[i];
found.Add(pair);
for (int k = 0; k < curves[i].keys.Length; k++)
{
var key = curves[i].keys[k];
result.timeRange = new Vector2(Mathf.Min(key.time, result.timeRange.x), Mathf.Max(key.time, result.timeRange.y));
result.valueRange = new Vector2(Mathf.Min(key.value, result.valueRange.x), Mathf.Max(key.value, result.valueRange.y));
}
}
}
for (int i = 0; i < objectBindings.Length; i++)
{
if (objectBindings[i].GetGroupID() == groupID)
{
CurveBindingPair pair = new CurveBindingPair();
pair.binding = objectBindings[i];
pair.objectCurve = objectCurves[i];
found.Add(pair);
for (int k = 0; k < objectCurves[i].Length; k++)
{
var key = objectCurves[i][k];
result.timeRange = new Vector2(Mathf.Min(key.time, result.timeRange.x), Mathf.Max(key.time, result.timeRange.y));
}
}
}
result.curveBindingPairs = found.OrderBy(x => AnimationWindowUtility.GetComponentIndex(x.binding.propertyName)).ToArray();
m_groupings.Add(groupID, result);
}
return result;
}
}
// Cache for storing the animation clip data
class AnimationClipCurveCache
{
static AnimationClipCurveCache s_Instance;
Dictionary<AnimationClip, AnimationClipCurveInfo> m_ClipCache = new Dictionary<AnimationClip, AnimationClipCurveInfo>();
bool m_IsEnabled;
public static AnimationClipCurveCache Instance
{
get
{
if (s_Instance == null)
{
s_Instance = new AnimationClipCurveCache();
}
return s_Instance;
}
}
public void OnEnable()
{
if (!m_IsEnabled)
{
AnimationUtility.onCurveWasModified += OnCurveWasModified;
m_IsEnabled = true;
}
}
public void OnDisable()
{
if (m_IsEnabled)
{
AnimationUtility.onCurveWasModified -= OnCurveWasModified;
m_IsEnabled = false;
}
}
// callback when a curve is edited. Force the cache to update next time it's accessed
void OnCurveWasModified(AnimationClip clip, EditorCurveBinding binding, AnimationUtility.CurveModifiedType modification)
{
AnimationClipCurveInfo data;
if (m_ClipCache.TryGetValue(clip, out data))
{
data.dirty = true;
}
}
public AnimationClipCurveInfo GetCurveInfo(AnimationClip clip)
{
AnimationClipCurveInfo data;
if (clip == null)
return null;
if (!m_ClipCache.TryGetValue(clip, out data))
{
data = new AnimationClipCurveInfo();
data.dirty = true;
m_ClipCache[clip] = data;
}
if (data.dirty)
{
data.Update(clip);
}
return data;
}
public void ClearCachedProxyClips()
{
var toRemove = new List<AnimationClip>();
foreach (var entry in m_ClipCache)
{
var clip = entry.Key;
if (clip != null && (clip.hideFlags & HideFlags.HideAndDontSave) == HideFlags.HideAndDontSave)
toRemove.Add(clip);
}
foreach (var clip in toRemove)
{
m_ClipCache.Remove(clip);
Object.DestroyImmediate(clip, true);
}
}
public void Clear()
{
ClearCachedProxyClips();
m_ClipCache.Clear();
}
}
static class EditorCurveBindingExtension
{
// identifier to generate an id thats the same for all curves in the same group
public static string GetGroupID(this EditorCurveBinding binding)
{
return binding.type + AnimationWindowUtility.GetPropertyGroupName(binding.propertyName);
}
}
static class CurveBindingGroupExtensions
{
// Extentions to determine curve types
public static bool IsEnableGroup(this CurveBindingGroup curves)
{
return curves.isFloatCurve && curves.count == 1 && curves.curveBindingPairs[0].binding.propertyName == "m_Enabled";
}
public static bool IsVectorGroup(this CurveBindingGroup curves)
{
if (!curves.isFloatCurve)
return false;
if (curves.count <= 1 || curves.count > 4)
return false;
char l = curves.curveBindingPairs[0].binding.propertyName.Last();
return l == 'x' || l == 'y' || l == 'z' || l == 'w';
}
public static bool IsColorGroup(this CurveBindingGroup curves)
{
if (!curves.isFloatCurve)
return false;
if (curves.count != 3 && curves.count != 4)
return false;
char l = curves.curveBindingPairs[0].binding.propertyName.Last();
return l == 'r' || l == 'g' || l == 'b' || l == 'a';
}
public static string GetDescription(this CurveBindingGroup group, float t)
{
string result = string.Empty;
if (group.isFloatCurve)
{
if (group.count > 1)
{
result += "(" + group.curveBindingPairs[0].curve.Evaluate(t).ToString("0.##");
for (int j = 1; j < group.curveBindingPairs.Length; j++)
{
result += "," + group.curveBindingPairs[j].curve.Evaluate(t).ToString("0.##");
}
result += ")";
}
else
{
result = group.curveBindingPairs[0].curve.Evaluate(t).ToString("0.##");
}
}
else if (group.isObjectCurve)
{
Object obj = null;
if (group.curveBindingPairs[0].objectCurve.Length > 0)
obj = CurveEditUtility.Evaluate(group.curveBindingPairs[0].objectCurve, t);
result = (obj == null ? "None" : obj.name);
}
return result;
}
}
}

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using System;
using UnityEngine;
namespace UnityEditor.Timeline
{
static class AnimationClipExtensions
{
public static UInt64 ClipVersion(this AnimationClip clip)
{
if (clip == null)
return 0;
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
var version = (UInt32)info.version;
var count = (UInt32)info.curves.Length;
var result = (UInt64)version;
result |= ((UInt64)count) << 32;
return result;
}
public static CurveChangeType GetChangeType(this AnimationClip clip, ref UInt64 curveVersion)
{
var version = clip.ClipVersion();
var changeType = CurveChangeType.None;
if ((curveVersion >> 32) != (version >> 32))
changeType = CurveChangeType.CurveAddedOrRemoved;
else if (curveVersion != version)
changeType = CurveChangeType.CurveModified;
curveVersion = version;
return changeType;
}
}
}

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using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
static class AnimationOffsetMenu
{
public static string MatchFieldsPrefix = L10n.Tr("Match Offsets Fields/");
static bool EnforcePreviewMode()
{
TimelineEditor.state.previewMode = true; // try and set the preview mode
if (!TimelineEditor.state.previewMode)
{
Debug.LogError("Match clips cannot be completed because preview mode cannot be enabed");
return false;
}
return true;
}
internal static void MatchClipsToPrevious(TimelineClip[] clips)
{
if (!EnforcePreviewMode())
return;
clips = clips.OrderBy(x => x.start).ToArray();
foreach (var clip in clips)
{
var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
if (sceneObject != null)
{
TimelineAnimationUtilities.MatchPrevious(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
}
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
internal static void MatchClipsToNext(TimelineClip[] clips)
{
if (!EnforcePreviewMode())
return;
clips = clips.OrderByDescending(x => x.start).ToArray();
foreach (var clip in clips)
{
var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
if (sceneObject != null)
{
TimelineAnimationUtilities.MatchNext(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
}
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
public static void ResetClipOffsets(TimelineClip[] clips)
{
foreach (var clip in clips)
{
var asset = clip.asset as AnimationPlayableAsset;
if (asset != null)
asset.ResetOffsets();
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
}

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using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[CustomTimelineEditor(typeof(AnimationPlayableAsset)), UsedImplicitly]
class AnimationPlayableAssetEditor : ClipEditor
{
public static readonly string k_NoClipAssignedError = L10n.Tr("No animation clip assigned");
public static readonly string k_LegacyClipError = L10n.Tr("Legacy animation clips are not supported");
static readonly string k_MotionCurveError = L10n.Tr("You are using motion curves without applyRootMotion enabled on the Animator. The root transform will not be animated");
static readonly string k_RootCurveError = L10n.Tr("You are using root curves without applyRootMotion enabled on the Animator. The root transform will not be animated");
/// <inheritdoc/>
public override ClipDrawOptions GetClipOptions(TimelineClip clip)
{
var clipOptions = base.GetClipOptions(clip);
var asset = clip.asset as AnimationPlayableAsset;
if (asset != null)
clipOptions.errorText = GetErrorText(asset, clip.GetParentTrack() as AnimationTrack, clipOptions.errorText);
if (clip.recordable)
clipOptions.highlightColor = DirectorStyles.Instance.customSkin.colorAnimationRecorded;
return clipOptions;
}
/// <inheritdoc />
public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
{
var asset = clip.asset as AnimationPlayableAsset;
if (asset != null && asset.clip != null && asset.clip.legacy)
{
asset.clip = null;
Debug.LogError("Legacy Animation Clips are not supported");
}
}
string GetErrorText(AnimationPlayableAsset animationAsset, AnimationTrack track, string defaultError)
{
if (animationAsset.clip == null)
return k_NoClipAssignedError;
if (animationAsset.clip.legacy)
return k_LegacyClipError;
if (animationAsset.clip.hasMotionCurves || animationAsset.clip.hasRootCurves)
{
if (track != null && track.trackOffset == TrackOffset.Auto)
{
var animator = track.GetBinding(TimelineEditor.inspectedDirector);
if (animator != null && !animator.applyRootMotion && !animationAsset.clip.hasGenericRootTransform)
{
if (animationAsset.clip.hasMotionCurves)
return k_MotionCurveError;
return k_RootCurveError;
}
}
}
return defaultError;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[MenuEntry("Add Override Track", MenuPriority.CustomTrackActionSection.addOverrideTrack), UsedImplicitly]
class AddOverrideTrackAction : TrackAction
{
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
{
TimelineHelpers.CreateTrack(typeof(AnimationTrack), animTrack, "Override " + animTrack.GetChildTracks().Count());
}
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => t.isSubTrack || !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
}
[MenuEntry("Convert To Clip Track", MenuPriority.CustomTrackActionSection.convertToClipMode), UsedImplicitly]
class ConvertToClipModeAction : TrackAction
{
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
animTrack.ConvertToClipMode();
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
return ActionValidity.Invalid;
if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertToClipMode()))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
}
[MenuEntry("Convert To Infinite Clip", MenuPriority.CustomTrackActionSection.convertFromClipMode), UsedImplicitly]
class ConvertFromClipTrackAction : TrackAction
{
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
animTrack.ConvertFromClipMode(TimelineEditor.inspectedAsset);
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
return ActionValidity.Invalid;
if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertFromClipMode()))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
}
abstract class TrackOffsetBaseAction : TrackAction
{
public abstract TrackOffset trackOffset { get; }
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
{
return ActionValidity.Invalid;
}
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
foreach (var animTrack in tracks.OfType<AnimationTrack>())
{
animTrack.UnarmForRecord();
animTrack.trackOffset = trackOffset;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
return true;
}
}
[MenuEntry("Track Offsets/Apply Transform Offsets", MenuPriority.CustomTrackActionSection.applyTrackOffset), UsedImplicitly]
[ApplyDefaultUndo]
class ApplyTransformOffsetAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.ApplyTransformOffsets; }
}
}
[MenuEntry("Track Offsets/Apply Scene Offsets", MenuPriority.CustomTrackActionSection.applySceneOffset), UsedImplicitly]
[ApplyDefaultUndo]
class ApplySceneOffsetAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.ApplySceneOffsets; }
}
}
[MenuEntry("Track Offsets/Auto (Deprecated)", MenuPriority.CustomTrackActionSection.applyAutoOffset), UsedImplicitly]
[ApplyDefaultUndo]
class ApplyAutoAction : TrackOffsetBaseAction
{
public override TrackOffset trackOffset
{
get { return TrackOffset.Auto; }
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class BindingSelector
{
TreeViewController m_TreeView;
private BindingTreeViewGUI m_TreeViewGUI;
public TreeViewController treeViewController
{
get { return m_TreeView; }
}
TreeViewState m_TrackGlobalTreeViewState;
TreeViewState m_TreeViewState;
BindingTreeViewDataSource m_TreeViewDataSource;
CurveDataSource m_CurveDataSource;
TimelineWindow m_Window;
CurveEditor m_CurveEditor;
ReorderableList m_DopeLines;
string[] m_StringList = { };
int[] m_Selection;
bool m_PartOfSelection;
public BindingSelector(EditorWindow window, CurveEditor curveEditor, TreeViewState trackGlobalTreeViewState)
{
m_Window = window as TimelineWindow;
m_CurveEditor = curveEditor;
m_TrackGlobalTreeViewState = trackGlobalTreeViewState;
m_DopeLines = new ReorderableList(m_StringList, typeof(string), false, false, false, false);
m_DopeLines.drawElementBackgroundCallback = null;
m_DopeLines.showDefaultBackground = false;
m_DopeLines.index = 0;
m_DopeLines.headerHeight = 0;
m_DopeLines.elementHeight = 20;
m_DopeLines.draggable = false;
}
public void OnGUI(Rect targetRect)
{
if (m_TreeView == null)
return;
m_TreeView.OnEvent();
m_TreeViewGUI.parentWidth = targetRect.width;
m_TreeView.OnGUI(targetRect, GUIUtility.GetControlID(FocusType.Passive));
}
public void InitIfNeeded(Rect rect, CurveDataSource dataSource, bool isNewSelection)
{
if (Event.current.type != EventType.Layout)
return;
m_CurveDataSource = dataSource;
var clip = dataSource.animationClip;
List<EditorCurveBinding> allBindings = new List<EditorCurveBinding>();
allBindings.Add(new EditorCurveBinding { propertyName = "Summary" });
if (clip != null)
allBindings.AddRange(AnimationUtility.GetCurveBindings(clip));
m_DopeLines.list = allBindings.ToArray();
if (m_TreeViewState != null)
{
if (isNewSelection)
RefreshAll();
return;
}
m_TreeViewState = m_TrackGlobalTreeViewState != null ? m_TrackGlobalTreeViewState : new TreeViewState();
m_TreeView = new TreeViewController(m_Window, m_TreeViewState)
{
useExpansionAnimation = false,
deselectOnUnhandledMouseDown = true
};
m_TreeView.selectionChangedCallback += OnItemSelectionChanged;
m_TreeViewDataSource = new BindingTreeViewDataSource(m_TreeView, clip, m_CurveDataSource);
m_TreeViewGUI = new BindingTreeViewGUI(m_TreeView);
m_TreeView.Init(rect, m_TreeViewDataSource, m_TreeViewGUI, null);
m_TreeViewDataSource.UpdateData();
RefreshSelection();
}
void OnItemSelectionChanged(int[] selection)
{
RefreshSelection(selection);
}
void RefreshAll()
{
RefreshTree();
RefreshSelection();
}
void RefreshSelection()
{
RefreshSelection(m_TreeViewState.selectedIDs != null ? m_TreeViewState.selectedIDs.ToArray() : null);
}
void RefreshSelection(int[] selection)
{
if (selection == null || selection.Length == 0)
{
// select all.
if (m_TreeViewDataSource.GetRows().Count > 0)
{
m_Selection = m_TreeViewDataSource.GetRows().Select(r => r.id).ToArray();
}
}
else
{
m_Selection = selection;
}
RefreshCurves();
}
public void RefreshCurves()
{
if (m_CurveDataSource == null || m_Selection == null)
return;
var bindings = new HashSet<EditorCurveBinding>(AnimationPreviewUtilities.EditorCurveBindingComparer.Instance);
foreach (int s in m_Selection)
{
var item = (CurveTreeViewNode)m_TreeView.FindItem(s);
if (item != null && item.bindings != null)
bindings.UnionWith(item.bindings);
}
var wrappers = m_CurveDataSource.GenerateWrappers(bindings);
m_CurveEditor.animationCurves = wrappers.ToArray();
}
public void RefreshTree()
{
if (m_TreeViewDataSource == null)
return;
if (m_Selection == null)
m_Selection = new int[0];
// get the names of the previous items
var selected = m_Selection.Select(x => m_TreeViewDataSource.FindItem(x)).Where(t => t != null).Select(c => c.displayName).ToArray();
// update the source
m_TreeViewDataSource.UpdateData();
// find the same items
var reselected = m_TreeViewDataSource.GetRows().Where(x => selected.Contains(x.displayName)).Select(x => x.id).ToArray();
if (!reselected.Any())
{
if (m_TreeViewDataSource.GetRows().Count > 0)
{
reselected = new[] { m_TreeViewDataSource.GetItem(0).id };
}
}
// update the selection
OnItemSelectionChanged(reselected);
}
internal virtual bool IsRenamingNodeAllowed(TreeViewItem node)
{
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Timeline;
#if !UNITY_2020_2_OR_NEWER
using L10n = UnityEditor.Timeline.L10n;
#endif
namespace UnityEditor.Timeline
{
class BindingTreeViewDataSource : TreeViewDataSource
{
struct BindingGroup : IEquatable<BindingGroup>, IComparable<BindingGroup>
{
public readonly string GroupName;
public readonly string Path;
public readonly Type Type;
public BindingGroup(string path, string groupName, Type type)
{
Path = path;
GroupName = groupName;
Type = type;
}
public string groupDisplayName => string.IsNullOrEmpty(Path) ? GroupName : string.Format($"{Path} : {GroupName}");
public bool Equals(BindingGroup other) => GroupName == other.GroupName && Type == other.Type && Path == other.Path;
public int CompareTo(BindingGroup other) => GetHashCode() - other.GetHashCode();
public override bool Equals(object obj) => obj is BindingGroup other && Equals(other);
public override int GetHashCode()
{
return HashUtility.CombineHash(GroupName != null ? GroupName.GetHashCode() : 0, Type != null ? Type.GetHashCode() : 0, Path != null ? Path.GetHashCode() : 0);
}
}
static readonly string s_DefaultValue = L10n.Tr("{0} (Default Value)");
public const int RootID = int.MinValue;
public const int GroupID = -1;
private readonly AnimationClip m_Clip;
private readonly CurveDataSource m_CurveDataSource;
public BindingTreeViewDataSource(
TreeViewController treeView, AnimationClip clip, CurveDataSource curveDataSource)
: base(treeView)
{
m_Clip = clip;
showRootItem = false;
m_CurveDataSource = curveDataSource;
}
void SetupRootNodeSettings()
{
showRootItem = false;
SetExpanded(RootID, true);
SetExpanded(GroupID, true);
}
public override void FetchData()
{
if (m_Clip == null)
return;
var bindings = AnimationUtility.GetCurveBindings(m_Clip)
.Union(AnimationUtility.GetObjectReferenceCurveBindings(m_Clip))
.ToArray();
// a sorted linear list of nodes
var results = bindings.GroupBy(GetBindingGroup, p => p, CreateTuple)
.OrderBy(t => t.Item1.Path)
.ThenBy(NamePrioritySort)
// this makes component ordering match the animation window
.ThenBy(t => t.Item1.Type.ToString())
.ThenBy(t => t.Item1.GroupName).ToArray();
m_RootItem = new CurveTreeViewNode(RootID, null, "root", null)
{
children = new List<TreeViewItem>(1)
};
if (results.Any())
{
var groupingNode = new CurveTreeViewNode(GroupID, m_RootItem, m_CurveDataSource.groupingName, bindings)
{
children = new List<TreeViewItem>()
};
m_RootItem.children.Add(groupingNode);
foreach (var r in results)
{
var key = r.Item1;
var nodeBindings = r.Item2;
FillMissingTransformCurves(nodeBindings);
if (nodeBindings.Count == 1)
groupingNode.children.Add(CreateLeafNode(nodeBindings[0], groupingNode, PropertyName(nodeBindings[0], true)));
else if (nodeBindings.Count > 1)
{
var childBindings = nodeBindings.OrderBy(BindingSort).ToArray();
var parent = new CurveTreeViewNode(key.GetHashCode(), groupingNode, key.groupDisplayName, childBindings) { children = new List<TreeViewItem>() };
groupingNode.children.Add(parent);
foreach (var b in childBindings)
parent.children.Add(CreateLeafNode(b, parent, PropertyName(b, false)));
}
}
SetupRootNodeSettings();
}
m_NeedRefreshRows = true;
}
public void UpdateData()
{
m_TreeView.ReloadData();
}
string GroupName(EditorCurveBinding binding)
{
var propertyName = m_CurveDataSource.ModifyPropertyDisplayName(binding.path, binding.propertyName);
return CleanUpArrayBinding(AnimationWindowUtility.NicifyPropertyGroupName(binding.type, propertyName), true);
}
static string CleanUpArrayBinding(string propertyName, bool isGroup)
{
const string arrayIndicator = ".Array.data[";
const string arrayDisplay = ".data[";
var arrayIndex = propertyName.LastIndexOf(arrayIndicator, StringComparison.Ordinal);
if (arrayIndex == -1)
return propertyName;
if (isGroup)
propertyName = propertyName.Substring(0, arrayIndex);
return propertyName.Replace(arrayIndicator, arrayDisplay);
}
string PropertyName(EditorCurveBinding binding, bool prependPathName)
{
var propertyName = m_CurveDataSource.ModifyPropertyDisplayName(binding.path, binding.propertyName);
propertyName = CleanUpArrayBinding(AnimationWindowUtility.GetPropertyDisplayName(propertyName), false);
if (binding.isPhantom)
propertyName = string.Format(s_DefaultValue, propertyName);
if (prependPathName && !string.IsNullOrEmpty(binding.path))
propertyName = $"{binding.path} : {propertyName}";
return propertyName;
}
BindingGroup GetBindingGroup(EditorCurveBinding binding)
{
return new BindingGroup(binding.path ?? string.Empty, GroupName(binding), binding.type);
}
static CurveTreeViewNode CreateLeafNode(EditorCurveBinding binding, TreeViewItem parent, string displayName)
{
return new CurveTreeViewNode(binding.GetHashCode(), parent, displayName, new[] { binding }, AnimationWindowUtility.ForceGrouping(binding));
}
static void FillMissingTransformCurves(List<EditorCurveBinding> bindings)
{
if (!AnimationWindowUtility.IsActualTransformCurve(bindings[0]) || bindings.Count >= 3)
return;
var binding = bindings[0];
var prefixPropertyName = binding.propertyName.Split('.').First();
binding.isPhantom = true;
if (!bindings.Any(p => p.propertyName.EndsWith(".x")))
{
binding.propertyName = prefixPropertyName + ".x";
bindings.Insert(0, binding);
}
if (!bindings.Any(p => p.propertyName.EndsWith(".y")))
{
binding.propertyName = prefixPropertyName + ".y";
bindings.Insert(1, binding);
}
if (!bindings.Any(p => p.propertyName.EndsWith(".z")))
{
binding.propertyName = prefixPropertyName + ".z";
bindings.Insert(2, binding);
}
}
// make sure vectors and colors are sorted correctly in their subgroups
static int BindingSort(EditorCurveBinding b)
{
return AnimationWindowUtility.GetComponentIndex(b.propertyName);
}
static int NamePrioritySort(ValueTuple<BindingGroup, List<EditorCurveBinding>> group)
{
if (group.Item1.Type != typeof(Transform))
return 0;
switch (group.Item1.GroupName)
{
case "Position": return Int32.MinValue;
case "Rotation": return Int32.MinValue + 1;
case "Scale": return Int32.MinValue + 2;
default: return 0;
}
}
static ValueTuple<BindingGroup, List<EditorCurveBinding>> CreateTuple(BindingGroup key, IEnumerable<EditorCurveBinding> items)
{
return new ValueTuple<BindingGroup, List<EditorCurveBinding>>()
{
Item1 = key,
Item2 = items.ToList()
};
}
}
}

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using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class BindingTreeViewGUI : TreeViewGUI
{
const float k_RowRightOffset = 10;
const float k_CurveColorIndicatorIconSize = 11;
const float k_ColorIndicatorTopMargin = 3;
static readonly Color s_KeyColorForNonCurves = new Color(0.7f, 0.7f, 0.7f, 0.5f);
static readonly Color s_ChildrenCurveLabelColor = new Color(1.0f, 1.0f, 1.0f, 0.7f);
static readonly Color s_PhantomPropertyLabelColor = new Color(0.0f, 0.8f, 0.8f, 1f);
static readonly Texture2D s_DefaultScriptTexture = EditorGUIUtility.LoadIcon("cs Script Icon");
static readonly Texture2D s_TrackDefault = EditorGUIUtility.LoadIcon("UnityEngine/ScriptableObject Icon");
public float parentWidth { get; set; }
public BindingTreeViewGUI(TreeViewController treeView)
: base(treeView, true)
{
k_IconWidth = 13.0f;
iconOverlayGUI += OnItemIconOverlay;
}
public override void OnRowGUI(Rect rowRect, TreeViewItem node, int row, bool selected, bool focused)
{
Color originalColor = GUI.color;
bool leafNode = node.parent != null && node.parent.id != BindingTreeViewDataSource.RootID && node.parent.id != BindingTreeViewDataSource.GroupID;
GUI.color = Color.white;
if (leafNode)
{
CurveTreeViewNode curveNode = node as CurveTreeViewNode;
if (curveNode != null && curveNode.bindings.Any() && curveNode.bindings.First().isPhantom)
GUI.color = s_PhantomPropertyLabelColor;
else
GUI.color = s_ChildrenCurveLabelColor;
}
base.OnRowGUI(rowRect, node, row, selected, focused);
GUI.color = originalColor;
DoCurveColorIndicator(rowRect, node as CurveTreeViewNode);
}
protected override bool IsRenaming(int id)
{
return false;
}
public override bool BeginRename(TreeViewItem item, float delay)
{
return false;
}
static void DoCurveColorIndicator(Rect rect, CurveTreeViewNode node)
{
if (node == null)
return;
if (Event.current.type != EventType.Repaint)
return;
Color originalColor = GUI.color;
if (node.bindings.Length == 1 && !node.bindings[0].isPPtrCurve)
GUI.color = CurveUtility.GetPropertyColor(node.bindings[0].propertyName);
else
GUI.color = s_KeyColorForNonCurves;
Texture icon = CurveUtility.GetIconCurve();
rect = new Rect(rect.xMax - k_RowRightOffset - (k_CurveColorIndicatorIconSize / 2) - 5,
rect.yMin + k_ColorIndicatorTopMargin + (rect.height - EditorGUIUtility.singleLineHeight) / 2,
k_CurveColorIndicatorIconSize,
k_CurveColorIndicatorIconSize);
GUI.DrawTexture(rect, icon, ScaleMode.ScaleToFit, true, 1);
GUI.color = originalColor;
}
protected override Texture GetIconForItem(TreeViewItem item)
{
var node = item as CurveTreeViewNode;
if (node == null)
return null;
var type = node.iconType;
if (type == null)
return null;
// track type icon
if (typeof(TrackAsset).IsAssignableFrom(type))
{
var icon = TrackResourceCache.GetTrackIconForType(type);
return icon == s_TrackDefault ? s_DefaultScriptTexture : icon;
}
// custom clip icons always use the script texture
if (typeof(PlayableAsset).IsAssignableFrom(type))
return s_DefaultScriptTexture;
// this will return null for MonoBehaviours without a custom icon.
// use the scripting icon instead
return AssetPreview.GetMiniTypeThumbnail(type) ?? s_DefaultScriptTexture;
}
static void OnItemIconOverlay(TreeViewItem item, Rect rect)
{
var curveNodeItem = item as CurveTreeViewNode;
if (curveNodeItem != null && curveNodeItem.iconOverlay != null)
GUI.Label(rect, curveNodeItem.iconOverlay);
}
public override Vector2 GetTotalSize()
{
var originalSize = base.GetTotalSize();
originalSize.x = Mathf.Max(parentWidth, originalSize.x);
return originalSize;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Timeline;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor
{
class ClipCurveEditor
{
static readonly GUIContent s_RemoveCurveContent = new GUIContent(L10n.Tr("Remove Curve"));
static readonly GUIContent s_RemoveCurvesContent = new GUIContent(L10n.Tr("Remove Curves"));
internal readonly CurveEditor m_CurveEditor;
static readonly CurveEditorSettings s_CurveEditorSettings = new CurveEditorSettings
{
hSlider = false,
vSlider = false,
hRangeLocked = false,
vRangeLocked = false,
scaleWithWindow = true,
hRangeMin = 0.0f,
showAxisLabels = true,
allowDeleteLastKeyInCurve = true,
rectangleToolFlags = CurveEditorSettings.RectangleToolFlags.MiniRectangleTool
};
static readonly float s_GridLabelWidth = 40.0f;
readonly BindingSelector m_BindingHierarchy;
public BindingSelector bindingHierarchy
{
get { return m_BindingHierarchy; }
}
public Rect shownAreaInsideMargins
{
get { return m_CurveEditor != null ? m_CurveEditor.shownAreaInsideMargins : new Rect(1, 1, 1, 1); }
}
Vector2 m_ScrollPosition = Vector2.zero;
readonly CurveDataSource m_DataSource;
float m_LastFrameRate = 30.0f;
UInt64 m_LastClipVersion = UInt64.MaxValue;
TrackViewModelData m_ViewModel;
bool m_ShouldRestoreShownArea;
bool isNewSelection
{
get
{
if (m_ViewModel == null || m_DataSource == null)
return true;
return m_ViewModel.lastInlineCurveDataID != m_DataSource.id;
}
}
internal CurveEditor curveEditor
{
get { return m_CurveEditor; }
}
public ClipCurveEditor(CurveDataSource dataSource, TimelineWindow parentWindow, TrackAsset hostTrack)
{
m_DataSource = dataSource;
m_CurveEditor = new CurveEditor(new Rect(0, 0, 1000, 100), new CurveWrapper[0], false);
s_CurveEditorSettings.vTickStyle = new TickStyle
{
tickColor = { color = DirectorStyles.Instance.customSkin.colorInlineCurveVerticalLines },
distLabel = 20,
stubs = true
};
s_CurveEditorSettings.hTickStyle = new TickStyle
{
// hide horizontal lines by giving them a transparent color
tickColor = { color = new Color(0.0f, 0.0f, 0.0f, 0.0f) },
distLabel = 0
};
m_CurveEditor.settings = s_CurveEditorSettings;
m_ViewModel = TimelineWindowViewPrefs.GetTrackViewModelData(hostTrack);
m_ShouldRestoreShownArea = true;
m_CurveEditor.ignoreScrollWheelUntilClicked = true;
m_CurveEditor.curvesUpdated = OnCurvesUpdated;
m_BindingHierarchy = new BindingSelector(parentWindow, m_CurveEditor, m_ViewModel.inlineCurvesState);
}
public void SelectAllKeys()
{
m_CurveEditor.SelectAll();
}
public void FrameClip()
{
m_CurveEditor.InvalidateBounds();
m_CurveEditor.FrameClip(false, true);
}
public CurveDataSource dataSource
{
get { return m_DataSource; }
}
// called when curves are edited
internal void OnCurvesUpdated()
{
if (m_DataSource == null)
return;
if (m_CurveEditor == null)
return;
if (m_CurveEditor.animationCurves.Length == 0)
return;
List<CurveWrapper> curvesToUpdate = m_CurveEditor.animationCurves.Where(c => c.changed).ToList();
// nothing changed, return.
if (curvesToUpdate.Count == 0)
return;
// something changed, manage the undo properly.
m_DataSource.ApplyCurveChanges(curvesToUpdate);
m_LastClipVersion = m_DataSource.GetClipVersion();
}
public void DrawHeader(Rect headerRect)
{
m_BindingHierarchy.InitIfNeeded(headerRect, m_DataSource, isNewSelection);
try
{
GUILayout.BeginArea(headerRect);
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition, GUIStyle.none, GUI.skin.verticalScrollbar);
m_BindingHierarchy.OnGUI(new Rect(0, 0, headerRect.width, headerRect.height));
if (m_BindingHierarchy.treeViewController != null)
m_BindingHierarchy.treeViewController.contextClickItemCallback = ContextClickItemCallback;
GUILayout.EndScrollView();
GUILayout.EndArea();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
void ContextClickItemCallback(int obj)
{
GenerateContextMenu(obj);
}
void GenerateContextMenu(int obj = -1)
{
if (Event.current.type != EventType.ContextClick)
return;
var selectedCurves = GetSelectedProperties().ToArray();
if (selectedCurves.Length > 0)
{
var menu = new GenericMenu();
var content = selectedCurves.Length == 1 ? s_RemoveCurveContent : s_RemoveCurvesContent;
menu.AddItem(content,
false,
() => RemoveCurves(selectedCurves)
);
menu.ShowAsContext();
}
}
public IEnumerable<EditorCurveBinding> GetSelectedProperties(bool useForcedGroups = false)
{
var bindings = new HashSet<EditorCurveBinding>();
var bindingTree = m_BindingHierarchy.treeViewController.data as BindingTreeViewDataSource;
foreach (var selectedId in m_BindingHierarchy.treeViewController.GetSelection())
{
var node = bindingTree.FindItem(selectedId) as CurveTreeViewNode;
if (node == null)
continue;
var curveNodeParent = node.parent as CurveTreeViewNode;
if (useForcedGroups && node.forceGroup && curveNodeParent != null)
bindings.UnionWith(curveNodeParent.bindings);
else
bindings.UnionWith(node.bindings);
}
return bindings;
}
public void RemoveCurves(IEnumerable<EditorCurveBinding> bindings)
{
m_DataSource.RemoveCurves(bindings);
m_BindingHierarchy.RefreshTree();
TimelineWindow.instance.state.CalculateRowRects();
m_LastClipVersion = m_DataSource.GetClipVersion();
}
class CurveEditorState : ICurveEditorState
{
public TimeArea.TimeFormat timeFormat { get; set; }
public Vector2 timeRange => new Vector2(0, 1);
public bool rippleTime => false;
}
void UpdateCurveEditorIfNeeded(WindowState state)
{
if ((Event.current.type != EventType.Layout) || (m_DataSource == null) || (m_BindingHierarchy == null))
return;
// check if the curves have changed externally
var curveChange = m_DataSource.UpdateExternalChanges(ref m_LastClipVersion);
if (curveChange == CurveChangeType.None)
return;
if (curveChange == CurveChangeType.CurveAddedOrRemoved)
m_BindingHierarchy.RefreshTree();
else // curve modified
m_BindingHierarchy.RefreshCurves();
m_CurveEditor.InvalidateSelectionBounds();
m_CurveEditor.state = new CurveEditorState() { timeFormat = state.timeFormat.ToTimeAreaFormat() };
m_CurveEditor.invSnap = (float)state.referenceSequence.frameRate;
}
public void DrawCurveEditor(Rect rect, WindowState state, Vector2 clipRange, bool loop, bool selected)
{
SetupMarginsAndRect(rect, state);
UpdateCurveEditorIfNeeded(state);
if (m_ShouldRestoreShownArea)
RestoreShownArea();
var curveVisibleTimeRange = CalculateCurveVisibleTimeRange(state.timeAreaShownRange, m_DataSource);
m_CurveEditor.SetShownHRangeInsideMargins(curveVisibleTimeRange.x, curveVisibleTimeRange.y); //align the curve with the clip.
if (m_LastFrameRate != state.referenceSequence.frameRate)
{
m_CurveEditor.hTicks.SetTickModulosForFrameRate((float)state.referenceSequence.frameRate);
m_LastFrameRate = (float)state.referenceSequence.frameRate;
}
foreach (var cw in m_CurveEditor.animationCurves)
cw.renderer.SetWrap(WrapMode.Default, loop ? WrapMode.Loop : WrapMode.Default);
using (new GUIGroupScope(rect))
{
var localRect = new Rect(0.0f, 0.0f, rect.width, rect.height);
var localClipRange = new Vector2(Mathf.Floor(clipRange.x - rect.xMin), Mathf.Ceil(clipRange.y - rect.xMin));
var curveStartPosX = Mathf.Floor(state.TimeToPixel(m_DataSource.start) - rect.xMin);
EditorGUI.DrawRect(new Rect(curveStartPosX, 0.0f, 1.0f, rect.height), new Color(1.0f, 1.0f, 1.0f, 0.5f));
DrawCurveEditorBackground(localRect);
if (selected)
{
var selectionRect = new Rect(localClipRange.x, 0.0f, localClipRange.y - localClipRange.x, localRect.height);
DrawOutline(selectionRect);
}
EditorGUI.BeginChangeCheck();
{
var evt = Event.current;
if (evt.type == EventType.Layout || evt.type == EventType.Repaint || selected)
m_CurveEditor.CurveGUI();
}
if (EditorGUI.EndChangeCheck())
OnCurvesUpdated();
DrawOverlay(localRect, localClipRange, DirectorStyles.Instance.customSkin.colorInlineCurveOutOfRangeOverlay);
DrawGrid(localRect, curveStartPosX);
}
}
static Vector2 CalculateCurveVisibleTimeRange(Vector2 timeAreaShownRange, CurveDataSource curve)
{
var curveVisibleTimeRange = new Vector2
{
x = Math.Max(0.0f, timeAreaShownRange.x - curve.start),
y = timeAreaShownRange.y - curve.start
};
return curveVisibleTimeRange * curve.timeScale;
}
void SetupMarginsAndRect(Rect rect, WindowState state)
{
var startX = state.TimeToPixel(m_DataSource.start) - rect.x;
var timelineWidth = state.timeAreaRect.width;
m_CurveEditor.rect = new Rect(0.0f, 0.0f, timelineWidth, rect.height);
m_CurveEditor.leftmargin = Math.Max(startX, 0.0f);
m_CurveEditor.rightmargin = 0.0f;
m_CurveEditor.topmargin = m_CurveEditor.bottommargin = CalculateTopMargin(rect.height);
}
void RestoreShownArea()
{
if (isNewSelection)
FrameClip();
else
m_CurveEditor.shownAreaInsideMargins = m_ViewModel.inlineCurvesShownAreaInsideMargins;
m_ShouldRestoreShownArea = false;
}
static void DrawCurveEditorBackground(Rect rect)
{
if (EditorGUIUtility.isProSkin)
return;
var animEditorBackgroundRect = Rect.MinMaxRect(0.0f, rect.yMin, rect.xMax, rect.yMax);
// Curves are not legible in Personal Skin so we need to darken the background a bit.
EditorGUI.DrawRect(animEditorBackgroundRect, DirectorStyles.Instance.customSkin.colorInlineCurvesBackground);
}
static float CalculateTopMargin(float height)
{
return Mathf.Clamp(0.15f * height, 10.0f, 40.0f);
}
static void DrawOutline(Rect rect, float thickness = 2.0f)
{
// Draw top selected lines.
EditorGUI.DrawRect(new Rect(rect.xMin, rect.yMin, rect.width, thickness), Color.white);
// Draw bottom selected lines.
EditorGUI.DrawRect(new Rect(rect.xMin, rect.yMax - thickness, rect.width, thickness), Color.white);
// Draw Left Selected Lines
EditorGUI.DrawRect(new Rect(rect.xMin, rect.yMin, thickness, rect.height), Color.white);
// Draw Right Selected Lines
EditorGUI.DrawRect(new Rect(rect.xMax - thickness, rect.yMin, thickness, rect.height), Color.white);
}
static void DrawOverlay(Rect rect, Vector2 clipRange, Color color)
{
var leftSide = new Rect(rect.xMin, rect.yMin, clipRange.x - rect.xMin, rect.height);
EditorGUI.DrawRect(leftSide, color);
var rightSide = new Rect(Mathf.Max(0.0f, clipRange.y), rect.yMin, rect.xMax, rect.height);
EditorGUI.DrawRect(rightSide, color);
}
void DrawGrid(Rect rect, float curveXPosition)
{
var gridXPos = Mathf.Max(curveXPosition - s_GridLabelWidth, rect.xMin);
var gridRect = new Rect(gridXPos, rect.y, s_GridLabelWidth, rect.height);
var originalRect = m_CurveEditor.rect;
m_CurveEditor.rect = new Rect(0.0f, 0.0f, rect.width, rect.height);
using (new GUIGroupScope(gridRect))
m_CurveEditor.GridGUI();
m_CurveEditor.rect = originalRect;
}
}
}

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fileFormatVersion: 2
guid: d49b2ed20045e034f9cdf6a6d95e6183
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
enum CurveChangeType
{
None,
CurveModified,
CurveAddedOrRemoved
}
abstract class CurveDataSource
{
public static CurveDataSource Create(IRowGUI trackGUI)
{
if (trackGUI.asset is AnimationTrack)
return new InfiniteClipCurveDataSource(trackGUI);
return new TrackParametersCurveDataSource(trackGUI);
}
public static CurveDataSource Create(TimelineClipGUI clipGUI)
{
if (clipGUI.clip.animationClip != null)
return new ClipAnimationCurveDataSource(clipGUI);
return new ClipParametersCurveDataSource(clipGUI);
}
int? m_ID = null;
public int id
{
get
{
if (!m_ID.HasValue)
m_ID = CreateHashCode();
return m_ID.Value;
}
}
readonly IRowGUI m_TrackGUI;
protected CurveDataSource(IRowGUI trackGUI)
{
m_TrackGUI = trackGUI;
}
public abstract AnimationClip animationClip { get; }
public abstract float start { get; }
public abstract float timeScale { get; }
public abstract string groupingName { get; }
// Applies changes from the visual curve in the curve wrapper back to the animation clips
public virtual void ApplyCurveChanges(IEnumerable<CurveWrapper> updatedCurves)
{
Undo.RegisterCompleteObjectUndo(animationClip, "Edit Clip Curve");
foreach (CurveWrapper c in updatedCurves)
{
if (c.curve.length > 0)
AnimationUtility.SetEditorCurve(animationClip, c.binding, c.curve);
else
RemoveCurves(new[] { c.binding });
c.changed = false;
}
}
/// <summary>The clip version is a value that will change when a curve gets updated.
/// it's used to detect when an animation clip has been changed externally </summary>
/// <returns>A versioning value indicating the state of the curve. If the curve is updated externally this value will change. </returns>
public virtual UInt64 GetClipVersion()
{
return animationClip.ClipVersion();
}
/// <summary>Call this method to check if the underlying clip has changed</summary>
/// <param name="curveVersion">A versioning value. This will be updated to the latest version</param>
/// <returns>A value indicating how the clip has changed</returns>
public virtual CurveChangeType UpdateExternalChanges(ref UInt64 curveVersion)
{
return animationClip.GetChangeType(ref curveVersion);
}
public virtual string ModifyPropertyDisplayName(string path, string propertyName) => propertyName;
public virtual void RemoveCurves(IEnumerable<EditorCurveBinding> bindings)
{
Undo.RegisterCompleteObjectUndo(animationClip, "Remove Curve(s)");
foreach (var binding in bindings)
{
if (binding.isPPtrCurve)
AnimationUtility.SetObjectReferenceCurve(animationClip, binding, null);
else
AnimationUtility.SetEditorCurve(animationClip, binding, null);
}
}
public Rect GetBackgroundRect(WindowState state)
{
var trackRect = m_TrackGUI.boundingRect;
return new Rect(
state.timeAreaTranslation.x + trackRect.xMin,
trackRect.y,
(float)state.editSequence.asset.duration * state.timeAreaScale.x,
trackRect.height
);
}
public List<CurveWrapper> GenerateWrappers(IEnumerable<EditorCurveBinding> bindings)
{
var wrappers = new List<CurveWrapper>(bindings.Count());
int curveWrapperId = 0;
foreach (EditorCurveBinding b in bindings)
{
// General configuration
var wrapper = new CurveWrapper
{
id = curveWrapperId++,
binding = b,
groupId = -1,
hidden = false,
readOnly = false,
getAxisUiScalarsCallback = () => new Vector2(1, 1)
};
// Specific configuration
ConfigureCurveWrapper(wrapper);
wrappers.Add(wrapper);
}
return wrappers;
}
protected virtual void ConfigureCurveWrapper(CurveWrapper wrapper)
{
wrapper.color = CurveUtility.GetPropertyColor(wrapper.binding.propertyName);
wrapper.renderer = new NormalCurveRenderer(AnimationUtility.GetEditorCurve(animationClip, wrapper.binding));
wrapper.renderer.SetCustomRange(0.0f, animationClip.length);
}
protected virtual int CreateHashCode()
{
return m_TrackGUI.asset.GetHashCode();
}
}
class ClipAnimationCurveDataSource : CurveDataSource
{
static readonly string k_GroupingName = L10n.Tr("Animated Values");
readonly TimelineClipGUI m_ClipGUI;
public ClipAnimationCurveDataSource(TimelineClipGUI clipGUI) : base(clipGUI.parent)
{
m_ClipGUI = clipGUI;
}
public override AnimationClip animationClip
{
get { return m_ClipGUI.clip.animationClip; }
}
public override float start
{
get { return (float)m_ClipGUI.clip.FromLocalTimeUnbound(0.0); }
}
public override float timeScale
{
get { return (float)m_ClipGUI.clip.timeScale; }
}
public override string groupingName
{
get { return k_GroupingName; }
}
protected override int CreateHashCode()
{
return base.CreateHashCode().CombineHash(m_ClipGUI.clip.GetHashCode());
}
public override string ModifyPropertyDisplayName(string path, string propertyName)
{
if (!AnimatedPropertyUtility.IsMaterialProperty(propertyName))
return propertyName;
var track = m_ClipGUI.clip.GetParentTrack();
if (track == null)
return propertyName;
var gameObjectBinding = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, track);
if (gameObjectBinding == null)
return propertyName;
if (!string.IsNullOrEmpty(path))
{
var transform = gameObjectBinding.transform.Find(path);
if (transform == null)
return propertyName;
gameObjectBinding = transform.gameObject;
}
return AnimatedPropertyUtility.RemapMaterialName(gameObjectBinding, propertyName);
}
}
class ClipParametersCurveDataSource : CurveDataSource
{
static readonly string k_GroupingName = L10n.Tr("Clip Properties");
readonly TimelineClipGUI m_ClipGUI;
readonly CurvesProxy m_CurvesProxy;
private int m_ClipDirtyVersion;
public ClipParametersCurveDataSource(TimelineClipGUI clipGUI) : base(clipGUI.parent)
{
m_ClipGUI = clipGUI;
m_CurvesProxy = new CurvesProxy(clipGUI.clip);
}
public override AnimationClip animationClip
{
get { return m_CurvesProxy.curves; }
}
public override UInt64 GetClipVersion()
{
return sourceAnimationClip.ClipVersion();
}
public override CurveChangeType UpdateExternalChanges(ref ulong curveVersion)
{
if (m_ClipGUI == null || m_ClipGUI.clip == null)
return CurveChangeType.None;
var changeType = sourceAnimationClip.GetChangeType(ref curveVersion);
if (changeType != CurveChangeType.None)
{
m_CurvesProxy.ApplyExternalChangesToProxy();
}
else if (m_ClipDirtyVersion != m_ClipGUI.clip.DirtyIndex)
{
m_CurvesProxy.UpdateProxyCurves();
if (changeType == CurveChangeType.None)
changeType = CurveChangeType.CurveModified;
}
m_ClipDirtyVersion = m_ClipGUI.clip.DirtyIndex;
return changeType;
}
public override float start
{
get { return (float)m_ClipGUI.clip.FromLocalTimeUnbound(0.0); }
}
public override float timeScale
{
get { return (float)m_ClipGUI.clip.timeScale; }
}
public override string groupingName
{
get { return k_GroupingName; }
}
public override void RemoveCurves(IEnumerable<EditorCurveBinding> bindings)
{
m_CurvesProxy.RemoveCurves(bindings);
}
public override void ApplyCurveChanges(IEnumerable<CurveWrapper> updatedCurves)
{
m_CurvesProxy.UpdateCurves(updatedCurves);
}
protected override void ConfigureCurveWrapper(CurveWrapper wrapper)
{
m_CurvesProxy.ConfigureCurveWrapper(wrapper);
}
protected override int CreateHashCode()
{
return base.CreateHashCode().CombineHash(m_ClipGUI.clip.GetHashCode());
}
private AnimationClip sourceAnimationClip
{
get
{
if (m_ClipGUI == null || m_ClipGUI.clip == null || m_ClipGUI.clip.curves == null)
return null;
return m_ClipGUI.clip.curves;
}
}
}
class InfiniteClipCurveDataSource : CurveDataSource
{
static readonly string k_GroupingName = L10n.Tr("Animated Values");
readonly AnimationTrack m_AnimationTrack;
public InfiniteClipCurveDataSource(IRowGUI trackGui) : base(trackGui)
{
m_AnimationTrack = trackGui.asset as AnimationTrack;
}
public override AnimationClip animationClip
{
get { return m_AnimationTrack.infiniteClip; }
}
public override float start
{
get { return 0.0f; }
}
public override float timeScale
{
get { return 1.0f; }
}
public override string groupingName
{
get { return k_GroupingName; }
}
public override string ModifyPropertyDisplayName(string path, string propertyName)
{
if (m_AnimationTrack == null || !AnimatedPropertyUtility.IsMaterialProperty(propertyName))
return propertyName;
var binding = m_AnimationTrack.GetBinding(TimelineEditor.inspectedDirector);
if (binding == null)
return propertyName;
var target = binding.transform;
if (!string.IsNullOrEmpty(path))
target = target.Find(path);
if (target == null)
return propertyName;
return AnimatedPropertyUtility.RemapMaterialName(target.gameObject, propertyName);
}
}
class TrackParametersCurveDataSource : CurveDataSource
{
static readonly string k_GroupingName = L10n.Tr("Track Properties");
readonly CurvesProxy m_CurvesProxy;
private int m_TrackDirtyVersion;
public TrackParametersCurveDataSource(IRowGUI trackGui) : base(trackGui)
{
m_CurvesProxy = new CurvesProxy(trackGui.asset);
}
public override AnimationClip animationClip
{
get { return m_CurvesProxy.curves; }
}
public override UInt64 GetClipVersion()
{
return sourceAnimationClip.ClipVersion();
}
public override CurveChangeType UpdateExternalChanges(ref ulong curveVersion)
{
if (m_CurvesProxy.targetTrack == null)
return CurveChangeType.None;
var changeType = sourceAnimationClip.GetChangeType(ref curveVersion);
if (changeType != CurveChangeType.None)
{
m_CurvesProxy.ApplyExternalChangesToProxy();
}
// track property has changed externally, update the curve proxies
else if (m_TrackDirtyVersion != m_CurvesProxy.targetTrack.DirtyIndex)
{
if (changeType == CurveChangeType.None)
changeType = CurveChangeType.CurveModified;
m_CurvesProxy.UpdateProxyCurves();
}
m_TrackDirtyVersion = m_CurvesProxy.targetTrack.DirtyIndex;
return changeType;
}
public override float start
{
get { return 0.0f; }
}
public override float timeScale
{
get { return 1.0f; }
}
public override string groupingName
{
get { return k_GroupingName; }
}
public override void RemoveCurves(IEnumerable<EditorCurveBinding> bindings)
{
m_CurvesProxy.RemoveCurves(bindings);
}
public override void ApplyCurveChanges(IEnumerable<CurveWrapper> updatedCurves)
{
m_CurvesProxy.UpdateCurves(updatedCurves);
}
protected override void ConfigureCurveWrapper(CurveWrapper wrapper)
{
m_CurvesProxy.ConfigureCurveWrapper(wrapper);
}
private AnimationClip sourceAnimationClip
{
get
{
if (m_CurvesProxy.targetTrack == null || m_CurvesProxy.targetTrack.curves == null)
return null;
return m_CurvesProxy.targetTrack.curves;
}
}
}
}

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fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
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using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Timeline
{
class CurveTreeViewNode : TreeViewItem
{
public bool forceGroup { get; }
public System.Type iconType { get; }
public GUIContent iconOverlay { get; }
EditorCurveBinding[] m_Bindings;
public EditorCurveBinding[] bindings
{
get { return m_Bindings; }
}
public CurveTreeViewNode(int id, TreeViewItem parent, string displayName, EditorCurveBinding[] bindings, bool _forceGroup = false)
: base(id, parent != null ? parent.depth + 1 : -1, parent, displayName)
{
m_Bindings = bindings;
forceGroup = _forceGroup;
// capture the preview icon type. If all subbindings are the same type, use that. Otherwise use null as a default
iconType = null;
if (parent != null && parent.depth >= 0 && bindings != null && bindings.Length > 0 && bindings.All(b => b.type == bindings[0].type))
{
iconType = bindings[0].type;
// for components put the component type in a tooltip
if (iconType != null && typeof(Component).IsAssignableFrom(iconType))
iconOverlay = new GUIContent(string.Empty, ObjectNames.NicifyVariableName(iconType.Name));
}
}
}
}

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fileFormatVersion: 2
guid: 1ec45eaf72174ca189827d7896952167
timeCreated: 1599683561

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using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
using UnityObject = UnityEngine.Object;
namespace UnityEditor.Timeline
{
class CurvesProxy : ICurvesOwner
{
public AnimationClip curves
{
get { return proxyCurves != null ? proxyCurves : m_OriginalOwner.curves; }
}
public bool hasCurves
{
get { return m_IsAnimatable || m_OriginalOwner.hasCurves; }
}
public double duration
{
get { return m_OriginalOwner.duration; }
}
public string defaultCurvesName
{
get { return m_OriginalOwner.defaultCurvesName; }
}
public UnityObject asset
{
get { return m_OriginalOwner.asset; }
}
public UnityObject assetOwner
{
get { return m_OriginalOwner.assetOwner; }
}
public TrackAsset targetTrack
{
get { return m_OriginalOwner.targetTrack; }
}
readonly ICurvesOwner m_OriginalOwner;
readonly bool m_IsAnimatable;
readonly Dictionary<EditorCurveBinding, SerializedProperty> m_PropertiesMap = new Dictionary<EditorCurveBinding, SerializedProperty>();
int m_ProxyIsRebuilding = 0;
AnimationClip m_ProxyCurves;
AnimationClip proxyCurves
{
get
{
if (!m_IsAnimatable) return null;
if (m_ProxyCurves == null)
RebuildProxyCurves();
return m_ProxyCurves;
}
}
public CurvesProxy([NotNull] ICurvesOwner originalOwner)
{
m_OriginalOwner = originalOwner;
m_IsAnimatable = originalOwner.HasAnyAnimatableParameters();
RebuildProxyCurves();
}
public void CreateCurves(string curvesClipName)
{
m_OriginalOwner.CreateCurves(curvesClipName);
TimelineEditor.window.state.rebuildGraph = true;
}
public void ConfigureCurveWrapper(CurveWrapper wrapper)
{
var color = CurveUtility.GetPropertyColor(wrapper.binding.propertyName);
wrapper.color = color;
float h, s, v;
Color.RGBToHSV(color, out h, out s, out v);
wrapper.wrapColorMultiplier = Color.HSVToRGB(h, s * 0.33f, v * 1.15f);
var curve = AnimationUtility.GetEditorCurve(proxyCurves, wrapper.binding);
wrapper.renderer = new NormalCurveRenderer(curve);
// Use curve length instead of animation clip length
wrapper.renderer.SetCustomRange(0.0f, curve.keys.Last().time);
}
public void RebuildCurves()
{
RebuildProxyCurves();
}
public void RemoveCurves(IEnumerable<EditorCurveBinding> bindings)
{
if (m_ProxyIsRebuilding > 0 || !m_OriginalOwner.hasCurves)
return;
Undo.RegisterCompleteObjectUndo(m_OriginalOwner.curves, L10n.Tr("Remove Clip Curve"));
foreach (var binding in bindings)
AnimationUtility.SetEditorCurve(m_OriginalOwner.curves, binding, null);
m_OriginalOwner.SanitizeCurvesData();
RebuildProxyCurves();
}
public void UpdateCurves(IEnumerable<CurveWrapper> updatedCurves)
{
if (m_ProxyIsRebuilding > 0)
return;
Undo.RegisterCompleteObjectUndo(m_OriginalOwner.asset, L10n.Tr("Edit Clip Curve"));
if (m_OriginalOwner.curves != null)
Undo.RegisterCompleteObjectUndo(m_OriginalOwner.curves, L10n.Tr("Edit Clip Curve"));
var requireRebuild = false;
foreach (var curve in updatedCurves)
{
requireRebuild |= curve.curve.length == 0;
UpdateCurve(curve.binding, curve.curve);
}
if (requireRebuild)
m_OriginalOwner.SanitizeCurvesData();
AnimatedParameterUtility.UpdateSerializedPlayableAsset(m_OriginalOwner.asset);
}
public void ApplyExternalChangesToProxy()
{
using (new RebuildGuard(this))
{
if (m_OriginalOwner.curves == null)
return;
var curveInfo = AnimationClipCurveCache.Instance.GetCurveInfo(m_OriginalOwner.curves);
for (int i = 0; i < curveInfo.bindings.Length; i++)
{
if (curveInfo.curves[i] != null && curveInfo.curves.Length != 0)
{
if (m_PropertiesMap.TryGetValue(curveInfo.bindings[i], out var prop) && AnimatedParameterUtility.IsParameterAnimatable(prop))
AnimationUtility.SetEditorCurve(m_ProxyCurves, curveInfo.bindings[i], curveInfo.curves[i]);
}
}
}
}
void UpdateCurve(EditorCurveBinding binding, AnimationCurve curve)
{
ApplyConstraints(binding, curve);
if (curve.length == 0)
{
HandleAllKeysDeleted(binding);
return;
}
// there is no curve in the animation clip, this is a proxy curve
if (IsConstantCurve(binding, curve))
HandleConstantCurveValueChanged(binding, curve);
else
HandleCurveUpdated(binding, curve);
}
bool IsConstantCurve(EditorCurveBinding binding, AnimationCurve curve)
{
if (curve.length != 1)
return false;
return m_OriginalOwner.curves == null || AnimationUtility.GetEditorCurve(m_OriginalOwner.curves, binding) == null;
}
void ApplyConstraints(EditorCurveBinding binding, AnimationCurve curve)
{
if (curve.length == 0)
return;
var curveUpdated = false;
var property = m_PropertiesMap[binding];
if (property.propertyType == SerializedPropertyType.Boolean)
{
TimelineAnimationUtilities.ConstrainCurveToBooleanValues(curve);
curveUpdated = true;
}
else
{
var range = AnimatedParameterUtility.GetAttributeForProperty<RangeAttribute>(property);
if (range != null)
{
TimelineAnimationUtilities.ConstrainCurveToRange(curve, range.min, range.max);
curveUpdated = true;
}
}
if (!curveUpdated)
return;
using (new RebuildGuard(this))
{
AnimationUtility.SetEditorCurve(m_ProxyCurves, binding, curve);
}
}
void HandleCurveUpdated(EditorCurveBinding binding, AnimationCurve updatedCurve)
{
if (!m_OriginalOwner.hasCurves)
CreateCurves(String.Empty);
AnimationUtility.SetEditorCurve(m_OriginalOwner.curves, binding, updatedCurve);
AnimationUtility.SetEditorCurve(m_ProxyCurves, binding, updatedCurve);
}
void HandleConstantCurveValueChanged(EditorCurveBinding binding, AnimationCurve updatedCurve)
{
var prop = m_PropertiesMap[binding];
if (prop == null)
return;
Undo.RegisterCompleteObjectUndo(prop.serializedObject.targetObject, L10n.Tr("Edit Clip Curve"));
prop.serializedObject.UpdateIfRequiredOrScript();
CurveEditUtility.SetFromKeyValue(prop, updatedCurve.keys[0].value);
prop.serializedObject.ApplyModifiedProperties();
AnimationUtility.SetEditorCurve(m_ProxyCurves, binding, updatedCurve);
}
void HandleAllKeysDeleted(EditorCurveBinding binding)
{
if (m_OriginalOwner.hasCurves)
{
// Remove curve from original asset
AnimationUtility.SetEditorCurve(m_OriginalOwner.curves, binding, null);
SetProxyCurve(m_PropertiesMap[binding], binding);
}
}
void RebuildProxyCurves()
{
if (!m_IsAnimatable)
return;
using (new RebuildGuard(this))
{
if (m_ProxyCurves == null)
{
m_ProxyCurves = new AnimationClip
{
legacy = true,
name = "Constant Curves",
hideFlags = HideFlags.HideAndDontSave,
frameRate = m_OriginalOwner.targetTrack.timelineAsset == null
? (float)TimelineAsset.EditorSettings.kDefaultFrameRate
: (float)m_OriginalOwner.targetTrack.timelineAsset.editorSettings.frameRate
};
}
else
{
m_ProxyCurves.ClearCurves();
}
m_OriginalOwner.SanitizeCurvesData();
AnimatedParameterUtility.UpdateSerializedPlayableAsset(m_OriginalOwner.asset);
var parameters = m_OriginalOwner.GetAllAnimatableParameters().ToArray();
foreach (var param in parameters)
CreateProxyCurve(param, m_ProxyCurves, m_OriginalOwner.asset, param.propertyPath);
AnimationClipCurveCache.Instance.GetCurveInfo(m_ProxyCurves).dirty = true;
}
}
// updates the just the proxied values. This can be called when the asset changes, so the proxy values are properly updated
public void UpdateProxyCurves()
{
if (!m_IsAnimatable || m_ProxyCurves == null || m_ProxyCurves.empty)
return;
AnimatedParameterUtility.UpdateSerializedPlayableAsset(m_OriginalOwner.asset);
var parameters = m_OriginalOwner.GetAllAnimatableParameters().ToArray();
using (new RebuildGuard(this))
{
if (m_OriginalOwner.hasCurves)
{
var bindingInfo = AnimationClipCurveCache.Instance.GetCurveInfo(m_OriginalOwner.curves);
foreach (var param in parameters)
{
var binding = AnimatedParameterUtility.GetCurveBinding(m_OriginalOwner.asset, param.propertyPath);
if (!bindingInfo.bindings.Contains(binding, AnimationPreviewUtilities.EditorCurveBindingComparer.Instance))
SetProxyCurve(param, AnimatedParameterUtility.GetCurveBinding(m_OriginalOwner.asset, param.propertyPath));
}
}
else
{
foreach (var param in parameters)
SetProxyCurve(param, AnimatedParameterUtility.GetCurveBinding(m_OriginalOwner.asset, param.propertyPath));
}
}
AnimationClipCurveCache.Instance.GetCurveInfo(m_ProxyCurves).dirty = true;
}
void CreateProxyCurve(SerializedProperty prop, AnimationClip clip, UnityObject owner, string propertyName)
{
var binding = AnimatedParameterUtility.GetCurveBinding(owner, propertyName);
var originalCurve = m_OriginalOwner.hasCurves
? AnimationUtility.GetEditorCurve(m_OriginalOwner.curves, binding)
: null;
if (originalCurve != null)
{
AnimationUtility.SetEditorCurve(clip, binding, originalCurve);
}
else
{
SetProxyCurve(prop, binding);
}
m_PropertiesMap[binding] = prop;
}
void SetProxyCurve(SerializedProperty prop, EditorCurveBinding binding)
{
var curve = new AnimationCurve();
CurveEditUtility.AddKeyFrameToCurve(
curve, 0.0f, m_ProxyCurves.frameRate, CurveEditUtility.GetKeyValue(prop),
prop.propertyType == SerializedPropertyType.Boolean);
AnimationUtility.SetEditorCurve(m_ProxyCurves, binding, curve);
}
struct RebuildGuard : IDisposable
{
CurvesProxy m_Owner;
AnimationUtility.OnCurveWasModified m_Callback;
public RebuildGuard(CurvesProxy owner)
{
m_Callback = AnimationUtility.onCurveWasModified;
AnimationUtility.onCurveWasModified = null;
m_Owner = owner;
m_Owner.m_ProxyIsRebuilding++;
}
public void Dispose()
{
AnimationUtility.onCurveWasModified = m_Callback;
m_Owner.m_ProxyIsRebuilding--;
m_Owner = null;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEngineInternal;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
class TimelineAnimationUtilities
{
public enum OffsetEditMode
{
None = -1,
Translation = 0,
Rotation = 1
}
public static bool ValidateOffsetAvailabitity(PlayableDirector director, Animator animator)
{
if (director == null || animator == null)
return false;
return true;
}
public static TimelineClip GetPreviousClip(TimelineClip clip)
{
TimelineClip previousClip = null;
foreach (var c in clip.GetParentTrack().clips)
{
if (c.start < clip.start && (previousClip == null || c.start >= previousClip.start))
previousClip = c;
}
return previousClip;
}
public static TimelineClip GetNextClip(TimelineClip clip)
{
return clip.GetParentTrack().clips.Where(c => c.start > clip.start).OrderBy(c => c.start).FirstOrDefault();
}
public struct RigidTransform
{
public Vector3 position;
public Quaternion rotation;
public static RigidTransform Compose(Vector3 pos, Quaternion rot)
{
RigidTransform ret;
ret.position = pos;
ret.rotation = rot;
return ret;
}
public static RigidTransform Mul(RigidTransform a, RigidTransform b)
{
RigidTransform ret;
ret.rotation = a.rotation * b.rotation;
ret.position = a.position + a.rotation * b.position;
return ret;
}
public static RigidTransform Inverse(RigidTransform a)
{
RigidTransform ret;
ret.rotation = Quaternion.Inverse(a.rotation);
ret.position = ret.rotation * (-a.position);
return ret;
}
public static RigidTransform identity
{
get { return Compose(Vector3.zero, Quaternion.identity); }
}
}
private static Matrix4x4 GetTrackMatrix(Transform transform, AnimationTrack track)
{
Matrix4x4 trackMatrix = Matrix4x4.TRS(track.position, track.rotation, Vector3.one);
// in scene off mode, the track offsets are set to the preview position which is stored in the track
if (track.trackOffset == TrackOffset.ApplySceneOffsets)
{
trackMatrix = Matrix4x4.TRS(track.sceneOffsetPosition, Quaternion.Euler(track.sceneOffsetRotation), Vector3.one);
}
// put the parent transform on to the track matrix
if (transform.parent != null)
{
trackMatrix = transform.parent.localToWorldMatrix * trackMatrix;
}
return trackMatrix;
}
// Given a world space position and rotation, updates the clip offsets to match that
public static RigidTransform UpdateClipOffsets(AnimationPlayableAsset asset, AnimationTrack track, Transform transform, Vector3 globalPosition, Quaternion globalRotation)
{
Matrix4x4 worldToLocal = transform.worldToLocalMatrix;
Matrix4x4 clipMatrix = Matrix4x4.TRS(asset.position, asset.rotation, Vector3.one);
Matrix4x4 trackMatrix = GetTrackMatrix(transform, track);
// Use the transform to find the proper goal matrix with scale taken into account
var oldPos = transform.position;
var oldRot = transform.rotation;
transform.position = globalPosition;
transform.rotation = globalRotation;
Matrix4x4 goal = transform.localToWorldMatrix;
transform.position = oldPos;
transform.rotation = oldRot;
// compute the new clip matrix.
Matrix4x4 newClip = trackMatrix.inverse * goal * worldToLocal * trackMatrix * clipMatrix;
return RigidTransform.Compose(newClip.GetColumn(3), MathUtils.QuaternionFromMatrix(newClip));
}
public static RigidTransform GetTrackOffsets(AnimationTrack track, Transform transform)
{
Vector3 position = track.position;
Quaternion rotation = track.rotation;
if (transform != null && transform.parent != null)
{
position = transform.parent.TransformPoint(position);
rotation = transform.parent.rotation * rotation;
MathUtils.QuaternionNormalize(ref rotation);
}
return RigidTransform.Compose(position, rotation);
}
public static void UpdateTrackOffset(AnimationTrack track, Transform transform, RigidTransform offsets)
{
if (transform != null && transform.parent != null)
{
offsets.position = transform.parent.InverseTransformPoint(offsets.position);
offsets.rotation = Quaternion.Inverse(transform.parent.rotation) * offsets.rotation;
MathUtils.QuaternionNormalize(ref offsets.rotation);
}
track.position = offsets.position;
track.eulerAngles = AnimationUtility.GetClosestEuler(offsets.rotation, track.eulerAngles, RotationOrder.OrderZXY);
track.UpdateClipOffsets();
}
static MatchTargetFields GetMatchFields(TimelineClip clip)
{
var track = clip.GetParentTrack() as AnimationTrack;
if (track == null)
return MatchTargetFieldConstants.None;
var asset = clip.asset as AnimationPlayableAsset;
var fields = track.matchTargetFields;
if (asset != null && !asset.useTrackMatchFields)
fields = asset.matchTargetFields;
return fields;
}
static void WriteMatchFields(AnimationPlayableAsset asset, RigidTransform result, MatchTargetFields fields)
{
Vector3 position = asset.position;
position.x = fields.HasAny(MatchTargetFields.PositionX) ? result.position.x : position.x;
position.y = fields.HasAny(MatchTargetFields.PositionY) ? result.position.y : position.y;
position.z = fields.HasAny(MatchTargetFields.PositionZ) ? result.position.z : position.z;
asset.position = position;
// check first to avoid unnecessary conversion errors
if (fields.HasAny(MatchTargetFieldConstants.Rotation))
{
Vector3 eulers = asset.eulerAngles;
Vector3 resultEulers = result.rotation.eulerAngles;
eulers.x = fields.HasAny(MatchTargetFields.RotationX) ? resultEulers.x : eulers.x;
eulers.y = fields.HasAny(MatchTargetFields.RotationY) ? resultEulers.y : eulers.y;
eulers.z = fields.HasAny(MatchTargetFields.RotationZ) ? resultEulers.z : eulers.z;
asset.eulerAngles = AnimationUtility.GetClosestEuler(Quaternion.Euler(eulers), asset.eulerAngles, RotationOrder.OrderZXY);
}
}
public static void MatchPrevious(TimelineClip currentClip, Transform matchPoint, PlayableDirector director)
{
const double timeEpsilon = 0.00001;
MatchTargetFields matchFields = GetMatchFields(currentClip);
if (matchFields == MatchTargetFieldConstants.None || matchPoint == null)
return;
double cachedTime = director.time;
// finds previous clip
TimelineClip previousClip = GetPreviousClip(currentClip);
if (previousClip == null || currentClip == previousClip)
return;
// make sure the transform is properly updated before modifying the graph
director.Evaluate();
var parentTrack = currentClip.GetParentTrack() as AnimationTrack;
var blendIn = currentClip.blendInDuration;
currentClip.blendInDuration = 0;
var blendOut = previousClip.blendOutDuration;
previousClip.blendOutDuration = 0;
//evaluate previous without current
parentTrack.RemoveClip(currentClip);
director.RebuildGraph();
double previousEndTime = currentClip.start > previousClip.end ? previousClip.end : currentClip.start;
director.time = previousEndTime - timeEpsilon;
director.Evaluate(); // add port to evaluate only track
var targetPosition = matchPoint.position;
var targetRotation = matchPoint.rotation;
// evaluate current without previous
parentTrack.AddClip(currentClip);
parentTrack.RemoveClip(previousClip);
director.RebuildGraph();
director.time = currentClip.start + timeEpsilon;
director.Evaluate();
//////////////////////////////////////////////////////////////////////
//compute offsets
var animationPlayable = currentClip.asset as AnimationPlayableAsset;
var match = UpdateClipOffsets(animationPlayable, parentTrack, matchPoint, targetPosition, targetRotation);
WriteMatchFields(animationPlayable, match, matchFields);
//////////////////////////////////////////////////////////////////////
currentClip.blendInDuration = blendIn;
previousClip.blendOutDuration = blendOut;
parentTrack.AddClip(previousClip);
director.RebuildGraph();
director.time = cachedTime;
director.Evaluate();
}
public static void MatchNext(TimelineClip currentClip, Transform matchPoint, PlayableDirector director)
{
const double timeEpsilon = 0.00001;
MatchTargetFields matchFields = GetMatchFields(currentClip);
if (matchFields == MatchTargetFieldConstants.None || matchPoint == null)
return;
double cachedTime = director.time;
// finds next clip
TimelineClip nextClip = GetNextClip(currentClip);
if (nextClip == null || currentClip == nextClip)
return;
// make sure the transform is properly updated before modifying the graph
director.Evaluate();
var parentTrack = currentClip.GetParentTrack() as AnimationTrack;
var blendOut = currentClip.blendOutDuration;
var blendIn = nextClip.blendInDuration;
currentClip.blendOutDuration = 0;
nextClip.blendInDuration = 0;
//evaluate previous without current
parentTrack.RemoveClip(currentClip);
director.RebuildGraph();
director.time = nextClip.start + timeEpsilon;
director.Evaluate(); // add port to evaluate only track
var targetPosition = matchPoint.position;
var targetRotation = matchPoint.rotation;
// evaluate current without next
parentTrack.AddClip(currentClip);
parentTrack.RemoveClip(nextClip);
director.RebuildGraph();
director.time = Math.Min(nextClip.start, currentClip.end - timeEpsilon);
director.Evaluate();
//////////////////////////////////////////////////////////////////////
//compute offsets
var animationPlayable = currentClip.asset as AnimationPlayableAsset;
var match = UpdateClipOffsets(animationPlayable, parentTrack, matchPoint, targetPosition, targetRotation);
WriteMatchFields(animationPlayable, match, matchFields);
//////////////////////////////////////////////////////////////////////
currentClip.blendOutDuration = blendOut;
nextClip.blendInDuration = blendIn;
parentTrack.AddClip(nextClip);
director.RebuildGraph();
director.time = cachedTime;
director.Evaluate();
}
public static TimelineWindowTimeControl CreateTimeController(TimelineClip clip)
{
var animationWindow = EditorWindow.GetWindow<AnimationWindow>();
var timeController = ScriptableObject.CreateInstance<TimelineWindowTimeControl>();
timeController.Init(animationWindow.state, clip);
return timeController;
}
public static TimelineWindowTimeControl CreateTimeController(TimelineWindowTimeControl.ClipData clipData)
{
var animationWindow = EditorWindow.GetWindow<AnimationWindow>();
var timeController = ScriptableObject.CreateInstance<TimelineWindowTimeControl>();
timeController.Init(animationWindow.state, clipData);
return timeController;
}
public static void EditAnimationClipWithTimeController(AnimationClip animationClip, TimelineWindowTimeControl timeController, Object sourceObject)
{
var animationWindow = EditorWindow.GetWindow<AnimationWindow>();
animationWindow.EditSequencerClip(animationClip, sourceObject, timeController);
}
public static void UnlinkAnimationWindowFromTracks(IEnumerable<TrackAsset> tracks)
{
var clips = new List<AnimationClip>();
foreach (var track in tracks)
{
var animationTrack = track as AnimationTrack;
if (animationTrack != null && animationTrack.infiniteClip != null)
clips.Add(animationTrack.infiniteClip);
GetAnimationClips(track.GetClips(), clips);
}
UnlinkAnimationWindowFromAnimationClips(clips);
}
public static void UnlinkAnimationWindowFromClips(IEnumerable<TimelineClip> timelineClips)
{
var clips = new List<AnimationClip>();
GetAnimationClips(timelineClips, clips);
UnlinkAnimationWindowFromAnimationClips(clips);
}
public static void UnlinkAnimationWindowFromAnimationClips(ICollection<AnimationClip> clips)
{
if (clips.Count == 0)
return;
UnityEngine.Object[] windows = Resources.FindObjectsOfTypeAll(typeof(AnimationWindow));
foreach (var animWindow in windows.OfType<AnimationWindow>())
{
if (animWindow != null && animWindow.state != null && animWindow.state.linkedWithSequencer && clips.Contains(animWindow.state.activeAnimationClip))
animWindow.UnlinkSequencer();
}
}
public static void UnlinkAnimationWindow()
{
UnityEngine.Object[] windows = Resources.FindObjectsOfTypeAll(typeof(AnimationWindow));
foreach (var animWindow in windows.OfType<AnimationWindow>())
{
if (animWindow != null && animWindow.state != null && animWindow.state.linkedWithSequencer)
animWindow.UnlinkSequencer();
}
}
private static void GetAnimationClips(IEnumerable<TimelineClip> timelineClips, List<AnimationClip> clips)
{
foreach (var timelineClip in timelineClips)
{
if (timelineClip.curves != null)
clips.Add(timelineClip.curves);
AnimationPlayableAsset apa = timelineClip.asset as AnimationPlayableAsset;
if (apa != null && apa.clip != null)
clips.Add(apa.clip);
}
}
public static int GetAnimationWindowCurrentFrame()
{
var animationWindow = EditorWindow.GetWindow<AnimationWindow>();
if (animationWindow)
return animationWindow.state.currentFrame;
return -1;
}
public static void SetAnimationWindowCurrentFrame(int frame)
{
var animationWindow = EditorWindow.GetWindow<AnimationWindow>();
if (animationWindow)
animationWindow.state.currentFrame = frame;
}
public static void ConstrainCurveToBooleanValues(AnimationCurve curve)
{
// Clamp the values first
var keys = curve.keys;
for (var i = 0; i < keys.Length; i++)
{
var key = keys[i];
key.value = key.value < 0.5f ? 0.0f : 1.0f;
keys[i] = key;
}
curve.keys = keys;
// Update the tangents once all the values are clamped
for (var i = 0; i < curve.length; i++)
{
AnimationUtility.SetKeyLeftTangentMode(curve, i, AnimationUtility.TangentMode.Constant);
AnimationUtility.SetKeyRightTangentMode(curve, i, AnimationUtility.TangentMode.Constant);
}
}
public static void ConstrainCurveToRange(AnimationCurve curve, float minValue, float maxValue)
{
var keys = curve.keys;
for (var i = 0; i < keys.Length; i++)
{
var key = keys[i];
key.value = Mathf.Clamp(key.value, minValue, maxValue);
keys[i] = key;
}
curve.keys = keys;
}
public static bool IsAnimationClip(TimelineClip clip)
{
return clip != null && (clip.asset as AnimationPlayableAsset) != null;
}
}
}

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using System;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Define the activeness of an action depending on its timeline mode.
/// </summary>
/// <seealso cref="TimelineModes"/>
[AttributeUsage(AttributeTargets.Class)]
public class ActiveInModeAttribute : Attribute
{
/// <summary>
/// Modes that will be used for activeness of an action.
/// </summary>
public TimelineModes modes { get; }
/// <summary>
/// Defines in which mode the action will be active.
/// </summary>
/// <param name="timelineModes">Modes that will define activeness of the action.</param>
public ActiveInModeAttribute(TimelineModes timelineModes)
{
modes = timelineModes;
}
}
}

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using System;
using UnityEngine;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Use this attribute to add a menu item to a context menu.
/// Used to indicate path and priority that are auto added to the menu
/// (examples can be found on <see href="https://docs.unity3d.com/ScriptReference/MenuItem.html"/>).
/// </summary>
/// <example>
/// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-menuEntryAttribute" title="menuEntryAttr"/>
/// </example>
/// <remarks>
/// Unlike Menu item, MenuEntryAttribute doesn't handle shortcuts in the menu name. See <see cref="TimelineShortcutAttribute"/>.
/// </remarks>
[AttributeUsage(AttributeTargets.Class)]
public class MenuEntryAttribute : Attribute
{
internal readonly int priority;
internal readonly string name;
internal readonly string subMenuPath;
/// <summary>
/// Constructor for Menu Entry Attribute to define information about the menu item for an action.
/// </summary>
/// <param name="path">Path to the menu. If there is a "/" in the path, it will create one (or multiple) submenu items.</param>
/// <param name="priority">Priority to decide where the menu will be positioned in the menu.
/// The lower the priority, the higher the menu item will be in the context menu.
/// </param>
/// <seealso cref="MenuPriority"/>
public MenuEntryAttribute(string path = default, int priority = MenuPriority.defaultPriority)
{
path = path ?? string.Empty;
path = L10n.Tr(path);
this.priority = priority;
var index = path.LastIndexOf('/');
if (index >= 0)
{
name = (index == path.Length - 1) ? string.Empty : path.Substring(index + 1);
subMenuPath = path.Substring(0, index + 1);
}
else
{
name = path;
subMenuPath = string.Empty;
}
}
}
}

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using System;
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor.Timeline
{
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
class ShortcutAttribute : Attribute
{
readonly string m_Identifier;
readonly string m_EventCommandName;
readonly string m_MenuShortcut;
public ShortcutAttribute(string identifier)
{
m_Identifier = identifier;
m_EventCommandName = identifier;
}
public ShortcutAttribute(string identifier, string commandName)
{
m_Identifier = identifier;
m_EventCommandName = commandName;
}
public ShortcutAttribute(KeyCode key, ShortcutModifiers modifiers = ShortcutModifiers.None)
{
m_MenuShortcut = new KeyCombination(key, modifiers).ToMenuShortcutString();
}
public string GetMenuShortcut()
{
if (m_MenuShortcut != null)
return m_MenuShortcut;
//find the mapped shortcut in the shortcut manager
var shortcut = ShortcutIntegration.instance.directory.FindShortcutEntry(m_Identifier);
if (shortcut != null && shortcut.combinations.Any())
{
return KeyCombination.SequenceToMenuString(shortcut.combinations);
}
return string.Empty;
}
public bool MatchesEvent(Event evt)
{
if (evt.type != EventType.ExecuteCommand)
return false;
return evt.commandName == m_EventCommandName;
}
}
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
class ShortcutPlatformOverrideAttribute : ShortcutAttribute
{
RuntimePlatform platform { get; }
public ShortcutPlatformOverrideAttribute(RuntimePlatform platform, KeyCode key, ShortcutModifiers modifiers = ShortcutModifiers.None)
: base(key, modifiers)
{
this.platform = platform;
}
public bool MatchesCurrentPlatform()
{
return Application.platform == platform;
}
}
}

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using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Use this attribute to make an action work with the shortcut system.
/// </summary>
/// <example>
/// TimelineShortcutAttribute needs to be added to a static method.
/// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-timelineShortcutAttr" title="TimelineShortcutAttr"/>
/// </example>
public class TimelineShortcutAttribute : ShortcutManagement.ShortcutAttribute
{
/// <summary>
/// TimelineShortcutAttribute Constructor
/// </summary>
/// <param name="id">Id to register the shortcut. It will automatically be prefix by 'Timeline/' in order to be in the 'Timeline' section of the shortcut manager.</param>
/// <param name="defaultKeyCode">Optional key code for default binding.</param>
/// <param name="defaultShortcutModifiers">Optional shortcut modifiers for default binding.</param>
public TimelineShortcutAttribute(string id, KeyCode defaultKeyCode, ShortcutModifiers defaultShortcutModifiers = ShortcutModifiers.None)
: base("Timeline/" + id, typeof(TimelineWindow), defaultKeyCode, defaultShortcutModifiers) { }
}
}

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using System;
using System.Globalization;
using System.Linq;
using System.Text;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditor.Timeline;
#if !UNITY_2020_2_OR_NEWER
using L10n = UnityEditor.Timeline.L10n;
#endif
namespace UnityEngine.Timeline
{
[CustomPropertyDrawer(typeof(AudioClipProperties))]
class AudioClipPropertiesDrawer : PropertyDrawer
{
[UsedImplicitly] // Also used by tests
internal static class Styles
{
public const string VolumeControl = "AudioClipPropertiesDrawer.volume";
const string k_Indent = " ";
public const string valuesFormatter = "0.###";
public static string mixedPropertiesInfo = L10n.Tr("The final {3} is {0}\n") +
L10n.Tr("Calculated from:\n") +
k_Indent + L10n.Tr("Clip: {1}\n") +
k_Indent + L10n.Tr("Track: {2}");
public static string audioSourceContribution = k_Indent + L10n.Tr("AudioSource: {0}");
}
static StringBuilder s_MixInfoBuilder = new StringBuilder();
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var volumeProp = property.FindPropertyRelative("volume");
GUI.SetNextControlName(Styles.VolumeControl);
EditorGUI.Slider(position, volumeProp, 0.0f, 1.0f, AudioSourceInspector.Styles.volumeLabel);
if (TimelineEditor.inspectedDirector == null)
// Nothing more to do in asset mode
return;
var clip = SelectionManager.SelectedClips().FirstOrDefault(c => c.asset == property.serializedObject.targetObject);
if (clip == null || clip.GetParentTrack() == null)
return;
var clipVolume = volumeProp.floatValue;
var trackVolume = new SerializedObject(clip.GetParentTrack()).FindProperty("m_TrackProperties.volume").floatValue;
var binding = TimelineEditor.inspectedDirector.GetGenericBinding(clip.GetParentTrack()) as AudioSource;
if (Math.Abs(clipVolume) < float.Epsilon &&
Math.Abs(trackVolume) < float.Epsilon &&
(binding == null || Math.Abs(binding.volume) < float.Epsilon))
return;
if (Math.Abs(clipVolume - 1) < float.Epsilon &&
Math.Abs(trackVolume - 1) < float.Epsilon &&
(binding == null || Math.Abs(binding.volume - 1) < float.Epsilon))
return;
s_MixInfoBuilder.Length = 0;
var audioSourceVolume = binding == null ? 1.0f : binding.volume;
s_MixInfoBuilder.AppendFormat(
Styles.mixedPropertiesInfo,
(clipVolume * trackVolume * audioSourceVolume).ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
clipVolume.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
trackVolume.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
AudioSourceInspector.Styles.volumeLabel.text);
if (binding != null)
s_MixInfoBuilder.Append("\n")
.AppendFormat(Styles.audioSourceContribution,
audioSourceVolume.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture));
EditorGUILayout.Space();
EditorGUILayout.HelpBox(new GUIContent(s_MixInfoBuilder.ToString()));
}
}
}

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using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[CustomTimelineEditor(typeof(AudioPlayableAsset)), UsedImplicitly]
class AudioPlayableAssetEditor : ClipEditor
{
readonly string k_NoClipAssignedError = L10n.Tr("No audio clip assigned");
readonly Dictionary<TimelineClip, WaveformPreview> m_PersistentPreviews = new Dictionary<TimelineClip, WaveformPreview>();
ColorSpace m_ColorSpace = ColorSpace.Uninitialized;
public override ClipDrawOptions GetClipOptions(TimelineClip clip)
{
var clipOptions = base.GetClipOptions(clip);
var audioAsset = clip.asset as AudioPlayableAsset;
if (audioAsset != null && audioAsset.clip == null)
clipOptions.errorText = k_NoClipAssignedError;
return clipOptions;
}
public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
{
if (!TimelineWindow.instance.state.showAudioWaveform)
return;
var rect = region.position;
if (rect.width <= 0)
return;
var audioClip = clip.asset as AudioClip;
if (audioClip == null)
{
var audioPlayableAsset = clip.asset as AudioPlayableAsset;
if (audioPlayableAsset != null)
audioClip = audioPlayableAsset.clip;
}
if (audioClip == null)
return;
var quantizedRect = new Rect(Mathf.Ceil(rect.x), Mathf.Ceil(rect.y), Mathf.Ceil(rect.width), Mathf.Ceil(rect.height));
WaveformPreview preview = GetOrCreateWaveformPreview(clip, audioClip, quantizedRect, region.startTime, region.endTime);
if (Event.current.type == EventType.Repaint)
DrawWaveformPreview(preview, quantizedRect);
}
public WaveformPreview GetOrCreateWaveformPreview(TimelineClip clip, AudioClip audioClip, Rect rect, double startTime, double endTime)
{
if (QualitySettings.activeColorSpace != m_ColorSpace)
{
m_ColorSpace = QualitySettings.activeColorSpace;
m_PersistentPreviews.Clear();
}
bool previewExists = m_PersistentPreviews.TryGetValue(clip, out WaveformPreview preview);
bool audioClipHasChanged = preview != null && audioClip != preview.presentedObject;
if (!previewExists || audioClipHasChanged)
{
if (AssetDatabase.Contains(audioClip))
preview = CreateWaveformPreview(audioClip, rect);
m_PersistentPreviews[clip] = preview;
}
if (preview == null)
return null;
preview.looping = clip.SupportsLooping();
preview.SetTimeInfo(startTime, endTime - startTime);
preview.OptimizeForSize(rect.size);
return preview;
}
public static void DrawWaveformPreview(WaveformPreview preview, Rect rect)
{
if (preview != null)
{
preview.ApplyModifications();
preview.Render(rect);
}
}
static WaveformPreview CreateWaveformPreview(AudioClip audioClip, Rect quantizedRect)
{
WaveformPreview preview = WaveformPreviewFactory.Create((int)quantizedRect.width, audioClip);
Color waveColour = GammaCorrect(DirectorStyles.Instance.customSkin.colorAudioWaveform);
Color transparent = waveColour;
transparent.a = 0;
preview.backgroundColor = transparent;
preview.waveColor = waveColour;
preview.SetChannelMode(WaveformPreview.ChannelMode.MonoSum);
preview.updated += () => TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
return preview;
}
static Color GammaCorrect(Color color)
{
return (QualitySettings.activeColorSpace == ColorSpace.Linear) ? color.gamma : color;
}
}
}

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using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
[CustomEditor(typeof(AudioPlayableAsset))]
class AudioPlayableAssetInspector : BasicAssetInspector
{
public override void OnPlayableAssetChangedInInspector()
{
// At this point, we are guaranteed that the Timeline window is focused on
// the correct asset and that a single clip is selected (see ClipInspector)
if (TimelineEditor.inspectedDirector == null)
// Do nothing if in asset mode
return;
var asset = (AudioPlayableAsset)target;
if (TimelineEditor.inspectedDirector.state == PlayState.Playing)
asset.LiveLink();
else
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
}

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using System;
using System.Globalization;
using System.Linq;
using System.Text;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine.Playables;
#if !UNITY_2020_2_OR_NEWER
using L10n = UnityEditor.Timeline.L10n;
#endif
namespace UnityEngine.Timeline
{
[CustomEditor(typeof(AudioTrack))]
[CanEditMultipleObjects]
class AudioTrackInspector : TrackAssetInspector
{
[UsedImplicitly] // Also used by tests
internal static class Styles
{
public const string VolumeControl = "AudioTrackInspector.volume";
public const string StereoPanControl = "AudioTrackInspector.stereoPan";
public const string SpatialBlendControl = "AudioTrackInspector.spatialBlend";
const string k_Indent = " ";
public const string valuesFormatter = "0.###";
public const string mixInfoSectionSeparator = "\n\n";
public static string mixedPropertiesInfo = L10n.Tr("The final {3} is {0}\n") +
L10n.Tr("Calculated from:\n") +
k_Indent + L10n.Tr("Track: {1}\n") +
k_Indent + L10n.Tr("AudioSource: {2}");
}
static StringBuilder s_MixInfoBuilder = new StringBuilder();
SerializedProperty m_VolumeProperty;
SerializedProperty m_StereoPanProperty;
SerializedProperty m_SpatialBlendProperty;
PlayableDirector m_Director;
public override void OnEnable()
{
base.OnEnable();
if (((AudioTrack)target).timelineAsset == TimelineEditor.inspectedAsset)
m_Director = TimelineEditor.inspectedDirector;
m_VolumeProperty = serializedObject.FindProperty("m_TrackProperties.volume");
m_StereoPanProperty = serializedObject.FindProperty("m_TrackProperties.stereoPan");
m_SpatialBlendProperty = serializedObject.FindProperty("m_TrackProperties.spatialBlend");
}
protected override void DrawTrackProperties()
{
// Volume
GUI.SetNextControlName(Styles.VolumeControl);
EditorGUILayout.Slider(m_VolumeProperty, 0.0f, 1.0f, AudioSourceInspector.Styles.volumeLabel);
EditorGUILayout.Space();
// Stereo Pan
GUI.SetNextControlName(Styles.StereoPanControl);
EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.Styles.panLeftLabel, AudioSourceInspector.Styles.panRightLabel);
EditorGUILayout.Slider(m_StereoPanProperty, -1.0f, 1.0f, AudioSourceInspector.Styles.panStereoLabel);
EditorGUIUtility.sliderLabels.SetLabels(null, null);
EditorGUILayout.Space();
// Spatial Blend
using (new EditorGUI.DisabledScope(ShouldDisableSpatialBlend()))
{
GUI.SetNextControlName(Styles.SpatialBlendControl);
EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.Styles.spatialLeftLabel, AudioSourceInspector.Styles.spatialRightLabel);
EditorGUILayout.Slider(m_SpatialBlendProperty, 0.0f, 1.0f, AudioSourceInspector.Styles.spatialBlendLabel);
EditorGUIUtility.sliderLabels.SetLabels(null, null);
}
DrawMixInfoSection();
}
void DrawMixInfoSection()
{
if (m_Director == null || targets.Length > 1)
return;
var binding = m_Director.GetGenericBinding(target) as AudioSource;
if (binding == null)
return;
var audioSourceVolume = binding.volume;
var audioSourcePan = binding.panStereo;
var audioSourceBlend = binding.spatialBlend;
var trackVolume = m_VolumeProperty.floatValue;
var trackPan = m_StereoPanProperty.floatValue;
var trackBlend = m_SpatialBlendProperty.floatValue;
// Skip sections when result is obvious
var skipVolumeInfo = Math.Abs(audioSourceVolume) < float.Epsilon && Math.Abs(trackVolume) < float.Epsilon || // All muted
Math.Abs(audioSourceVolume - 1) < float.Epsilon && Math.Abs(trackVolume - 1) < float.Epsilon; // All max volume
var skipPanInfo = Math.Abs(audioSourcePan) < float.Epsilon && Math.Abs(trackPan) < float.Epsilon || // All centered
Math.Abs(audioSourcePan - 1) < float.Epsilon && Math.Abs(trackPan - 1) < float.Epsilon || // All right
Math.Abs(audioSourcePan - (-1.0f)) < float.Epsilon && Math.Abs(trackPan - (-1.0f)) < float.Epsilon; // All left
var skipBlendInfo = Math.Abs(audioSourceBlend) < float.Epsilon && Math.Abs(trackBlend) < float.Epsilon || // All 2D
Math.Abs(audioSourceBlend - 1) < float.Epsilon && Math.Abs(trackBlend - 1) < float.Epsilon; // All 3D
if (skipVolumeInfo && skipPanInfo && skipBlendInfo)
return;
s_MixInfoBuilder.Length = 0;
if (!skipVolumeInfo)
s_MixInfoBuilder.AppendFormat(
Styles.mixedPropertiesInfo,
(audioSourceVolume * trackVolume).ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
trackVolume.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
audioSourceVolume.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
AudioSourceInspector.Styles.volumeLabel.text);
if (!skipVolumeInfo && !skipPanInfo)
s_MixInfoBuilder.Append(Styles.mixInfoSectionSeparator);
if (!skipPanInfo)
s_MixInfoBuilder.AppendFormat(
Styles.mixedPropertiesInfo,
Mathf.Clamp(audioSourcePan + trackPan, -1.0f, 1.0f).ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
trackPan.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
audioSourcePan.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
AudioSourceInspector.Styles.panStereoLabel.text);
if ((!skipVolumeInfo || !skipPanInfo) && !skipBlendInfo)
s_MixInfoBuilder.Append(Styles.mixInfoSectionSeparator);
if (!skipBlendInfo)
s_MixInfoBuilder.AppendFormat(
Styles.mixedPropertiesInfo,
Mathf.Clamp01(audioSourceBlend + trackBlend).ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
trackBlend.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
audioSourceBlend.ToString(Styles.valuesFormatter, CultureInfo.InvariantCulture),
AudioSourceInspector.Styles.spatialBlendLabel.text);
EditorGUILayout.Space();
EditorGUILayout.HelpBox(new GUIContent(s_MixInfoBuilder.ToString()));
}
protected override void ApplyChanges()
{
var track = (AudioTrack)target;
if (TimelineEditor.inspectedAsset != track.timelineAsset || TimelineEditor.inspectedDirector == null)
return;
if (TimelineEditor.inspectedDirector.state == PlayState.Playing)
track.LiveLink();
else
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
bool ShouldDisableSpatialBlend()
{
return m_Director == null ||
targets.Any(selectedTrack => m_Director.GetGenericBinding(selectedTrack) == null);
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
[CustomTimelineEditor(typeof(ControlPlayableAsset))]
class ControlPlayableAssetEditor : ClipEditor
{
static readonly Texture2D[] s_ParticleSystemIcon = { AssetPreview.GetMiniTypeThumbnail(typeof(ParticleSystem)) };
public override ClipDrawOptions GetClipOptions(TimelineClip clip)
{
var asset = (ControlPlayableAsset)clip.asset;
var options = base.GetClipOptions(clip);
if (asset.updateParticle && TimelineEditor.inspectedDirector != null && asset.controllingParticles)
options.icons = s_ParticleSystemIcon;
return options;
}
public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
{
var asset = (ControlPlayableAsset)clip.asset;
GameObject sourceObject = null;
// go by sourceObject first, then by prefab
if (TimelineEditor.inspectedDirector != null)
sourceObject = asset.sourceGameObject.Resolve(TimelineEditor.inspectedDirector);
if (sourceObject == null && asset.prefabGameObject != null)
sourceObject = asset.prefabGameObject;
if (sourceObject)
{
var directors = asset.GetComponent<PlayableDirector>(sourceObject);
var particleSystems = asset.GetComponent<ParticleSystem>(sourceObject);
// update the duration and loop values (used for UI purposes) here
// so they are tied to the latest gameObject bound
asset.UpdateDurationAndLoopFlag(directors, particleSystems);
clip.displayName = sourceObject.name;
}
}
public override void GetSubTimelines(TimelineClip clip, PlayableDirector director, List<PlayableDirector> subTimelines)
{
var asset = (ControlPlayableAsset)clip.asset;
// If there is a prefab, it will override the source GameObject
if (!asset.updateDirector || asset.prefabGameObject != null || director == null)
return;
var go = asset.sourceGameObject.Resolve(director);
if (go == null)
return;
foreach (var subTimeline in asset.GetComponent<PlayableDirector>(go))
{
if (subTimeline == director || subTimeline == TimelineEditor.masterDirector)
continue;
if (subTimeline.playableAsset is TimelineAsset)
subTimelines.Add(subTimeline);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
// Utility class for editing animation clips from serialized properties
static class CurveEditUtility
{
public static bool IsRotationKey(EditorCurveBinding binding)
{
return binding.propertyName.Contains("localEulerAnglesRaw");
}
public static void AddKey(AnimationClip clip, EditorCurveBinding sourceBinding, SerializedProperty prop, double time)
{
if (sourceBinding.isPPtrCurve)
{
AddObjectKey(clip, sourceBinding, prop, time);
}
else if (IsRotationKey(sourceBinding))
{
AddRotationKey(clip, sourceBinding, prop, time);
}
else
{
AddFloatKey(clip, sourceBinding, prop, time);
}
}
static void AddObjectKey(AnimationClip clip, EditorCurveBinding sourceBinding, SerializedProperty prop, double time)
{
if (prop.propertyType != SerializedPropertyType.ObjectReference)
return;
ObjectReferenceKeyframe[] curve = null;
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
var curveIndex = Array.IndexOf(info.objectBindings, sourceBinding);
if (curveIndex >= 0)
{
curve = info.objectCurves[curveIndex];
// where in the array does the evaluation land?
var evalIndex = EvaluateIndex(curve, (float)time);
if (KeyCompare(curve[evalIndex].time, (float)time, clip.frameRate) == 0)
{
curve[evalIndex].value = prop.objectReferenceValue;
}
// check the next key (always return the minimum value)
else if (evalIndex < curve.Length - 1 && KeyCompare(curve[evalIndex + 1].time, (float)time, clip.frameRate) == 0)
{
curve[evalIndex + 1].value = prop.objectReferenceValue;
}
// resize the array
else
{
if (time > curve[0].time)
evalIndex++;
var key = new ObjectReferenceKeyframe();
key.time = (float)time;
key.value = prop.objectReferenceValue;
ArrayUtility.Insert(ref curve, evalIndex, key);
}
}
else // curve doesn't exist, add it
{
curve = new ObjectReferenceKeyframe[1];
curve[0].time = (float)time;
curve[0].value = prop.objectReferenceValue;
}
AnimationUtility.SetObjectReferenceCurve(clip, sourceBinding, curve);
EditorUtility.SetDirty(clip);
}
static void AddRotationKey(AnimationClip clip, EditorCurveBinding sourceBind, SerializedProperty prop, double time)
{
if (prop.propertyType != SerializedPropertyType.Quaternion)
{
return;
}
var updateCurves = new List<AnimationCurve>();
var updateBindings = new List<EditorCurveBinding>();
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
for (var i = 0; i < info.bindings.Length; i++)
{
if (sourceBind.type != info.bindings[i].type)
continue;
if (info.bindings[i].propertyName.Contains("localEuler"))
{
updateBindings.Add(info.bindings[i]);
updateCurves.Add(info.curves[i]);
}
}
// use this instead of serialized properties because the editor will attempt to maintain
// correct localeulers
var eulers = ((Transform)prop.serializedObject.targetObject).localEulerAngles;
if (updateBindings.Count == 0)
{
var propName = AnimationWindowUtility.GetPropertyGroupName(sourceBind.propertyName);
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, propName + ".x"));
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, propName + ".y"));
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, propName + ".z"));
var curveX = new AnimationCurve();
var curveY = new AnimationCurve();
var curveZ = new AnimationCurve();
AddKeyFrameToCurve(curveX, (float)time, clip.frameRate, eulers.x, false);
AddKeyFrameToCurve(curveY, (float)time, clip.frameRate, eulers.y, false);
AddKeyFrameToCurve(curveZ, (float)time, clip.frameRate, eulers.z, false);
updateCurves.Add(curveX);
updateCurves.Add(curveY);
updateCurves.Add(curveZ);
}
for (var i = 0; i < updateBindings.Count; i++)
{
var c = updateBindings[i].propertyName.Last();
var value = eulers.x;
if (c == 'y') value = eulers.y;
else if (c == 'z') value = eulers.z;
AddKeyFrameToCurve(updateCurves[i], (float)time, clip.frameRate, value, false);
}
UpdateEditorCurves(clip, updateBindings, updateCurves);
}
// Add a floating point curve key
static void AddFloatKey(AnimationClip clip, EditorCurveBinding sourceBind, SerializedProperty prop, double time)
{
var updateCurves = new List<AnimationCurve>();
var updateBindings = new List<EditorCurveBinding>();
var updated = false;
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
for (var i = 0; i < info.bindings.Length; i++)
{
var binding = info.bindings[i];
if (binding.type != sourceBind.type)
continue;
SerializedProperty valProp = null;
var curve = info.curves[i];
// perfect match on property path, editting a float
if (prop.propertyPath.Equals(binding.propertyName))
{
valProp = prop;
}
// this is a child object
else if (binding.propertyName.Contains(prop.propertyPath))
{
valProp = prop.serializedObject.FindProperty(binding.propertyName);
}
if (valProp != null)
{
var value = GetKeyValue(valProp);
if (!float.IsNaN(value)) // Nan indicates an error retrieving the property value
{
updated = true;
AddKeyFrameToCurve(curve, (float)time, clip.frameRate, value, valProp.propertyType == SerializedPropertyType.Boolean);
updateCurves.Add(curve);
updateBindings.Add(binding);
}
}
}
// Curves don't exist, add them
if (!updated)
{
var propName = AnimationWindowUtility.GetPropertyGroupName(sourceBind.propertyName);
if (!prop.hasChildren)
{
var value = GetKeyValue(prop);
if (!float.IsNaN(value))
{
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, sourceBind.propertyName));
var curve = new AnimationCurve();
AddKeyFrameToCurve(curve, (float)time, clip.frameRate, value, prop.propertyType == SerializedPropertyType.Boolean);
updateCurves.Add(curve);
}
}
else
{
// special case because subproperties on color aren't 'visible' so you can't iterate over them
if (prop.propertyType == SerializedPropertyType.Color)
{
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, propName + ".r"));
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, propName + ".g"));
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, propName + ".b"));
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, propName + ".a"));
var c = prop.colorValue;
for (var i = 0; i < 4; i++)
{
var curve = new AnimationCurve();
AddKeyFrameToCurve(curve, (float)time, clip.frameRate, c[i], prop.propertyType == SerializedPropertyType.Boolean);
updateCurves.Add(curve);
}
}
else
{
prop = prop.Copy();
foreach (SerializedProperty cp in prop)
{
updateBindings.Add(EditorCurveBinding.FloatCurve(sourceBind.path, sourceBind.type, cp.propertyPath));
var curve = new AnimationCurve();
AddKeyFrameToCurve(curve, (float)time, clip.frameRate, GetKeyValue(cp), cp.propertyType == SerializedPropertyType.Boolean);
updateCurves.Add(curve);
}
}
}
}
UpdateEditorCurves(clip, updateBindings, updateCurves);
}
public static void RemoveKey(AnimationClip clip, EditorCurveBinding sourceBinding, SerializedProperty prop, double time)
{
if (sourceBinding.isPPtrCurve)
{
RemoveObjectKey(clip, sourceBinding, time);
}
else if (IsRotationKey(sourceBinding))
{
RemoveRotationKey(clip, sourceBinding, prop, time);
}
else
{
RemoveFloatKey(clip, sourceBinding, prop, time);
}
}
public static void RemoveObjectKey(AnimationClip clip, EditorCurveBinding sourceBinding, double time)
{
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
var curveIndex = Array.IndexOf(info.objectBindings, sourceBinding);
if (curveIndex >= 0)
{
var curve = info.objectCurves[curveIndex];
var evalIndex = GetKeyframeAtTime(curve, (float)time, clip.frameRate);
if (evalIndex >= 0)
{
ArrayUtility.RemoveAt(ref curve, evalIndex);
AnimationUtility.SetObjectReferenceCurve(clip, sourceBinding, curve.Length == 0 ? null : curve);
EditorUtility.SetDirty(clip);
}
}
}
public static int GetObjectKeyCount(AnimationClip clip, EditorCurveBinding sourceBinding)
{
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
var curveIndex = Array.IndexOf(info.objectBindings, sourceBinding);
if (curveIndex >= 0)
{
var curve = info.objectCurves[curveIndex];
return curve.Length;
}
return 0;
}
static void RemoveRotationKey(AnimationClip clip, EditorCurveBinding sourceBind, SerializedProperty prop, double time)
{
if (prop.propertyType != SerializedPropertyType.Quaternion)
{
return;
}
var updateCurves = new List<AnimationCurve>();
var updateBindings = new List<EditorCurveBinding>();
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
for (var i = 0; i < info.bindings.Length; i++)
{
if (sourceBind.type != info.bindings[i].type)
continue;
if (info.bindings[i].propertyName.Contains("localEuler"))
{
updateBindings.Add(info.bindings[i]);
updateCurves.Add(info.curves[i]);
}
}
foreach (var c in updateCurves)
{
RemoveKeyFrameFromCurve(c, (float)time, clip.frameRate);
}
UpdateEditorCurves(clip, updateBindings, updateCurves);
}
// Removes the float keys from curves
static void RemoveFloatKey(AnimationClip clip, EditorCurveBinding sourceBind, SerializedProperty prop, double time)
{
var updateCurves = new List<AnimationCurve>();
var updateBindings = new List<EditorCurveBinding>();
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
for (var i = 0; i < info.bindings.Length; i++)
{
var binding = info.bindings[i];
if (binding.type != sourceBind.type)
continue;
SerializedProperty valProp = null;
var curve = info.curves[i];
// perfect match on property path, editting a float
if (prop.propertyPath.Equals(binding.propertyName))
{
valProp = prop;
}
// this is a child object
else if (binding.propertyName.Contains(prop.propertyPath))
{
valProp = prop.serializedObject.FindProperty(binding.propertyName);
}
if (valProp != null)
{
RemoveKeyFrameFromCurve(curve, (float)time, clip.frameRate);
updateCurves.Add(curve);
updateBindings.Add(binding);
}
}
// update the curve. Do this last to not mess with the curve caches we are iterating over
UpdateEditorCurves(clip, updateBindings, updateCurves);
}
static void UpdateEditorCurve(AnimationClip clip, EditorCurveBinding binding, AnimationCurve curve)
{
if (curve.keys.Length == 0)
AnimationUtility.SetEditorCurve(clip, binding, null);
else
AnimationUtility.SetEditorCurve(clip, binding, curve);
}
static void UpdateEditorCurves(AnimationClip clip, List<EditorCurveBinding> bindings, List<AnimationCurve> curves)
{
if (curves.Count == 0)
return;
for (var i = 0; i < curves.Count; i++)
{
UpdateEditorCurve(clip, bindings[i], curves[i]);
}
EditorUtility.SetDirty(clip);
}
public static void RemoveCurves(AnimationClip clip, SerializedProperty prop)
{
if (clip == null || prop == null)
return;
var toRemove = new List<EditorCurveBinding>();
var info = AnimationClipCurveCache.Instance.GetCurveInfo(clip);
for (var i = 0; i < info.bindings.Length; i++)
{
var binding = info.bindings[i];
// check if we match directly, or with a child object
if (prop.propertyPath.Equals(binding.propertyName) || binding.propertyName.Contains(prop.propertyPath))
{
toRemove.Add(binding);
}
}
for (int i = 0; i < toRemove.Count; i++)
{
AnimationUtility.SetEditorCurve(clip, toRemove[i], null);
}
}
// adds a stepped key frame to the given curve
public static void AddKeyFrameToCurve(AnimationCurve curve, float time, float framerate, float value, bool stepped)
{
var key = new Keyframe();
bool add = true;
var keyIndex = GetKeyframeAtTime(curve, time, framerate);
if (keyIndex != -1)
{
add = false;
key = curve[keyIndex]; // retain the tangents and mode
curve.RemoveKey(keyIndex);
}
key.value = value;
key.time = GetKeyTime(time, framerate);
keyIndex = curve.AddKey(key);
if (stepped)
{
AnimationUtility.SetKeyBroken(curve, keyIndex, stepped);
AnimationUtility.SetKeyLeftTangentMode(curve, keyIndex, AnimationUtility.TangentMode.Constant);
AnimationUtility.SetKeyRightTangentMode(curve, keyIndex, AnimationUtility.TangentMode.Constant);
key.outTangent = Mathf.Infinity;
key.inTangent = Mathf.Infinity;
}
else if (add)
{
AnimationUtility.SetKeyLeftTangentMode(curve, keyIndex, AnimationUtility.TangentMode.ClampedAuto);
AnimationUtility.SetKeyRightTangentMode(curve, keyIndex, AnimationUtility.TangentMode.ClampedAuto);
}
if (keyIndex != -1 && !stepped)
{
AnimationUtility.UpdateTangentsFromModeSurrounding(curve, keyIndex);
AnimationUtility.SetKeyBroken(curve, keyIndex, false);
}
}
// Removes a keyframe at the given time from the animation curve
public static bool RemoveKeyFrameFromCurve(AnimationCurve curve, float time, float framerate)
{
var keyIndex = GetKeyframeAtTime(curve, time, framerate);
if (keyIndex == -1)
return false;
curve.RemoveKey(keyIndex);
return true;
}
// gets the value of the key
public static float GetKeyValue(SerializedProperty prop)
{
switch (prop.propertyType)
{
case SerializedPropertyType.Integer:
return prop.intValue;
case SerializedPropertyType.Boolean:
return prop.boolValue ? 1.0f : 0.0f;
case SerializedPropertyType.Float:
return prop.floatValue;
default:
Debug.LogError("Could not convert property type " + prop.propertyType.ToString() + " to float");
break;
}
return float.NaN;
}
public static void SetFromKeyValue(SerializedProperty prop, float keyValue)
{
switch (prop.propertyType)
{
case SerializedPropertyType.Float:
{
prop.floatValue = keyValue;
return;
}
case SerializedPropertyType.Integer:
{
prop.intValue = (int)keyValue;
return;
}
case SerializedPropertyType.Boolean:
{
prop.boolValue = Math.Abs(keyValue) > 0.001f;
return;
}
}
Debug.LogError("Could not convert float to property type " + prop.propertyType.ToString());
}
// gets the index of the key, -1 if not found
public static int GetKeyframeAtTime(AnimationCurve curve, float time, float frameRate)
{
var range = 0.5f / frameRate;
var keys = curve.keys;
for (var i = 0; i < keys.Length; i++)
{
var k = keys[i];
if (k.time >= time - range && k.time < time + range)
{
return i;
}
}
return -1;
}
public static int GetKeyframeAtTime(ObjectReferenceKeyframe[] curve, float time, float frameRate)
{
if (curve == null || curve.Length == 0)
return -1;
var range = 0.5f / frameRate;
for (var i = 0; i < curve.Length; i++)
{
var t = curve[i].time;
if (t >= time - range && t < time + range)
{
return i;
}
}
return -1;
}
public static float GetKeyTime(float time, float frameRate)
{
return Mathf.Round(time * frameRate) / frameRate;
}
public static int KeyCompare(float timeA, float timeB, float frameRate)
{
if (Mathf.Abs(timeA - timeB) <= 0.5f / frameRate)
return 0;
return timeA < timeB ? -1 : 1;
}
// Evaluates an object (bool curve)
public static Object Evaluate(ObjectReferenceKeyframe[] curve, float time)
{
return curve[EvaluateIndex(curve, time)].value;
}
// returns the index from evaluation
public static int EvaluateIndex(ObjectReferenceKeyframe[] curve, float time)
{
if (curve == null || curve.Length == 0)
throw new InvalidOperationException("Can not evaluate a PPtr curve with no entries");
// clamp conditions
if (time <= curve[0].time)
return 0;
if (time >= curve.Last().time)
return curve.Length - 1;
// binary search
var max = curve.Length - 1;
var min = 0;
while (max - min > 1)
{
var imid = (min + max) / 2;
if (Mathf.Approximately(curve[imid].time, time))
return imid;
if (curve[imid].time < time)
min = imid;
else if (curve[imid].time > time)
max = imid;
}
return min;
}
// Shifts the animation clip so the time start at 0
public static void ShiftBySeconds(this AnimationClip clip, float time)
{
var floatBindings = AnimationUtility.GetCurveBindings(clip);
var objectBindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
// update the float curves
foreach (var bind in floatBindings)
{
var curve = AnimationUtility.GetEditorCurve(clip, bind);
var keys = curve.keys;
for (var i = 0; i < keys.Length; i++)
keys[i].time += time;
curve.keys = keys;
AnimationUtility.SetEditorCurve(clip, bind, curve);
}
// update the PPtr curves
foreach (var bind in objectBindings)
{
var curve = AnimationUtility.GetObjectReferenceCurve(clip, bind);
for (var i = 0; i < curve.Length; i++)
curve[i].time += time;
AnimationUtility.SetObjectReferenceCurve(clip, bind, curve);
}
EditorUtility.SetDirty(clip);
}
public static void ScaleTime(this AnimationClip clip, float scale)
{
var floatBindings = AnimationUtility.GetCurveBindings(clip);
var objectBindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
// update the float curves
foreach (var bind in floatBindings)
{
var curve = AnimationUtility.GetEditorCurve(clip, bind);
var keys = curve.keys;
for (var i = 0; i < keys.Length; i++)
keys[i].time *= scale;
curve.keys = keys.OrderBy(x => x.time).ToArray();
AnimationUtility.SetEditorCurve(clip, bind, curve);
}
// update the PPtr curves
foreach (var bind in objectBindings)
{
var curve = AnimationUtility.GetObjectReferenceCurve(clip, bind);
for (var i = 0; i < curve.Length; i++)
curve[i].time *= scale;
curve = curve.OrderBy(x => x.time).ToArray();
AnimationUtility.SetObjectReferenceCurve(clip, bind, curve);
}
EditorUtility.SetDirty(clip);
}
// Creates an opposing blend curve that matches the given curve to make sure the result is normalized
public static AnimationCurve CreateMatchingCurve(AnimationCurve curve)
{
Keyframe[] keys = curve.keys;
for (var i = 0; i != keys.Length; i++)
{
if (!Single.IsPositiveInfinity(keys[i].inTangent))
keys[i].inTangent = -keys[i].inTangent;
if (!Single.IsPositiveInfinity(keys[i].outTangent))
keys[i].outTangent = -keys[i].outTangent;
keys[i].value = 1.0f - keys[i].value;
}
return new AnimationCurve(keys);
}
// Sanitizes the keys on an animation to force the property to be normalized
public static Keyframe[] SanitizeCurveKeys(Keyframe[] keys, bool easeIn)
{
if (keys.Length < 2)
{
if (easeIn)
keys = new[] { new Keyframe(0, 0), new Keyframe(1, 1) };
else
keys = new[] { new Keyframe(0, 1), new Keyframe(1, 0) };
}
else if (easeIn)
{
keys[0].time = 0;
keys[keys.Length - 1].time = 1;
keys[keys.Length - 1].value = 1;
}
else
{
keys[0].time = 0;
keys[0].value = 1;
keys[keys.Length - 1].time = 1;
}
return keys;
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
/// <summary>
/// Description of the on-screen area where a clip is drawn
/// </summary>
public struct ClipBackgroundRegion
{
/// <summary>
/// The rectangle where the background of the clip is drawn.
/// </summary>
/// <remarks>
/// The rectangle is clipped to the screen. The rectangle does not include clip borders.
/// </remarks>
public Rect position { get; private set; }
/// <summary>
/// The start time of the region, relative to the clip.
/// </summary>
public double startTime { get; private set; }
/// <summary>
/// The end time of the region, relative to the clip.
/// </summary>
public double endTime { get; private set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="_position"></param>
/// <param name="_startTime"></param>
/// <param name="_endTime"></param>
public ClipBackgroundRegion(Rect _position, double _startTime, double _endTime)
{
position = _position;
startTime = _startTime;
endTime = _endTime;
}
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare with the current instance.</param>
/// <returns>Returns <c>true</c> if <paramref name="obj"/> and this instance are the same type and represent the same value.</returns>
public override bool Equals(object obj)
{
if (!(obj is ClipBackgroundRegion))
return false;
return Equals((ClipBackgroundRegion)obj);
}
/// <summary>
/// Compares this object with another <c>ClipBackgroundRegion</c>.
/// </summary>
/// <param name="other">The object to compare with.</param>
/// <returns>Returns true if <c>this</c> and <paramref name="other"/> are equal.</returns>
public bool Equals(ClipBackgroundRegion other)
{
return position.Equals(other.position) &&
startTime == other.startTime &&
endTime == other.endTime;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
public override int GetHashCode()
{
return HashUtility.CombineHash(
position.GetHashCode(),
startTime.GetHashCode(),
endTime.GetHashCode()
);
}
/// <summary>
/// Compares two <c>ClipBackgroundRegion</c> objects.
/// </summary>
/// <param name="region1">The first object.</param>
/// <param name="region2">The second object.</param>
/// <returns>Returns true if they are equal.</returns>
public static bool operator ==(ClipBackgroundRegion region1, ClipBackgroundRegion region2)
{
return region1.Equals(region2);
}
/// <summary>
/// Compares two <c>ClipBackgroundRegion</c> objects.
/// </summary>
/// <param name="region1">The first object.</param>
/// <param name="region2">The second object.</param>
/// <returns>Returns true if they are not equal.</returns>
public static bool operator !=(ClipBackgroundRegion region1, ClipBackgroundRegion region2)
{
return !region1.Equals(region2);
}
}
/// <summary>
/// The user-defined options for drawing a clip.
/// </summary>
public struct ClipDrawOptions
{
private IEnumerable<Texture2D> m_Icons;
private bool m_HideClipName;
/// <summary>
/// Text that indicates if the clip should display an error.
/// </summary>
/// <remarks>
/// If the error text is not empty or null, then the clip displays a warning. The error text is used as the tooltip.
/// </remarks>
public string errorText { get; set; }
/// <summary>
/// Controls the display of the clip name.
/// </summary>
/// <remarks>
/// Set to true to display the clip name. Set to false to avoid drawing the clip name.
/// </remarks>
public bool displayClipName
{
get { return !m_HideClipName; }
set { m_HideClipName = !value; }
}
/// <summary>
/// Controls the display of the clip scale indicator.
/// </summary>
/// <remarks>
/// Set to true to hide the clip scale indicator.
/// This is useful if the scale indicator is interfering with your custom clip rendering, or if the scale indicator
/// is not useful for your clip.
/// </remarks>
public bool hideScaleIndicator { get; set; }
/// <summary>
/// The tooltip to show for the clip.
/// </summary>
public string tooltip { get; set; }
/// <summary>
/// The color drawn under the clip. By default, the color is the same as the track color.
/// </summary>
public Color highlightColor { get; set; }
/// <summary>
/// Icons to display on the clip.
/// </summary>
public IEnumerable<Texture2D> icons
{
get { return m_Icons ?? System.Linq.Enumerable.Empty<Texture2D>(); }
set { m_Icons = value; }
}
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare with the current instance.</param>
/// <returns>Returns <c>true</c> if <paramref name="obj"/> and this instance are the same type and represent the same value.</returns>
public override bool Equals(object obj)
{
if (!(obj is ClipDrawOptions))
return false;
return Equals((ClipDrawOptions)obj);
}
/// <summary>
/// Compares this object with another <c>ClipDrawOptions</c>.
/// </summary>
/// <param name="other">The object to compare with.</param>
/// <returns>Returns true if <c>this</c> and <paramref name="other"/> are equal.</returns>
public bool Equals(ClipDrawOptions other)
{
return errorText == other.errorText &&
tooltip == other.tooltip &&
highlightColor == other.highlightColor &&
System.Linq.Enumerable.SequenceEqual(icons, other.icons);
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
public override int GetHashCode()
{
return HashUtility.CombineHash(
errorText != null ? errorText.GetHashCode() : 0,
tooltip != null ? tooltip.GetHashCode() : 0,
highlightColor.GetHashCode(),
icons != null ? icons.GetHashCode() : 0
);
}
/// <summary>
/// Compares two <c>ClipDrawOptions</c> objects.
/// </summary>
/// <param name="options1">The first object.</param>
/// <param name="options2">The second object.</param>
/// <returns>Returns true if they are equal.</returns>
public static bool operator ==(ClipDrawOptions options1, ClipDrawOptions options2)
{
return options1.Equals(options2);
}
/// <summary>
/// Compares two <c>ClipDrawOptions</c> objects.
/// </summary>
/// <param name="options1">The first object.</param>
/// <param name="options2">The second object.</param>
/// <returns>Returns true if they are not equal.</returns>
public static bool operator !=(ClipDrawOptions options1, ClipDrawOptions options2)
{
return !options1.Equals(options2);
}
}
/// <summary>
/// Use this class to customize clip types in the TimelineEditor.
/// </summary>
public class ClipEditor
{
static readonly string k_NoPlayableAssetError = L10n.Tr("This clip does not contain a valid playable asset");
static readonly string k_ScriptLoadError = L10n.Tr("The associated script can not be loaded");
internal readonly bool supportsSubTimelines;
/// <summary>
/// Default constructor
/// </summary>
public ClipEditor()
{
supportsSubTimelines = TypeUtility.HasOverrideMethod(GetType(), nameof(GetSubTimelines));
}
/// <summary>
/// Implement this method to override the default options for drawing a clip.
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <returns>The options for drawing a clip.</returns>
public virtual ClipDrawOptions GetClipOptions(TimelineClip clip)
{
return new ClipDrawOptions()
{
errorText = GetErrorText(clip),
tooltip = string.Empty,
highlightColor = GetDefaultHighlightColor(clip),
icons = System.Linq.Enumerable.Empty<Texture2D>()
};
}
/// <summary>
/// Override this method to draw a background for a clip .
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <param name="region">The on-screen area where the clip is drawn.</param>
public virtual void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
{
}
/// <summary>
/// Called when a clip is created.
/// </summary>
/// <param name="clip">The newly created clip.</param>
/// <param name="track">The track that the clip is assigned to.</param>
/// <param name="clonedFrom">The source that the clip was copied from. This can be set to null if the clip is not a copy.</param>
/// <remarks>
/// The callback occurs before the clip is assigned to the track.
/// </remarks>
public virtual void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
{
}
/// <summary>
/// Gets the error text for the specified clip.
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <returns>Returns the error text to be displayed as the tool tip for the clip. If there is no error to be displayed, this method returns string.Empty.</returns>
public string GetErrorText(TimelineClip clip)
{
if (clip == null || clip.asset == null)
return k_NoPlayableAssetError;
var playableAsset = clip.asset as ScriptableObject;
if (playableAsset == null || MonoScript.FromScriptableObject(playableAsset) == null)
return k_ScriptLoadError;
return string.Empty;
}
/// <summary>
/// The color drawn under the clip. By default, the color is the same as the track color.
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <returns>Returns the highlight color of the clip being drawn.</returns>
public Color GetDefaultHighlightColor(TimelineClip clip)
{
if (clip == null)
return Color.white;
return TrackResourceCache.GetTrackColor(clip.GetParentTrack());
}
/// <summary>
/// Called when a clip is changed by the Editor.
/// </summary>
/// <param name="clip">The clip that changed.</param>
public virtual void OnClipChanged(TimelineClip clip)
{
}
/// <summary>
/// Gets the sub-timelines for a specific clip. Implement this method if your clip supports playing nested timelines.
/// </summary>
/// <param name="clip">The clip with the ControlPlayableAsset.</param>
/// <param name="director">The playable director driving the Timeline Clip. This may not be the same as TimelineEditor.inspectedDirector.</param>
/// <param name="subTimelines">Specify the sub-timelines to control.</param>
public virtual void GetSubTimelines(TimelineClip clip, PlayableDirector director, List<PlayableDirector> subTimelines)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class CustomTimelineEditorCache
{
static class SubClassCache<TEditorClass> where TEditorClass : class, new()
{
private static Type[] s_SubClasses = null;
private static readonly TEditorClass s_DefaultInstance = new TEditorClass();
private static readonly Dictionary<System.Type, TEditorClass> s_TypeMap = new Dictionary<Type, TEditorClass>();
public static TEditorClass DefaultInstance
{
get { return s_DefaultInstance; }
}
static Type[] SubClasses
{
get
{
// order the subclass array by built-ins then user defined so built-in classes are chosen first
return s_SubClasses ??
(s_SubClasses = TypeCache.GetTypesDerivedFrom<TEditorClass>().OrderBy(t => t.Assembly == typeof(UnityEditor.Timeline.TimelineEditor).Assembly ? 1 : 0).ToArray());
}
}
public static TEditorClass GetEditorForType(Type type)
{
TEditorClass editorClass = null;
if (!s_TypeMap.TryGetValue(type, out editorClass) || editorClass == null)
{
Type editorClassType = null;
Type searchType = type;
while (searchType != null)
{
// search our way up the runtime class hierarchy so we get the best match
editorClassType = GetExactEditorClassForType(searchType);
if (editorClassType != null)
break;
searchType = searchType.BaseType;
}
if (editorClassType == null)
{
editorClass = s_DefaultInstance;
}
else
{
try
{
editorClass = (TEditorClass)Activator.CreateInstance(editorClassType);
}
catch (Exception e)
{
Debug.LogWarningFormat("Could not create a Timeline editor class of type {0}: {1}", editorClassType, e.Message);
editorClass = s_DefaultInstance;
}
}
s_TypeMap[type] = editorClass;
}
return editorClass;
}
private static Type GetExactEditorClassForType(Type type)
{
foreach (var subClass in SubClasses)
{
// first check for exact match
var attr = (CustomTimelineEditorAttribute)Attribute.GetCustomAttribute(subClass, typeof(CustomTimelineEditorAttribute), false);
if (attr != null && attr.classToEdit == type)
{
return subClass;
}
}
return null;
}
public static void Clear()
{
s_TypeMap.Clear();
s_SubClasses = null;
}
}
public static TEditorClass GetEditorForType<TEditorClass, TRuntimeClass>(Type type) where TEditorClass : class, new()
{
if (type == null)
throw new ArgumentNullException(nameof(type));
if (!typeof(TRuntimeClass).IsAssignableFrom(type))
throw new ArgumentException(type.FullName + " does not inherit from" + typeof(TRuntimeClass));
return SubClassCache<TEditorClass>.GetEditorForType(type);
}
public static void ClearCache<TEditorClass>() where TEditorClass : class, new()
{
SubClassCache<TEditorClass>.Clear();
}
public static ClipEditor GetClipEditor(TimelineClip clip)
{
if (clip == null)
throw new ArgumentNullException(nameof(clip));
var type = typeof(IPlayableAsset);
if (clip.asset != null)
type = clip.asset.GetType();
if (!typeof(IPlayableAsset).IsAssignableFrom(type))
return GetDefaultClipEditor();
return GetEditorForType<ClipEditor, IPlayableAsset>(type);
}
public static ClipEditor GetDefaultClipEditor()
{
return SubClassCache<ClipEditor>.DefaultInstance;
}
public static TrackEditor GetTrackEditor(TrackAsset track)
{
if (track == null)
throw new ArgumentNullException(nameof(track));
return GetEditorForType<TrackEditor, TrackAsset>(track.GetType());
}
public static TrackEditor GetDefaultTrackEditor()
{
return SubClassCache<TrackEditor>.DefaultInstance;
}
public static MarkerEditor GetMarkerEditor(IMarker marker)
{
if (marker == null)
throw new ArgumentNullException(nameof(marker));
return GetEditorForType<MarkerEditor, IMarker>(marker.GetType());
}
public static MarkerEditor GetDefaultMarkerEditor()
{
return SubClassCache<MarkerEditor>.DefaultInstance;
}
}
}

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using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
/// <summary>
/// The flags that indicate the view status of a marker.
/// </summary>
[System.Flags]
public enum MarkerUIStates
{
/// <summary>
/// No extra state specified.
/// </summary>
None = 0,
/// <summary>
/// The marker is selected.
/// </summary>
Selected = 1 << 0,
/// <summary>
/// The marker is in a collapsed state.
/// </summary>
Collapsed = 1 << 1
}
/// <summary>
/// The user-defined options for drawing a marker.
/// </summary>
public struct MarkerDrawOptions
{
/// <summary>
/// The tooltip for the marker.
/// </summary>
public string tooltip { get; set; }
/// <summary>
/// Text that indicates if the marker should display an error.
/// </summary>
/// <remarks>
/// If the error text is not empty or null, then the marker displays a warning. The error text is used as the tooltip.
/// </remarks>
public string errorText { get; set; }
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare with the current instance.</param>
/// <returns>Returns <c>true</c> if <paramref name="obj"/> and this instance are the same type and represent the same value.</returns>
public override bool Equals(object obj)
{
if (!(obj is MarkerDrawOptions))
return false;
return Equals((MarkerDrawOptions)obj);
}
/// <summary>
/// Compares this object with another <c>MarkerDrawOptions</c>.
/// </summary>
/// <param name="other">The object to compare with.</param>
/// <returns>Returns true if <c>this</c> and <paramref name="other"/> are equal.</returns>
public bool Equals(MarkerDrawOptions other)
{
return errorText == other.errorText &&
tooltip == other.tooltip;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
public override int GetHashCode()
{
return HashUtility.CombineHash(
errorText != null ? errorText.GetHashCode() : 0,
tooltip != null ? tooltip.GetHashCode() : 0
);
}
/// <summary>
/// Compares two <c>MarkerDrawOptions</c> objects.
/// </summary>
/// <param name="options1">The first object.</param>
/// <param name="options2">The second object.</param>
/// <returns>Returns true if they are equal.</returns>
public static bool operator ==(MarkerDrawOptions options1, MarkerDrawOptions options2)
{
return options1.Equals(options2);
}
/// <summary>
/// Compares two <c>MarkerDrawOptions</c> objects.
/// </summary>
/// <param name="options1">The first object.</param>
/// <param name="options2">The second object.</param>
/// <returns>Returns true if they are not equal.</returns>
public static bool operator !=(MarkerDrawOptions options1, MarkerDrawOptions options2)
{
return !options1.Equals(options2);
}
}
/// <summary>
/// The description of the on-screen area where the marker is drawn.
/// </summary>
public struct MarkerOverlayRegion
{
/// <summary>
/// The area where the marker is being drawn.
/// </summary>
public Rect markerRegion { get; private set; }
/// <summary>
/// The area where the overlay is being drawn.
///
/// This region extends from the top of the time ruler to the bottom of the window, excluding any scrollbars.
/// </summary>
public Rect timelineRegion { get; private set; }
/// <summary>
/// The sub-area of the timelineRegion where the tracks are drawn.
///
/// The region extends from the bottom of the time ruler, or the timeline marker region if not hidden.
/// Use this region to clip overlays that should not be drawn over the timeline marker region or time ruler.
/// </summary>
/// <example>
/// <code source="../../DocCodeExamples/MarkerEditorExamples.cs" region="declare-trackRegion" title="trackRegion"/>
/// </example>
public Rect trackRegion => Rect.MinMaxRect(timelineRegion.xMin, timelineRegion.yMin + m_TrackOffset, timelineRegion.xMax, timelineRegion.yMax);
/// <summary>
/// The start time of the visible region of the window.
/// </summary>
public double startTime { get; private set; }
/// <summary>
/// The end time of the visible region of the window.
/// </summary>
public double endTime { get; private set; }
private float m_TrackOffset;
/// <summary>Constructor</summary>
/// <param name="_markerRegion">The area where the marker is being drawn.</param>
/// <param name="_timelineRegion">The area where the overlay is being drawn.</param>
/// <param name="_startTime">The start time of the visible region of the window.</param>
/// <param name="_endTime">The end time of the visible region of the window.</param>
public MarkerOverlayRegion(Rect _markerRegion, Rect _timelineRegion, double _startTime, double _endTime)
: this(_markerRegion, _timelineRegion, _startTime, _endTime, 19.0f)
{
}
/// <summary>Constructor</summary>
/// <param name="_markerRegion">The area where the marker is being drawn.</param>
/// <param name="_timelineRegion">The area where the overlay is being drawn.</param>
/// <param name="_startTime">The start time of the visible region of the window.</param>
/// <param name="_endTime">The end time of the visible region of the window.</param>
/// <param name="_trackOffset">The offset from the timelineRegion to the trackRegion</param>
public MarkerOverlayRegion(Rect _markerRegion, Rect _timelineRegion, double _startTime, double _endTime, float _trackOffset)
{
markerRegion = _markerRegion;
timelineRegion = _timelineRegion;
startTime = _startTime;
endTime = _endTime;
m_TrackOffset = _trackOffset;
}
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">The object to compare with the current instance.</param>
/// <returns>Returns <c>true</c> if <paramref name="obj"/> and this instance are the same type and represent the same value.</returns>
public override bool Equals(object obj)
{
if (!(obj is MarkerOverlayRegion))
return false;
return Equals((MarkerOverlayRegion)obj);
}
/// <summary>
/// Compares this object with another <c>MarkerOverlayRegion</c>.
/// </summary>
/// <param name="other">The object to compare with.</param>
/// <returns>Returns true if <c>this</c> and <paramref name="other"/> are equal.</returns>
public bool Equals(MarkerOverlayRegion other)
{
return markerRegion == other.markerRegion &&
timelineRegion == other.timelineRegion &&
startTime == other.startTime &&
endTime == other.endTime &&
m_TrackOffset == other.m_TrackOffset;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
public override int GetHashCode()
{
return HashUtility.CombineHash(
markerRegion.GetHashCode(),
timelineRegion.GetHashCode(),
startTime.GetHashCode(),
endTime.GetHashCode(),
m_TrackOffset.GetHashCode()
);
}
/// <summary>
/// Compares two <c>MarkerOverlayRegion</c> objects.
/// </summary>
/// <param name="region1">The first object.</param>
/// <param name="region2">The second object.</param>
/// <returns>Returns true if they are equal.</returns>
public static bool operator ==(MarkerOverlayRegion region1, MarkerOverlayRegion region2)
{
return region1.Equals(region2);
}
/// <summary>
/// Compares two <c>MarkerOverlayRegion</c> objects.
/// </summary>
/// <param name="region1">The first object.</param>
/// <param name="region2">The second object.</param>
/// <returns>Returns true if they are not equal.</returns>
public static bool operator !=(MarkerOverlayRegion region1, MarkerOverlayRegion region2)
{
return !region1.Equals(region2);
}
}
/// <summary>
/// Use this class to customize marker types in the TimelineEditor.
/// </summary>
public class MarkerEditor
{
internal readonly bool supportsDrawOverlay;
/// <summary>
/// Default constructor
/// </summary>
public MarkerEditor()
{
supportsDrawOverlay = TypeUtility.HasOverrideMethod(GetType(), nameof(DrawOverlay));
}
/// <summary>
/// Implement this method to override the default options for drawing a marker.
/// </summary>
/// <param name="marker">The marker to draw.</param>
/// <returns></returns>
public virtual MarkerDrawOptions GetMarkerOptions(IMarker marker)
{
return new MarkerDrawOptions()
{
tooltip = string.Empty,
errorText = string.Empty,
};
}
/// <summary>
/// Called when a marker is created.
/// </summary>
/// <param name="marker">The marker that is created.</param>
/// <param name="clonedFrom">TThe source that the marker was copied from. This can be set to null if the marker is not a copy.</param>
/// <remarks>
/// The callback occurs before the marker is assigned to the track.
/// </remarks>
public virtual void OnCreate(IMarker marker, IMarker clonedFrom)
{
}
/// <summary>
/// Draws additional overlays for a marker.
/// </summary>
/// <param name="marker">The marker to draw.</param>
/// <param name="uiState">The visual state of the marker.</param>
/// <param name="region">The on-screen area where the marker is being drawn.</param>
/// <remarks>
/// Notes:
/// * It is only called during TimelineWindow's Repaint step.
/// * If there are multiple markers on top of each other, only the topmost marker receives the DrawOverlay call.
/// </remarks>
public virtual void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region)
{
}
}
}

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