using System;
using System.Collections.Generic;
using System.Reflection;
namespace UnityEngine.Rendering
{
///
/// The abstract common implementation of the
///
public abstract class DebugDisplaySettingsPanel : IDebugDisplaySettingsPanelDisposable
{
private readonly List m_Widgets = new List();
private readonly DisplayInfoAttribute m_DisplayInfo;
///
/// The Panel name
///
public virtual string PanelName => m_DisplayInfo?.name ?? string.Empty;
///
/// The order where this panel should be shown
///
public virtual int Order => m_DisplayInfo?.order ?? 0;
///
/// The collection of widgets that are in this panel
///
public DebugUI.Widget[] Widgets => m_Widgets.ToArray();
///
/// The for this panel
///
public virtual DebugUI.Flags Flags => DebugUI.Flags.None;
///
/// Adds a widget to the panel
///
/// The to be added.
protected void AddWidget(DebugUI.Widget widget)
{
if (widget == null)
throw new ArgumentNullException(nameof(widget));
m_Widgets.Add(widget);
}
///
/// Clears the widgets list
///
protected void Clear()
{
m_Widgets.Clear();
}
///
/// Disposes the panel
///
public void Dispose()
{
Clear();
}
///
/// Default constructor
///
protected DebugDisplaySettingsPanel()
{
m_DisplayInfo = GetType().GetCustomAttribute();
if (m_DisplayInfo == null)
Debug.Log($"Type {GetType()} should specify the attribute {nameof(DisplayInfoAttribute)}");
}
}
///
/// Class to help declare rendering debugger panels
///
///
public abstract class DebugDisplaySettingsPanel : DebugDisplaySettingsPanel
where T : IDebugDisplaySettingsData
{
internal T m_Data;
///
/// Access to the data stored
///
public T data
{
get => m_Data;
internal set => m_Data = value;
}
///
/// Default constructor
///
/// The data that the panel holds
protected DebugDisplaySettingsPanel(T data)
: base()
{
m_Data = data;
}
}
}