using System; using System.Collections.Generic; namespace UnityEngine.Rendering { /// /// Volume debug settings. /// This variant is obsolete and kept only for not breaking user code. Use for all new usage. /// [Obsolete("This variant is obsolete and kept only for not breaking user code. Use IVolumeDebugSettings2 for all new usage.", false)] public interface IVolumeDebugSettings { /// Selected component. int selectedComponent { get; set; } /// Current camera to debug. Camera selectedCamera { get; } /// Returns the collection of registered cameras. IEnumerable cameras { get; } /// Selected camera index. int selectedCameraIndex { get; set; } /// Selected camera volume stack. VolumeStack selectedCameraVolumeStack { get; } /// Selected camera volume layer mask. LayerMask selectedCameraLayerMask { get; } /// Selected camera volume position. Vector3 selectedCameraPosition { get; } /// Type of the current component to debug. Type selectedComponentType { get; set; } /// /// Obtains the Volumes /// /// The list of Volume[] GetVolumes(); /// /// Return if the has influence /// /// to check the influence /// If the volume has influence bool VolumeHasInfluence(Volume volume); /// /// Refreshes the volumes, fetches the stored volumes on the panel /// /// The list of to refresh /// If the volumes have been refreshed bool RefreshVolumes(Volume[] newVolumes); /// /// Obtains the volume weight /// /// /// The weight of the volume float GetVolumeWeight(Volume volume); } /// /// Volume debug settings. /// #pragma warning disable CS0618 // Type or member is obsolete public interface IVolumeDebugSettings2 : IVolumeDebugSettings #pragma warning restore CS0618 // Type or member is obsolete { /// /// Specifies the render pipelie /// Type targetRenderPipeline { get; } /// List of Volume component types and their path List<(string, Type)> volumeComponentsPathAndType { get; } } }