Using pre-set license Built from '2022.3/staging' branch; Version is '2022.3.10f1 (ff3792e53c62) revision 16725906'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'de' Physical Memory: 32400 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/unity/Mathe -logFile Logs/AssetImportWorker0.log -srvPort 57976 Successfully changed project path to: C:/unity/Mathe C:/unity/Mathe [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [31908] Host "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2185619913 [EditorId] 2185619913 [Version] 1048832 [Id] WindowsEditor(7,NB-PbG2H23ASu) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [31908] Host "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 2185619913 [EditorId] 2185619913 [Version] 1048832 [Id] WindowsEditor(7,NB-PbG2H23ASu) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers. Refreshing native plugins compatible for Editor in 5186.71 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.10f1 (ff3792e53c62) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/unity/Mathe/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2050 (ID=0x25a9) Vendor: NVIDIA VRAM: 3965 MB Driver: 32.0.15.5612 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56504 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.342162 seconds. - Loaded All Assemblies, in 18.922 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.366 seconds Domain Reload Profiling: 19286ms BeginReloadAssembly (14408ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (1229ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (419ms) LoadAllAssembliesAndSetupDomain (2853ms) LoadAssemblies (14406ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (2850ms) TypeCache.Refresh (2848ms) TypeCache.ScanAssembly (2069ms) ScanForSourceGeneratedMonoScriptInfo (1ms) ResolveRequiredComponents (0ms) FinalizeReload (366ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (290ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (12ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (4ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (76ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 20.194 seconds Refreshing native plugins compatible for Editor in 2.43 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.743 seconds Domain Reload Profiling: 20926ms BeginReloadAssembly (363ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (87ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (117ms) LoadAllAssembliesAndSetupDomain (19588ms) LoadAssemblies (18121ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1707ms) TypeCache.Refresh (1677ms) TypeCache.ScanAssembly (1504ms) ScanForSourceGeneratedMonoScriptInfo (26ms) ResolveRequiredComponents (4ms) FinalizeReload (743ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (579ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (431ms) ProcessInitializeOnLoadMethodAttributes (65ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.15 seconds Refreshing native plugins compatible for Editor in 10.89 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 4166 Unused Serialized files (Serialized files now loaded: 0) Unloading 42 unused Assets / (344.8 KB). Loaded Objects now: 4627. Memory consumption went from 143.0 MB to 142.7 MB. Total: 4.126200 ms (FindLiveObjects: 0.487600 ms CreateObjectMapping: 0.151900 ms MarkObjects: 3.341400 ms DeleteObjects: 0.143300 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:CustomObjectIndexerAttribute: 756ad292c208cfabdd7b50bc23989ffe -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 22888.007269 seconds. path: Assets/Shader/New Material.mat artifactKey: Guid(1975e655f65122e4d9aa1345341097a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Shader/New Material.mat using Guid(1975e655f65122e4d9aa1345341097a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '034c5763902fb9d8ab3f9c8414eaae35') in 0.142144 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 1