using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.Rendering { /// /// This attributes tells a class which type of /// it's an editor for. /// When you make a custom editor for a component, you need put this attribute on the editor /// class. /// /// [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] [Obsolete("VolumeComponentEditor property has been deprecated. Please use CustomEditor. #from(2022.2)")] public sealed class VolumeComponentEditorAttribute : CustomEditor { /// /// A type derived from . /// public readonly Type componentType; /// /// Creates a new instance. /// /// A type derived from public VolumeComponentEditorAttribute(Type componentType) : base(componentType, true) { this.componentType = componentType; } } /// /// Interface that should be used with [ScriptableRenderPipelineExtension(type))] attribute to dispatch ContextualMenu calls on the different SRPs /// /// This must be a component that require AdditionalData in your SRP [Obsolete("The menu items are handled automatically for components with the AdditionalComponentData attribute. #from(2022.2)", false)] public interface IRemoveAdditionalDataContextualMenu where T : Component { /// /// Remove the given component /// /// The component to remove /// Dependencies. void RemoveComponent(T component, IEnumerable dependencies); } }